General > Developers Corner
UDodge 2016
roastchicken:
Thanks for splitting the topics JamminR. The other thread was getting a bit cluttered.
As for the attempt to port UDodge, I haven't been able to work on it since my last post. I think my plan of attack is to try to find another way to have the combine balls find their respective pylon. I would go with the current method but I'm afraid I don't understand how it's supposed to work, and I don't think I could figure it out myself.
I'm thinking creating the combine ball manually might work, but I won't know for sure until I test it as I don't have much experience with entities.
Megiddo:
I couldn't find a better way to identify the ball's owner than the current somewhat hackish method; though, it seemed to work fine in the past. :)
You'll make my day if you find a better way!
JamminR:
Is the combine ball an entity?
And if so, is this too simple?
Entity:SetOwner
MrPresident:
Something I threw together after reading this thread. I didn't bother looking at the UDodge code at all, so I don't know if they perform of function the same, but it's just pylons that shoot balls (custom entity) at players killing them if hit.
https://www.youtube.com/watch?v=xyRYscm1G6Y
Megiddo:
Way to go and think outside the box, Mr P. Here I was stuck on my original GM9 restrictions where I couldn't use a scripted entity so I used a combine ball instead, with its many limitations.
Good work! :)
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