Author Topic: [TTT] AWarn Teamkill Addon v1.0  (Read 3423 times)

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Offline .gdraw

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[TTT] AWarn Teamkill Addon v1.0
« on: August 01, 2016, 11:39:52 PM »
Scrapped.
« Last Edit: August 03, 2016, 06:37:16 PM by .gdraw »

Offline iViscosity

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Re: [TTT] AWarn Teamkill Addon
« Reply #1 on: August 02, 2016, 12:30:07 AM »
Just a quick note: the kill check for C4's isn't working properly at the moment, will look into that.
I'm iViscosity. I like gaming and programming. Need some help? Shoot me PM.

Offline JamminR

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Re: [TTT] AWarn Teamkill Addon
« Reply #2 on: August 02, 2016, 05:49:41 AM »
Moved.
Please don't make a release until you've tested and have advertised functions working.
We understand the excitement of wanting to share, and we appreciate it, but you'll end up with more support nightmare than it's worth waiting to released a more polished product.
Releasing beta mostly working code with a to do list is different than making a release advertising items that are untested and not working.

Let a mod know when you have advertised features tested and working and we can move to releases again.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline .gdraw

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Remove this topic please.
« Reply #3 on: August 02, 2016, 09:31:57 PM »
Scrapped for a while, or forever.

Offline JamminR

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Re: [TTT] AWarn Teamkill Addon v1.0
« Reply #4 on: August 03, 2016, 06:36:29 PM »
So soon?
I wasn't trying to kill it, simply saving you support nightmare when it didn't work.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline .gdraw

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Re: [TTT] AWarn Teamkill Addon v1.0
« Reply #5 on: August 03, 2016, 06:37:48 PM »
So soon?
I wasn't trying to kill it, simply saving you support nightmare when it didn't work.

I've changed to DarkRP, and this was kind of a to get it to even work without errors.