Ulysses

Ulysses Stuff => Releases => Topic started by: Megiddo on July 19, 2007, 10:08:43 PM

Title: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on July 19, 2007, 10:08:43 PM
What is it?
Uclip is a noclip alternative. By this we mean it's similar but different in the fact that you can't noclip through anything but your own props (If you're running a prop protection). So, you can't noclip through the world or through others' props. Admins can still noclip through everything.

Prop protectors supported: (if you don't have one of these everyone can noclip through every prop)
* UPS (recommended!)
* Simple Prop Protection
* FPP
* Anything else that uses CPPI (contact the mod author)

Video:
This video demonstrates noclipping up to a player's prop (handles odd angles okay), noclipping up to the ground, then noclipping through a tight space by "ducking".


Known bugs:
* If you're noclipped, people can move props inside of you. You'll then be able to noclip through their prop in order to get out. Better than getting stuck though, right?

Special thanks:
* Ryno-SauruS - Figuring out a workaround for garry's noclip bug.
* Spbogie: Helping me think of different ways to accomplish this, writing the initial version.
* Banyon: Bug testing.
* DrogenViech: Finding +moveup/+movedown exploit.

Download:
http://ulyssesmod.net/archive/Uclip/Uclip-v1_22.zip (http://ulyssesmod.net/archive/Uclip/Uclip-v1_22.zip)
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on July 20, 2007, 04:40:08 PM
Interesting  :o

I will try it, thanks.

edit:

Here is my config, i use PropProtection and i would like to test this noclip protection but i'm an admin;
Code: [Select]
-- Config
local function adminCheck( ply ) -- Who can move through everything? Comment out these lines for no one.
//if ulx and ply:query( "ulx noclip" ) then
// return true
//elseif ply:IsAdmin() or ply:IsSuperAdmin() then
// return true
//end

return false
end
-- End config

local hasPropProtection = true -- Chaussette's Prop Protection (preferred over PropSecure)
local propProtectionFn -- Function to call to see if a prop belongs to a player. We have to fetch it from a local so we'll store it here.

local hasPropSecure = false -- Prop Secure by Conna
local hasProtector = false -- Protector by Conna

local noProtection = false -- If there's no protection whatsoever, this is flagged.

As you can see i disable the admincheck. But it doesn't do anything, i mean as an admin i can still move outside world and inside players props. Also the function admincheck is never used in the script, and i can't find the word 'admin' in another place on this script. Strange :o

How can i test it without changing my group etc ?

For future update (if any but i guess yes), i would like to see a menu, like just below PropProtection's control panel, with some options like:

admins functions:
toggle on/off
admins can noclip everything (on/off)

functions for all:
a list of players that we can choose to be allowed to noclip our prop, like, if player1 is not allowed and player2 is allowed:

Player1 [allow]
Player2 [disallow]

well..i'm sure you know what i mean X)

They are just suggestions i would like to see!

REEDIT: error report!
Code: [Select]
Warning: Unhandled usermessage '[STRING NOT POOLED]'
**********************************************************
ERROR: Hook 'UclipMove' Failed: ULib/_cl_2.05/sh_ucl.lua:19: attempt to call method 'IsListenServerHost' (a nil value)
Removing Hook 'UclipMove'
**********************************************************
Title: Re: Uclip -- A noclip alternernative!
Post by: JamminR on July 20, 2007, 07:43:17 PM
Kyzer. Nice thoughts.
However, I've not tested this yet, but would hope that the various prop protects allow player sharing. If the prop protect allows a player to touch, then wouldn't this allow the player to also noclip?

This would make the 'player' portion of your menu idea redundant. :)
Title: Re: Uclip -- A noclip alternernative!
Post by: adamscybot on July 22, 2007, 03:26:31 AM
Can this script be modified so SuperAdmins can go through everything (as they do now) but admins cant go through the World, SuperAdmins props, or other normal admins props (so basically they can only go through normal users props). I use Uteam too.

I use PropProtection.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 25, 2007, 09:57:54 AM
How i use this script??

