Ulysses Stuff > Releases
URM - User Restrictions Module for ULX
Aaron113:
--- Quote from: eriikok on September 24, 2015, 01:20:40 AM ---Fixed the link. Thanks for the feedback, although I do not know what OP is.
--- End quote ---
Original Post.
--- Quote from: eriikok on September 24, 2015, 01:20:40 AM ---You probably noticed that it isn't very... refined system. I used originally used it on my own server, where everything was fine tuned to work. Also the way I handle data transfering between clients and server is rather unorthodox, as I didn't fully grasp how the system worked. I will solve any bugs that are reported of course.
I've been thinking of taking an object oriented approach to the system, instead of relying purely on tables, and switch to SQLite instead of JSON as it would improve performance.
I will keep updating it as long as I can.
--- End quote ---
I skimmed it, but what I seen of it, it looked good. I would strongly recommend Workshop though, lots of people seem to prefer it.
TheSouthernSanta:
Nice, Really considering switching from URS to URM if this is confirmed to be the new best thing. Im liking how it can stop weapon pickups, this is a major thing needed for me on my server as people like to try find exploits in spawning and getting weapons, and then when they get the weapons everyone else uses that exploit, some cannot be removed, this could fix a few of those hard to reach weapon issues with URS. im not saying that URS is bad either, it's just also that URS has to manually search for the swep or manually type the sent you want to block. I would really like to see this supported for years to come. I am also willing to offer my server as a test host.
DarKevin:
My reaction as a server owner who has been struggling with URS for over 2 years:
DarKevin:
Hmm, seems like people can spawn restricted stuff with adv dupe 2.
Pickup restrictions prevent weapons to be abused, but for example I haven't found a way to restrict the Bouncy Ball that gives you HP.
I even tried restricting its model, which worked with Falcos Prop Protection, but it didn't work.
Is there something you can do about it?
eriikok:
Technically yes, but that would involve overriding Adv. Dupe's spawn function to call a hook, so no. Adv. Duplicator 2 and the normal duplicator do have a way to check if an entity can be pasted, but it does not tell which player is trying to spawn it, so I don't see how I could add a way to prevent it from spawning from one player, and not another one.
This has been fixed.
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