Ulysses Stuff > Releases

Uppl -- Ulysses Per Prop Limit. Restrict specified props to a certain number!

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killforfun:
that did stop it from stacking 100 props it says your only can  stack 10 at a time,but i can only stack 1 at a time now and ever time a stacker prop it says you now own this prop and i cant remove it by pressing Z

Aaron113:
Mmmm, I'll have to mess around with it later.  Just go back to what you had for now (if you haven't already).

Aaron113:
Sorry, I removed something I shouldn't have.  Try it again, I updated it.

Meekal:
Hi,
I am having a small problem with UPPL. It won't initialize the restricted props automatically. I've tried adding them to the server config and also created a custom config file named uppl.cfg and added "exec uppl.cfg" to my server config. However the prop's are not limited until I manually run "exec uppl.cfg" from console.

Any thoughts?

Below is my uppl.cfg file setup:

--- Code: ---// Explosives
uppl_add models/props_c17/oildrum001_explosive.mdl 10
uppl_add models/props_junk/propane_tank001a.mdl 10
uppl_add models/props_junk/gascan001a.mdl 10

// Misc
uppl_add models/props_c17/utilitypole01d.mdl 16 // Restricted because some moron tried (but failed) to crash the Ulysses server with this.

// Phx explosives
uppl_add models/props_phx/misc/flakshell_big.mdl 10
uppl_add models/props_phx/ww2bomb.mdl 10
uppl_add models/props_phx/torpedo.mdl 10
uppl_add models/props_phx/mk-82.mdl 10
uppl_add models/props_phx/oildrum001_explosive.mdl 10
uppl_add models/props_phx/ball.mdl 10


// Big/annoying
uppl_add models/props_buildings/building_002a.mdl 1
uppl_add models/props_buildings/collapsedbuilding02b.mdl 4
uppl_add models/props_buildings/collapsedbuilding02c.mdl 16
uppl_add models/props_buildings/project_building01.mdl 1
uppl_add models/props_buildings/project_building02.mdl 1 // I do believe this is the biggest prop in the game.
uppl_add models/props_buildings/project_building03.mdl 1
uppl_add models/props_buildings/project_destroyedbuildings01.mdl 1
uppl_add models/props_buildings/row_church_fullscale.mdl 1
uppl_add models/props_buildings/row_corner_1_fullscale.mdl 1
uppl_add models/props_buildings/row_res_1_fullscale.mdl 1
uppl_add models/props_buildings/row_res_2_ascend_fullscale.mdl 1
uppl_add models/props_buildings/row_res_2_fullscale.mdl 1
uppl_add models/props_buildings/watertower_001a.mdl 16
uppl_add models/props_buildings/watertower_002a.mdl 8
uppl_add models/props_canal/canal_bridge01.mdl 4
uppl_add models/props_canal/canal_bridge02.mdl 4
uppl_add models/props_canal/canal_bridge03a.mdl 10
uppl_add models/props_canal/canal_bridge03b.mdl 5
uppl_add models/props_combine/combine_citadel001.mdl
uppl_add models/props_combine/combineinnerwallcluster1024_001a.mdl 4
uppl_add models/props_combine/combineinnerwallcluster1024_002a.mdl 4
uppl_add models/props_combine/combineinnerwallcluster1024_003a.mdl 2
uppl_add models/props_wasteland/rockcliff_cluster01b.mdl 8
uppl_add models/props_wasteland/rockcliff_cluster02a.mdl 8
uppl_add models/props_wasteland/rockcliff_cluster02b.mdl 8
uppl_add models/props_wasteland/rockcliff_cluster02c.mdl 8
uppl_add models/props/de_nuke/storagetank.mdl 3
uppl_add models/props/de_train/biohazardtank.mdl 0 // This gibs and never goes away
uppl_add models/props_combine/combine_train02a.mdl 1
uppl_add models/props_combine/combine_train02b.mdl 1
uppl_add models/props_combine/CombineTrain01a.mdl 1
uppl_add models/props_trainstation/train003.mdl 1
uppl_add models/props_trainstation/train002.mdl 1
uppl_add models/Cranes/crane_frame.mdl 1

// Phx big/annoying
uppl_add models/props_phx/misc/big_ramp.mdl 2
uppl_add models/props_phx/misc/small_ramp.mdl 4
uppl_add models/props_phx/playfield.mdl 4
uppl_add models/props_phx/huge/tower.mdl 1
uppl_add models/props_phx/huge/evildisc_corp.mdl 1
uppl_add  models/props_c17/column02a.mdl 2
uppl_add models/props_wasteland/cargo_container01.mdl 4
uppl_add models/props_wasteland/cargo_container01c.mdl 4
uppl_add models/props_wasteland/cargo_container01b.mdl 4
uppl_add models/props_canal/canal_bridge01.mdl 0
uppl_add models/props_canal/canal_bridge02.mdl 0
uppl_add models/props_canal/canal_bridge03a.mdl 0
uppl_add models/props_canal/canal_bridge03b.mdl 0
uppl_add models/Combine_Helicopter.mdl 0
uppl_add models/Cranes/crane_frame.mdl 1

// Gmow3 big/annoying
uppl_add models/trailer1.mdl 4
uppl_add models/ramps/ramp1.mdl 4
uppl_add models/ramps/ramp2.mdl 2

--- End code ---

Megiddo:
Try adding it to the ULX config?

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