I put TRUE after prop protection

Code: [Select]
local hasPropProtection = true -- Chaussette's Prop Protection (preferred over PropSecure)
local propProtectionFn -- Function to call to see if a prop belongs to a player. We have to fetch it from a local so we'll store it here.

local hasPropSecure = false -- Prop Secure by Conna
local hasProtector = false -- Protector by Conna

Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 25, 2007, 02:37:36 PM
Sorry, guess I should've been clear in the comments. Those flags are all set by the script itself, you shouldn't (read: DON'T!) set those yourself.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 08:59:25 AM
I get the same error of Kyzer

Code: [Select]
Warning: Unhandled usermessage '[STRING NOT POOLED]'
**********************************************************
ERROR: Hook 'UclipMove' Failed: ULib/_cl_2.05/sh_ucl.lua:19: attempt to call method 'IsListenServerHost' (a nil value)
Removing Hook 'UclipMove'
**********************************************************

You can fix this error??? Because nobody can use noclip perfectly. Collision work but nobody can move when he flying

Thx
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 26, 2007, 12:57:21 PM
Try changing this:
Code: [Select]
-- Config
local function adminCheck( ply ) -- Who can move through everything? Comment out these lines for no one.
if ulx and ply:query( "ulx noclip" ) then
return true
elseif ply:IsAdmin() or ply:IsSuperAdmin() then
return true
end

return false
end
-- End config

To this:

Code: [Select]
-- Config
local function adminCheck( ply ) -- Who can move through everything? Comment out these lines for no one.
if ply:IsAdmin() or ply:IsSuperAdmin() then
return true
end

return false
end
-- End config

See if that works or not.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 05:55:28 PM
ok finaly your script work before your new solution.... Your new solution is for remove the error in the console???
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 06:08:55 PM
I get error again with your new solution

EDIT: How i remove the right of the admin for flying??? Because admin can go anywhere and i want to remove that

thx
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 26, 2007, 06:51:14 PM
In that case replace that chunk of code with this:

Code: [Select]
-- Config
local function adminCheck( ply ) -- Who can move through everything? Comment out these lines for no one.
return false
end
-- End config
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 09:16:53 PM
i need your help to change color of my scoreboard... I try but its hard. I find how to change the logo and hostname color but im not sure i do it properly

You can explain me please

thx
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 26, 2007, 10:13:10 PM
Stay on topic please.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 10:20:16 PM
ok.... Your code doesnt work... I can pass in all thing

Other solution???

Explain how for color by PM... thx
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 26, 2007, 11:35:35 PM
Are you still able to go through the world, or only props?
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 26, 2007, 11:59:04 PM
all... world and props
Title: Re: Uclip -- A noclip alternernative!
Post by: Avien on July 27, 2007, 07:41:26 AM
I tried using this addon but it does not allow people to noclip through my props even if i share the prop with them, or add them to my buddy list in PropSecure.  I thought this addon allowed that/
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 27, 2007, 07:47:30 AM
I tried using this addon but it does not allow people to noclip through my props even if i share the prop with them, or add them to my buddy list in PropSecure.  I thought this addon allowed that/

Yes it allows for that, but during testing, we discovered PropSecure is riddled with security flaws right now. If/when these flaws are fixed in PropSecure, it will automatically work with UClip again.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 27, 2007, 10:11:52 AM
No idea for remove admin no clip??
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on July 28, 2007, 05:23:13 PM
Yes i would like to know too, because i would like to allow full noclip for a few groups, maybe. But as i said in my first post - and maybe i'm wrong - nowhere the adminCheck function is used somewhere else in the code, so i think it's useless :s,

Also we disabled it atm because of some problems that has been reported:

- players are stuck in players when they spawn (if a player was still at the spawn point, obviously) - confirmed as i saw it.
- players can't move forward with noclip while handling a prop -  not confirmed and strange as they own the prop...maybe false report.
- players are stuck in world sometimes, they need to suicide - confirmed.

I guess the last or two last of these problems can be difficult to fix, while the first should be easy, i hope you - try to - solve them for future version :)

Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 29, 2007, 01:04:07 PM
Sorry, guess I forgot to stick the admin check in and was just using the previous version. I'll try to release a new version as soon as I'm back from vacation. :)

I've also discovered a consistent way you can go through props, working on a solution.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 30, 2007, 07:21:35 AM
Solution for remove admin right??

EDIT: Server alway crash when someone enter in a car. You need to fix that too
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 12:28:35 PM
That crash has nothing to do with Uclip. Remember, we run Uclip on our servers too!
Title: Re: Uclip -- A noclip alternernative!
Post by: Kingtendo on July 31, 2007, 01:09:36 PM
Don't know if it is just a coincidence, but i am also having the same problem as truck when this is on my server.
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 02:37:13 PM
Okay, I just thought that you might mean that when you're noclipped and enter a vehicle, it crashes. I've tried doing this with both the release version and the version I have, no combination of noclip or vehicle crashes it. Apparently the move hook isn't even called when you're in a vehicle.

Once again, Uclip isn't causing your crash.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 31, 2007, 03:05:09 PM
without uclip, my server dont crash when i go in a car and with uclip, OUPPP!! server crash. Very crazy??!!!

XD
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 03:15:47 PM
without uclip, my server dont crash when i go in a car and with uclip, OUPPP!! server crash. Very crazy??!!!

XD

Can you describe exactly, step by step, what you're doing when it crashes?
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 31, 2007, 03:32:36 PM
Its very simple.... When you go in a car, you get noclip right??

For this moment, the server never crash if is a admin he enter in a car, only a normal player(because flying is only for player)

The server can crash only when a normal player go in a car(crash immediatly when you click on "e")
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 03:41:12 PM
I've tried that multiple times now and still can't get it to crash.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 31, 2007, 03:47:00 PM
Ok.... Do you try with Vehicule All in one??
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 04:21:38 PM
Ok.... Do you try with Vehicule All in one??

Never heard of it.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 31, 2007, 04:47:16 PM
Its the biggest vehicule pack on facepunch. Almost all server have this pack

I just know about server crash with vehicule but i dont know if that about new or orignal vehicule...

I give you the link of this vehicule pack... You can test to enter in this vehicule without admin

http://forums.facepunchstudios.com/showthread.php?t=262843&highlight=gmow
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on July 31, 2007, 04:50:32 PM
It can't be used on too many servers if I've never heard of it :P

I think I'll just stick to GMow and PHX.

I tried the airboat seat from GMow and it crashed, so I guess it's only on custom vehicles.

You can fix by adding:
Code: [Select]
if ply:InVehicle() then return end
after:
Code: [Select]
if GetConVarNumber( "sbox_noclip" ) == 2 or ply:query( "ulx noclip" ) then return end -- They can go through everything
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on July 31, 2007, 05:13:28 PM
Yeah custom vehicule :P

vehicul All in one contain Gmow ^^

Do you tried your code??? If is working.... Put him in your futur version ^^

And you have solution for put flying for admin too???
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 03, 2007, 04:52:54 PM
you remove my UP but you dont answer....


[edit JamminR - removed foul language IM abbreviation - this is a family oriented forum for all ages. Don't go there]
Title: Re: Uclip -- A noclip alternernative!
Post by: atomicspark on August 03, 2007, 05:25:02 PM
Megiddo is on vacation. He'll be back soon.
Title: Re: Uclip -- A noclip alternernative!
Post by: JamminR on August 03, 2007, 06:02:58 PM
you remove my UP but you dont answer.... wtf
Truck...chill.
As atomicspark said, Megiddo is unavailable.

Bumping a thread on any forum isn't nice.
It's rude. So I removed it.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 03, 2007, 07:30:27 PM
Its ok ^^
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 06, 2007, 06:36:05 PM
megiddo is back ahah
Title: Re: Uclip -- A noclip alternernative!
Post by: EscudoDenali on August 06, 2007, 11:08:16 PM
Hey, I'd like to report that when I first start my server which has UClip on it, I get server spam for 72,465 lines, then says this:

SERVER: ERROR: Hook 'UclipMove' Failed: autorun/uclip.lua:170: Infinite Loop Detected!
SERVER: Removing Hook 'UclipMove'
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on August 07, 2007, 11:28:47 PM
New version (1.0) up! Changes:

Changes:
* Implemented fail safes so it can't get in any infinite loops (no such problem has been reported, just being safe)
* Minimized check distance so you don't stop a ways away from a wall.
* Split it up into shared, server, and client files (easy for me to understand that way)
* Revamped how it detects if you're stuck, there was an exploit to get through props with the old method.
* Fixed the admin check.
* Added specific checks for when players wedge themselves into tight areas. It was processing their velocity to 0 in this case before (not a horrible bug, so this is really just optimization).
* Added a vehicle check (apparently old version could crash if you were noclipped and entered a custom vehicle)

Make sure you delete the old version FIRST!
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on August 08, 2007, 12:01:49 AM
* Testing *

Thanks for your work :)

Will you release a new ulx soon ?
Edit; just saw the svn thing, i'll try that too! And Prop protection is still not fixed :(
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on August 12, 2007, 03:20:25 PM
I have a problem with this script, it happen when i press my noclip key (MAYBE while i'm under world)
Code: [Select]
ERROR: Hook 'UclipMove' Failed: ULib/_cl_2.05/sh_ucl.lua:19: attempt to call method 'IsListenServerHost' (a nil value)
Removing Hook 'UclipMove'

Can you tell me how to solve that. I'll remove addons to see if this is caused by another addon.
Title: Re: Uclip -- A noclip alternernative!
Post by: JamminR on August 12, 2007, 03:28:58 PM
Kyzer,
 We didn't make prop protection.
Chausette did.
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on August 12, 2007, 03:57:05 PM
Yes i know :p..i'm just annoyed that its still not fixed and that i can't fix it by myself. I'm writing my own -simple- prop protection anyway.
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on August 12, 2007, 05:12:57 PM
It's actually a bug from the current release version of ULib. I'll make a patch for Uclip to detect it as soon as I can.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 25, 2007, 02:56:14 PM
with you new release... i can remove admin right?? I want to put fly on admin too

thx
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on August 27, 2007, 11:53:12 AM
New version up!

Changes:
   * [ADD] Support for EPS and Simple Prop Protection
   * [FIX] Now treats all prop_dynamic's like a wall. This means you won't be able to go through any door made by door mod. (Sorry! Gmod problem forced our hand.)

Let me know if any of you are still getting crashes from Uclip now. Thanks!
Title: Re: Uclip -- A noclip alternernative!
Post by: Chironex on August 27, 2007, 12:04:04 PM
I will test it thanks, oh and you made a mistake in the download name, need a 'c' instead of 'C'

;)
 |
 V
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on August 27, 2007, 12:12:34 PM
I will test it thanks, oh and you made a mistake in the download name, need a 'c' instead of 'C'

Thanks Kyzer. You sort of start losing your mind after so many releases when you post them to two places. :P
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 27, 2007, 04:31:38 PM
hello???

How i can put admin flying??? Because admin can pass in the wall
Title: Re: Uclip -- A noclip alternernative!
Post by: JamminR on August 27, 2007, 04:40:29 PM
Truck,
Sorry, but we do not understand you.
Admins are supposed to be able to fly through walls. UClip was written to let admins do this.
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on August 27, 2007, 05:06:56 PM
I want to remove the right of the admin on UCLIP. Now... Admin can pass in the wall. I want to remove that
Title: Re: Uclip -- A noclip alternernative!
Post by: truck on September 02, 2007, 10:41:38 PM
Hey answer please???

(ban me if you want....anyway, you never answer at my questions... retard)
Title: Re: Uclip -- A noclip alternernative!
Post by: spbogie on September 03, 2007, 06:25:00 AM
Quote from: Megiddo
New version (1.0) up! Changes:

Changes:
* Implemented fail safes so it can't get in any infinite loops (no such problem has been reported, just being safe)
* Minimized check distance so you don't stop a ways away from a wall.
* Split it up into shared, server, and client files (easy for me to understand that way)
* Revamped how it detects if you're stuck, there was an exploit to get through props with the old method.
* Fixed the admin check.
* Added specific checks for when players wedge themselves into tight areas. It was processing their velocity to 0 in this case before (not a horrible bug, so this is really just optimization).
* Added a vehicle check (apparently old version could crash if you were noclipped and entered a custom vehicle)

