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Questions! Questions! Questions!
MrPresident:
To make it non-movable you would need to use some other hooks to prevent movement.
PlayerCanPhysgun perhaps?
If you're creating props that have no collision it might be due to the server not having the model installed on the server. The server needs the model to create a physics mesh serverside.
Bite That Apple:
I'm sure I've asked this before, and this has been asked as well BUT.. is there a way to obtain a users's team, and not the team.GetName(ply:Team), but the actual name of the team from ulx, because I'm using a different gamemode for a wihle, and what I'm trying to do at least is not work.
So basically I just need the players uteam name
MrPresident:
team.GetName(ply:Team() ) is how you get their "TEAM"
are you asking how to get their group?
I'm confused.
As far as I know, UTeam uses standard teams, which would be team.GetName( ply:Team() )
JamminR:
Wandering through uteam.lua , ulx.teams is a major table you want to look through.
Additionally, teams are stored in the values of ULib.ucl.groups and will also show important data if value.team isn't nul.
But like MrP says, your question is kind of confusing.
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