General > Developers Corner
Kick on player auth after adding to the UCL
lynx:
I thought that when a player joined it stored basic information (name, steam, usergroup=user, ip) that could be used later in commands based on id (adduserid, etc)
Stickly Man!:
Nope- unfortunately not. Since we're storing users in a flatfile currently, a huge users list can cause problems on servers. Once we move over to a better saving system (database), then we might consider adding more player statistics and whatnot.
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