You were given your solution earlier, and it didn't work because Meg forgot to include the admin check. Had you been paying attention you would have seen that this was fixed and the solution given to you would now work correctly.
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on September 03, 2007, 06:26:27 AM
If you had done any research at all you would know the answer to your question truck. Oh well, it's too late for that now; enjoy the permaban.
Title: Re: Uclip -- A noclip alternernative!
Post by: redtrigger on September 13, 2007, 01:57:18 AM
Quote
Hey answer please???

(ban me if you want....anyway, you never answer at my questions... retard)

I understand you truck. This guys never answer on this forum
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on September 13, 2007, 05:51:12 AM
Truck, we knew it was you posting as redtrigger with a new IP from the first time you posted. We were content to just let you have it... but that was just overdoing it.
Title: Re: Uclip -- A noclip alternernative!
Post by: JamminR on September 13, 2007, 02:12:32 PM
Totally Off topic post.
He's part of the sympatico.ca domain.
I remember channel banning the entire domain for weeks, sometimes months, at a time back in early 90s when I was an IRC channel op, and often got the Server admins to K-line too.
Though the channel ban offenses were usually just not following rules, the Klines came along with the flood bot nets.
I was hoping it was a small faction. Seems to me though, me stereotyping here, that perhaps majority rules the sympatico domain.
Ahh. My good ol' days.

Now, back to UClip. Seems to work for me.
But, I'm an admin.
Title: Re: Uclip -- A noclip alternernative!
Post by: Golden-Death on September 13, 2007, 03:13:56 PM
Maybe you should just make a step by step help system like Windows. (Har, who ever thought any one would say that?)


Like:
Help I don't have access. (Next Page)

Is ULX properly running?
(Yes) (No)

Type ____ into the console. Do you see ____?
(Yes) (No)

Blah.

People are entertained when they get to click buttons. Not when reading a readme file.

So go give them some shiny red buttons.
Go on.
Title: Re: Uclip -- A noclip alternernative!
Post by: minge on October 21, 2007, 04:19:16 PM
the admin can move through everything with Simple Prop Protection when comment i removed :(

can you fix that please

Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on October 21, 2007, 10:10:30 PM
the admin can move through everything with Simple Prop Protection when comment i removed :(

can you fix that please



What?
Title: Re: Uclip -- A noclip alternernative!
Post by: minge on October 21, 2007, 10:33:09 PM
I repeat,

In sh_uclip, you can allow or not admin pass through everything. That work perfectly with prop protection but that doesnt work with Simple prop protection.

Can you fix that??
Title: Re: Uclip -- A noclip alternernative!
Post by: Megiddo on December 04, 2007, 03:22:34 PM
I never was able to replicate minge's problem...

Anyways, new version out! Changes:

v1.11 - *(12/04/07)*
   * [CHANGE] Wall slide calculation is now much faster
   * [ADD] sbox_noclip 2 will now enables global "regular" noclip
Title: Re: Uclip v1.1 -- A noclip alternernative!
Post by: DrogenViech on December 04, 2007, 03:58:07 PM
I found a bug!

Bind a key to +moveup and another to +movedown.
Now stand on the ground, turn noclip on, and hold your +movedown key. :)

I think it's even possible to get through props with that... didn't tried yet.
Title: Re: Uclip v1.1 -- A noclip alternernative!
Post by: Megiddo on December 04, 2007, 04:08:04 PM
Whoa, thank you DrogenViech! Major gratitude for telling us about this. I'll go work on a fix...
Title: Re: Uclip v1.1 -- A noclip alternernative!
Post by: Megiddo on December 04, 2007, 04:24:51 PM
I realize how incredibly odd it is not to update for four months and then have two updates in one day, but an exploit was pointed out to me so here we go! New version, 1.12:

