Author Topic: Can ULX handle this?  (Read 3384 times)

0 Members and 1 Guest are viewing this topic.

Offline RedNick27

  • Newbie
  • *
  • Posts: 5
  • Karma: 0
Can ULX handle this?
« on: May 28, 2007, 01:01:11 PM »
Hello, I have a question about default teams and health, but while I'm at it I have some more questions than that:

- How do you make certain people spawn on another team by default?
- How do you change the amount of health players spawn with? (according to their teams, is it possible to change armor too?)
- Can you change the weapons guests start with?
- Can you make the !team command not sslay a player?

I meant to ask how to make players spawn on other teams and have done some searching, but couldn't find anything of use, I haven't looked into the rest of the stuff. I'm using ULX 2.21 and ULib 1.2 for Gmod9. Sorry if the title is confusing, I didn't know quite what to call it.

Offline Golden-Death

  • Hero Member
  • *****
  • Posts: 751
  • Karma: 0
  • Honored Lua Scripter
    • BlueFire
Re: Can ULX handle this?
« Reply #1 on: May 28, 2007, 01:23:17 PM »
I guess this is a pretty popular request, I don't really know if there's anything out at the moment that can do all of this, but I'd be willing to code one if there isn't.


Offline BrandonR

  • Newbie
  • *
  • Posts: 17
  • Karma: 0
Re: Can ULX handle this?
« Reply #2 on: May 28, 2007, 02:02:34 PM »
A lot of that is possible with the UTeam addon.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: Can ULX handle this?
« Reply #3 on: May 28, 2007, 03:11:02 PM »
We don't support GM9 anymore sorry.
Experiencing God's grace one day at a time.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: Can ULX handle this?
« Reply #4 on: May 28, 2007, 09:12:43 PM »
- How do you make certain people spawn on another team by default?

ULX (any version) doesn't have this functionality.

- How do you change the amount of health players spawn with? (according to their teams, is it possible to change armor too?)

ULX (any version) doesn't have this functionality. *Though, GM10/ULib/SpBogie module release of UTeams allows for both.

- Can you change the weapons guests start with?

ULX for GM9 doesn't have this functionality. However, you may find this script of some use to make it easier to give some teams certain weapons, or to execute a lua script that takes some away, and gives others, to certain teams.

- Can you make the !team command not sslay a player?

  For a player to 'join' a team once on a server, they have to respawn. If you know, or have buddies that still remember GM9 scripting, perhaps there might be a way to force a respawn without a kill negative point. Though usually I don't recommend editing ULX code, this case would be the exception. Though, I don't remember if there is a way to force a player to respawn without a death.

I meant to ask how to make players spawn on other teams and have done some searching, but couldn't find anything of use, I haven't looked into the rest of the stuff. I'm using ULX 2.21 and ULib 1.2 for Gmod9. Sorry if the title is confusing, I didn't know quite what to call it.

I found that script/swep manager using search term 'team'. Had to dig quite a bit down of course. Keep searching, I'm pretty sure the conversation has come up. I just don't remember where. Also; I strongly recommend getting GM10. It's less buggy (most of the time). Is updated more often, and of course, is supported better now. It's lua implimentation is, IMO, far superior than GM9s in capability.


Thanks for thinking before asking blind questions. Though we no longer directly update/support GM9/ULX 2/ULib 2, many of us (at least, speaking for myself) who remember what we can of ULX v2/ULib 1 will help what little we can.
Please also feel free to use the search feature. Many discussions of the past, though buried, will help you.
« Last Edit: May 28, 2007, 09:20:12 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline RedNick27

  • Newbie
  • *
  • Posts: 5
  • Karma: 0
Re: Can ULX handle this?
« Reply #5 on: May 28, 2007, 11:26:00 PM »
Golden-Death, would that be an easy task? Although my server is just a hoppy I'd really appreciate it.

I'll try searching some more, thanks for your time.

Offline Golden-Death

  • Hero Member
  • *****
  • Posts: 751
  • Karma: 0
  • Honored Lua Scripter
    • BlueFire
Re: Can ULX handle this?
« Reply #6 on: May 28, 2007, 11:33:49 PM »
Ah, gmod 9 I see. There should be one out some where.


Offline spbogie

  • Ulysses Team Member
  • Sr. Member
  • *****
  • Posts: 456
  • Karma: 41
Re: Can ULX handle this?
« Reply #7 on: May 29, 2007, 01:40:21 PM »
Well, it seems Garry has completely removed the GM9 scripting section of FP now. I believe it was maybe fackelkind that had a Teamsuite and Weaponsuite. You could maybe try contacting him about it.
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage