Author Topic: How to add Remove and Physgun TDM cars using ULX Groups  (Read 6502 times)

0 Members and 4 Guests are viewing this topic.

Offline DarkRiser15

  • Newbie
  • *
  • Posts: 7
  • Karma: 0
How to add Remove and Physgun TDM cars using ULX Groups
« on: February 05, 2016, 05:17:00 PM »
I have been having trouble using the remove tool and physguning vehicles. And I also want to add a person to use logs how would I do this all?

Offline feldma

  • Newbie
  • *
  • Posts: 47
  • Karma: 5
  • 5696 hours in Gmod and counting!
    • Mega-Strike Network
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #1 on: February 06, 2016, 12:08:15 AM »
Okay, we're going to need a lot more information then that.

So:

1) What are you trying to use the remover tool on? Your own props or someone else's / world props?

2) What gamemode?

3) What rank are you? (e.g admin, superadmin)

4) What logs are you trying to use?

~Feldma
Solving 50% of people's questions by searching it up on google.

Trying to think of a cool idea to code, so I can inspire myself to code. If you want something done, please message me!

Offline DarkRiser15

  • Newbie
  • *
  • Posts: 7
  • Karma: 0
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #2 on: February 06, 2016, 05:56:54 PM »
1) What are you trying to use the remover tool on? Your own props or someone else's / world props?:Others Basically TDM cars that are spawned by others using a car shop.

2) What gamemode?:DarkRP/CityRP

3) What rank are you? (e.g admin, superadmin):Community Manager

4) What logs are you trying to use?:Not Sure

Offline roastchicken

  • Respected Community Member
  • Sr. Member
  • *****
  • Posts: 476
  • Karma: 84
  • I write code
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #3 on: February 06, 2016, 08:38:16 PM »
Default ULX doesn't touch removing or physgunning cars. It might be TDM's Cars Addon itself, or some prop protection addon like FFP, or possibly even default DarkRP/FAdmin.
Give a man some code and you help him for a day; teach a man to code and you help him for a lifetime.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #4 on: February 06, 2016, 08:45:45 PM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Caustic Soda-Senpai

  • Sr. Member
  • ****
  • Posts: 469
  • Karma: 54
  • <Insert something clever here>
    • Steam Page
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #5 on: February 07, 2016, 01:50:20 AM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.

That, and most likely FAdmin.
Once you get to know me, you'll find you'll have never met me at all.

Offline DarkRiser15

  • Newbie
  • *
  • Posts: 7
  • Karma: 0
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #6 on: February 08, 2016, 04:40:55 PM »
Could I maybe skype someone to help me with this issue

Offline DarkRiser15

  • Newbie
  • *
  • Posts: 7
  • Karma: 0
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #7 on: February 08, 2016, 04:52:49 PM »
Too many times we as developers see rank/team/job/group names interchanged.
For sake of simplicity, a "group" membership has nothing to do with rank/job/team when we ask here.
"group" level access is what servers use to determine how much access you have to server commands. ULX is intended as a server administration mod.
superadmin is a group.
admin is a group.
user is a group.
Those are the three that Gmod understands, and expects non-custom-group scripts to follow.
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.
Exactly. Administrator has those rights to delete and phygun. But my group inherits from superadmin too though. Which is Community Manager

Offline roastchicken

  • Respected Community Member
  • Sr. Member
  • *****
  • Posts: 476
  • Karma: 84
  • I write code
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #8 on: February 08, 2016, 08:02:34 PM »
I'm pretty sure default Garry's Mod Ranks don't have any inheritance, so it's possible that even if you set admin to have access, superadmin (and any groups that inherit from superadmin) won't.

What addon is restricting removing and physgunning cars?
Give a man some code and you help him for a day; teach a man to code and you help him for a lifetime.

Offline feldma

  • Newbie
  • *
  • Posts: 47
  • Karma: 5
  • 5696 hours in Gmod and counting!
    • Mega-Strike Network
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #9 on: February 08, 2016, 09:01:52 PM »
I'm slightly confused JamminR, when referring to custom 'groups', what should they be called?

Anyway, the issue would most likely be Falco's Prop Protection.
As JamminR said,
Quote
My bet is that you aren't high enough group access that your mod/addon/whatever sees you with enough access to touch others.
Usually, that requires superadmin.

I just created a totally new rank that inherits from superadmin, worked fine.
It might be that FPP is just out-right restricting the ability to do it, so if you can take a screenshot, that would be helpful.

On the server:

Q (or whatever opens the prop menu) -> Utilities -> Falco's Prop Protection -> Admin Settings -> Physgun Settings -> (Take Screenshot)
Solving 50% of people's questions by searching it up on google.

Trying to think of a cool idea to code, so I can inspire myself to code. If you want something done, please message me!

Offline never2nv

  • Newbie
  • *
  • Posts: 6
  • Karma: 0
  • An amazingly crappy indie developer
    • Flex Gaming Network
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #10 on: February 09, 2016, 02:58:39 AM »
I'm slightly confused JamminR, when referring to custom 'groups', what should they be called?

Anyway, the issue would most likely be Falco's Prop Protection.
As JamminR said,
I just created a totally new rank that inherits from superadmin, worked fine.
It might be that FPP is just out-right restricting the ability to do it, so if you can take a screenshot, that would be helpful.

On the server:

Q (or whatever opens the prop menu) -> Utilities -> Falco's Prop Protection -> Admin Settings -> Physgun Settings -> (Take Screenshot)

This is the way to go because there's so many factors like when people purchase cars and the cars are spawned in and you point your crosshair at a car, does it showup as world prop or a user's prop, etc. It's gotta be FPP restricting you.

Offline DarkRiser15

  • Newbie
  • *
  • Posts: 7
  • Karma: 0
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #11 on: February 09, 2016, 04:14:14 PM »
Here is the screen shot for both Remover and Physgun.

Offline feldma

  • Newbie
  • *
  • Posts: 47
  • Karma: 5
  • 5696 hours in Gmod and counting!
    • Mega-Strike Network
Re: How to add Remove and Physgun TDM cars using ULX Groups
« Reply #12 on: February 11, 2016, 09:18:56 PM »
Check that the group inherits from superadmin.

That setup should be working in theory.
Solving 50% of people's questions by searching it up on google.

Trying to think of a cool idea to code, so I can inspire myself to code. If you want something done, please message me!