Author Topic: New news system!  (Read 8143 times)

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Offline Megiddo

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New news system!
« on: February 02, 2006, 06:22:14 PM »
I finally decided to ditch that archiac news system the Ulysses home page was using ( no offense Janhammer ), and go with something a little more... useful. The new news system gets it's feed directly from the forums! Yay!

ULX v1.1 is coming along, though I haven't had much time to work on it recently due to a science fair project and a NASA FIRST robot project. Rest assured, I have no intention of dropping ULX or Ulysses, and development will resume when I have some more free time.

Here's a change log so far for those who may be interested:

Quote
[FIX] Save/Load tables works with any extension now ( Don't need .lua )
[FIX] Force download is now much more stable, and is able to figure out if your .res has errors
[FIX] ULX Commands can have plusses or minusses in them now
[FIX] Listen server admin detection is _much_ more reliable now.
[ADD] Config system ( will handle lua commands, even on dedicated server ) - server.ini will execute every map change, and if ulx/configs/maps/<curmap_name>.ini exists, that will be executed as well
[ADD] ULX now handles modules itself
[CHANGE] User system is now read from a different file with a different format, please update your users in this file.

This is not the full change log, this is merely what's done so far. To see what else may be in 1.1, check out my TODO list.

Thanks for your support everyone!

EDIT: RSS feed -- http://forums.ulyssesmod.net/index.php?action=.xml;sa=news;board=5;limit=10
« Last Edit: February 02, 2006, 09:35:22 PM by Megiddo »
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Offline Golden-Death

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Re: New news system!
« Reply #1 on: February 02, 2006, 07:18:44 PM »
yay for megeroo


Offline Megiddo

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Re: New news system!
« Reply #2 on: February 02, 2006, 09:17:25 PM »
Someone asked me to make an RSS feed for the news a while ago... It wasn't possible with the old news system, but SMF handles it fine. Links are as follows:

http://forums.ulyssesmod.net/index.php?action=.xml;sa=news;board=5;limit=10 OR
http://forums.ulyssesmod.net/index.php?action=rss;sa=news;board=5;limit=10 OR
http://forums.ulyssesmod.net/index.php?action=rss2;sa=news;board=5;limit=10

( Note you won't be able to open the last two with your browser )
« Last Edit: February 02, 2006, 09:44:36 PM by Megiddo »
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Offline Terminal58

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Re: New news system!
« Reply #3 on: September 17, 2006, 12:13:25 PM »
I actually have a the regular Vex standard square bot Im going to modify it to a hopper. (hops around with froce from motors) :)

Offline Megiddo

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Re: New news system!
« Reply #4 on: September 17, 2006, 03:06:35 PM »
I have a vex robot I'm making into a fully-automatic target-finding projectile launcher :P
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Offline Terminal58

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Re: New news system!
« Reply #5 on: September 17, 2006, 05:08:44 PM »
 ??? How you do that!

Offline Megiddo

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Re: New news system!
« Reply #6 on: September 17, 2006, 05:18:00 PM »
Using a FIRST CMU camera and a golf ball.  :P
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Offline JamminR

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Re: New news system!
« Reply #7 on: September 17, 2006, 05:52:30 PM »
Don't you mean ULX 2.1? And actually, wasn't 2.1 just released?
*confused*
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Offline Megiddo

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Re: New news system!
« Reply #8 on: September 17, 2006, 06:07:19 PM »
This thread was created in February. :P
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Offline JamminR

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Re: New news system!
« Reply #9 on: September 17, 2006, 06:41:19 PM »
Ohhh!
*DOH!*
I was also sitting here thinking "The front www.ulyssesmod.net page already pulls from the news forums!"
Haha.
Ok.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Mank

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Re: New news system!
« Reply #10 on: September 19, 2006, 01:20:23 PM »
lol, I remember this thread.  Hehe Jamminr.
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Offline Golden-Death

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Re: New news system!
« Reply #11 on: September 22, 2006, 09:05:39 PM »
The news gods frown upon Jamminr on this day.


Offline JamminR

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Re: New news system!
« Reply #12 on: September 24, 2006, 09:22:42 AM »
Hey hey hey! Stop that.
They aren't frowning!
They're crying. They cant breath. They're getting dirty.
Rolling on the floor and laughing uncontrollably will do that to you.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming