General > Developers Corner

Kick on player auth after adding to the UCL

<< < (2/2)

lynx:
I thought that when a player joined it stored basic information (name, steam, usergroup=user, ip) that could be used later in commands based on id (adduserid, etc)

Stickly Man!:
Nope- unfortunately not. Since we're storing users in a flatfile currently, a huge users list can cause problems on servers. Once we move over to a better saving system (database), then we might consider adding more player statistics and whatnot.

Navigation

[0] Message Index

[*] Previous page

Go to full version