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Author Topic: npc_citizen and vehicle noclip  (Read 1586 times)

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Offline Buzzkill

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npc_citizen and vehicle noclip
« on: April 05, 2016, 07:44:28 AM »
Trying to prevent noclipping of npc_citizens through player-spawned vehicles (ie, I want to be able to run over npc_citizens).  Works as expected w/ npc_combine_s.  Not sure what setter or keypair for citizens would resolve this.  Have gone up and down the exposed garrysmod code and can't find it.

For what I'm trying to do, using npc_citizens would be much simpler than creating my own npc from scratch  (or trying to make npc_combine_s act like a citizen).

Thanks,
Buzz