Ulysses Stuff > Releases

Uppl -- Ulysses Per Prop Limit. Restrict specified props to a certain number!

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roxon101:
Well I'd like this to be fixed please. Because I would like to be able to change maps and keep it running.

Megiddo:
You're the only one having this issue apparently. Try removing all other mods except ULX/ULib and see if it still happens. Might be a conflict.

roxon101:
Ok I tried that but it still didn't work. I don't think it'd be a conflict if it actually works fine on a server startup but then all of a sudden stops working on a map change. Maybe if someone else who runs this mod could post saying this happens/doesn't happen to them we could fix this issue. I'm no lua genius, but maybe it was coded to only run on server startup?

Megiddo:

--- Quote from: roxon101 on September 29, 2008, 05:48:37 PM ---Ok I tried that but it still didn't work. I don't think it'd be a conflict if it actually works fine on a server startup but then all of a sudden stops working on a map change. Maybe if someone else who runs this mod could post saying this happens/doesn't happen to them we could fix this issue. I'm no lua genius, but maybe it was coded to only run on server startup?

--- End quote ---

There's no distinction in lua between a server startup and a map change.

JamminR:
Playing devils' advocate here -
UPPL uses PlayerInitialSpawn. We (Team Ulysses) all know how problematic that has been for many of our scripts.
Megiddo, perhaps Garry's recent updates/fixes for other known issues have caused an even more problematic issue with PlayerInitialSpawn after a map change.
Remember, Garry DID just release a patch that corrected what comwalk reported as most noticeable after a map change.

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