Ulysses Stuff > Releases
Team Fortress Two Particles On Your Player
(1/1)
WispySkies:
What is this?
Something me and a friend spent ages of time on -- anyway -- this just gives you a TF2 hat effect onto your player.
Requirements?
TF2 has to be mounted, and ULX and ULib should be up to date on your server so that's fine.
How do I use this?
In the chat do !particle NAME PARTICLE
Say I wanted to give Timmy unusual_orbit_fire_dark I would do:
!particle Timmy unusual_orbit_fire_dark
Or myself: !particle WispySkies unusual_orbit_fire_dark
When trying to !stopparticle NAME PARTICLE it ignores the particle argument {which is fine} but clears the newest particle if you have multiple on. (Fixed bug)
Typing "particlehats_print_particles" in your console will give you the particle list.
In the console it says unable to generate X particle (or something!)
Write a reply here or on the GitHub page and I'll try to fix that as soon as I can.
Source code? -- Download available here (in .zip)
https://www.github.com/WispySkies/particle_hats/
Images!
--- Code: ---Change Log:
1.0.0
- Project released
1.0.1
-Fixed stacking particles, removed Circling and some Orbit particles as they stack, and cannot be removed
1.1.1
-You only see the particles in thirdperson, not firstperson so your view is crystal clear. (But they're still there!)
1.2.1
- Tweaked strings to sound better.
- Added an author/coded by (me & Timmy).
- Merged two if SERVER statements
1.2.2
- Moved Particle list (Merging the two if statements caused errors as the particle list wasn't yet declared.)
1.3.2
- Created the convar "particles_user_toggle". When set to 1 anyone may give the self a particle but no one else, players added to the Admin group in users.txt will be allowed to give others, such as the original command without a variable.
1.3.3
- Convar didn't change the access of the command, just changed the target value (such as target = target etc.)
1.4.3
-Deleted convar and user targeting, created ULX errors.
1.4.4 FancyLogAdmin error, missing/mis-ordered syntax.
--- End code ---
JamminR:
Nice
Do a small quick screenshot, animated gif, or even a video of a few different ones!
I didn't even know TF2 had hats.
Is there a way to get a list of hat effects, or do they autocomplete in game console?
MrPresident:
--- Quote from: JamminR on December 20, 2015, 07:36:46 PM ---I didn't even know TF2 had hats.
--- End quote ---
TF2 is synonymous with hats.
WispySkies:
--- Quote from: JamminR on December 20, 2015, 07:36:46 PM ---Nice
Do a small quick screenshot, animated gif, or even a video of a few different ones!
I didn't even know TF2 had hats.
Is there a way to get a list of hat effects, or do they autocomplete in game console?
--- End quote ---
As of last night the command worked, but they should auto complete to the console. The newest GitHub push should change the amount of available particles to use as the circling and a few of the orbits stack each-other and cannot be removed via !stopparticles. Added an image :D
Timmy:
Wooo! I had never played around with particles before so this was a really fun, educational project to help with. I particularly like the superrare_ghosts particle. So spooky! ;D
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