Hello.
So I have this problem, there seems to be a problem with the hooks on the current Github version of ULib. I have these spawn hooks to prevent players from spawning stuff, it gets called and I return false, but the entity still spawns.
This is a normal PlayerSpawnSENT:
hook.Add( "PlayerSpawnSENT", "asdasdawefdasdgrgdsfsretASGRS", function(ply,sent)
ply:ChatPrint("MEEP MEEP")
return false
end, -2 )
Obviously, the player should not be able to spawn a Bouncy ball. But:
*Notice bottom left corner.
Has anyone else experienced this? Is it a known problem. Is it something I somehow missed? (Been looking at this for days man)