v1.12 - *(12/04/07)*
* [FIX] +moveup/+movedown exploit
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: Dv2236 on January 20, 2008, 06:45:29 PM
i have try this addon 2 times now first time i did not notice anything but a error on side at first i did not know what it was about or what addon it was for at first. changed some stuff around removed some addons that don't work right, after taking some addons out like keypad and staker, i than tryed hosting a lan game again getting the error 1 more time ... uclip something null value bs than like ULX crashed after i noclip into the world and all ulx stuff stop working including the commands for it... but now for the life of me i cant get the error to come up again to copy and past it... wow I'm a big help ant i... maybe just a missload or something or maybe it don't like the Stargate, Life Support 2,  Resource Distribution 2, wire addons.
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: kakashi1012 on January 22, 2008, 03:01:07 PM
please make one for gmod 07 ;D
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: JamminR on January 22, 2008, 03:07:35 PM
As far as we know, if you have the latest fixed SimplePropProtection (or, none at all), this still works fine.
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: Pugnacious on January 22, 2008, 10:12:51 PM
This wasn't working on my server, but i'll test it again.  I was using a modified copy of Simple Prop Protection until they released an official version.  I updated to the officual version, so i'll test it again and report.
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: Mello on April 13, 2008, 10:32:41 PM
Is there a way to allow players to pass through any part of the map (walls, ground, etc.) ?

I'd like to have it so players can noclip through walls and such, just not props.

Thanks
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: Megiddo on April 13, 2008, 10:42:27 PM
Is there a way to allow players to pass through any part of the map (walls, ground, etc.) ?

I'd like to have it so players can noclip through walls and such, just not props.

Thanks

Not easily, no.
Title: Re: Uclip v1.12 -- A noclip alternernative!
Post by: Mello on April 14, 2008, 06:35:22 PM
Alright, thanks anyways for the fast reply.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on April 21, 2008, 12:54:31 PM
Updated, v1.13 released. Supports CPPI (means it will work with UPS and future prop protectors that use CPPI).
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Ninjadude101 on April 26, 2008, 03:33:44 PM
After installing UPS (which i now uninstalled due to an unexplainable problems.. it was just not working cant explain) This stopped working. i uninstalled it and reinstalled blablabla, but still this does not work.

The problem is basically that. Players can noclip as normal noclipping works.

In more detail here is the issue i had with UPS (i will also post this in UPS thread)
For some reason everything i spawned belonged to "Up for grabs!" and other people could not touch their own props, but could touch mine. If you rejoined, by typing retry in console, everything fixed. It was annoying me so i just deleted it for now.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on April 26, 2008, 04:24:36 PM
As I said in the other thread, give us details. It works for everyone else using it, so obviously it's something you're doing wrong.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Ninjadude101 on April 26, 2008, 11:20:04 PM
Edit by Megiddo: Tread lightly. Stop making trouble for us.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Legend45 on May 06, 2008, 09:21:55 AM
Hi, when a server don't have Uclip, i go to the ground, and that lag much ! This is a bug ? Can you fix ? :)
Thanks ! ;)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: spbogie on May 06, 2008, 12:32:50 PM
???
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on May 06, 2008, 03:23:13 PM
Hi, when a server don't have Uclip, i go to the ground, and that lag much ! This is a bug ? Can you fix ? :)
Thanks ! ;)

???

My translation
Code: [Select]
Hi, when a server doesn't have noclip enabled, I sink into the ground, and it acts like I'm lagged

I believe this is a bug with maps compiled pre-TF2 engine. No, we can't fix it. It has nothing to do with UClip, as I've removed UClip and tested, and still sunk into the ground.
Freespace03, freespace06-v2-1 are notorious for this.
(I've also seen this explained as being due to Linux/Wine running Source dedicated server)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Legend45 on May 07, 2008, 04:41:23 AM
Sorry for my bad english, i'm french. :-\

But, with UCLIP, not when the server don't have sbox_noclip to 0 !

Example : A server don't have Uclip, but me, Uclip is on my addons. I join. I press v (noclip : on) i go to the ground and i lag very much !

1s for move..

Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JokeAss on June 09, 2008, 03:51:54 AM
Is there any SVN for this?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on June 09, 2008, 02:49:34 PM
Yes, it's under the main repository just like every other project. :P
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Alex on June 14, 2008, 12:40:10 PM
Hi guys, I know NOTHING about LUA so could one of you post how the config looks like if want it admin can go through the world and other props thx.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on June 14, 2008, 12:45:09 PM
That is the default behavior.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Alex on June 14, 2008, 01:06:27 PM
That is the default behavior.
Oh, :-[ ok thanks sorry to bother then.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: benbrooks on July 12, 2008, 06:23:05 AM
I recently reinstalled my server and I put UPS on as well as uClip.

Unfourtunatley, UPS wasn't working at all, No idea why, So therefore uClip wasn't.

I removed both, Put Simple Prop Protection back on (What I had before I reinstalled) along with uClip.

SPP is working fine with protecting other peoples props, etc. but for some reason I can't get uClip working at all!  :-\

I've tried almost everything, I don't really want to switch prop protections as the SPP is working fine as it is.

Any help would be appriciated,

Thanks,
Ben
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Smoot178 on July 26, 2008, 11:38:10 AM
Yeah Uclip isn't working on my server at all either. 
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on July 26, 2008, 07:57:24 PM
SPP does not support Uclip, though it will soon.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Sc00by22 on July 29, 2008, 12:20:51 PM
I know you can noclip through peoples prop with Uclip and No Prop Protector, But does it still protect the world/skybox ect
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on July 29, 2008, 12:47:35 PM
Yes
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Cornflake on August 22, 2008, 10:43:16 AM
SPP does not support Uclip, though it will soon.

What? I've been using SPP since the January update (as being like the only prop protetion system that even works) and Uclip ran with it fine. What the did garry frack up in the latest update so it no longer works with SPP?

Great, now I have to go back to manually Anti-Noclipping my entire base  >:(
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: sparky2002b on August 22, 2008, 12:22:31 PM
This isn't working for me.
It's installed correctly but players can still noclip through everything.
I use the latest SPP by Spacetech.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Johnny Black on September 01, 2008, 01:10:08 PM
Im also using Simple Prop Protection and its not working for me, I've tried everthing I could find to try and fix.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on September 01, 2008, 03:58:06 PM
Admins can still noclip through stuff by default.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: RynO-SauruS on October 01, 2008, 02:14:04 PM
Will this work with the prop protection that is built into ASSMod?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: jay209015 on October 01, 2008, 03:09:04 PM
Quote
Prop protectors supported: (if you don't have one of these everyone can noclip through every prop)
* PropProtection (recommended!)
* Simple Prop Protection
* EPS
* PropSecure
* Protector

First post.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: RynO-SauruS on October 02, 2008, 06:26:53 PM
Thank you for the reply. I realize it that the first post says what it is compatible with, but I don't know whether or not it will work with the prop protection that is in ASSMod. A simple yes or no would suffice.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on October 02, 2008, 06:44:15 PM
95% sure, no

Quote from: Megiddo
(if you don't have one of these everyone can noclip through every prop)

UClip is quite aged though. Perhaps ASSMod authors have written it to be compatible at popular request.
Unlikely, but possible.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: RynO-SauruS on October 02, 2008, 08:25:20 PM
Thanks.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on October 03, 2008, 03:27:43 AM
UClip is quite aged though. Perhaps ASSMod authors have written it to be compatible at popular request.

It's old because there's nothing more to do. :P
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Hardy on December 15, 2008, 09:19:10 AM
It's real to track player movement while in seats? Because they use no-collide right button and can infiltrate to any my base without any problems, or they can use ballsocket on world and flying thru world without any problems too.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on December 15, 2008, 03:55:24 PM
It's real to track player movement while in seats? Because they use no-collide right button and can infiltrate to any my base without any problems, or they can use ballsocket on world and flying thru world without any problems too.

To the former problem, use a (good) prop protector. To the latter, that's something garry's should fix, but failing that, just deny the advanced ball socket tool to everyone but admins.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Dv2236 on February 08, 2009, 02:38:08 PM
To the former problem, use a (good) prop protector. To the latter, that's something garry's should fix, but failing that, just deny the advanced ball socket tool to everyone but admins.

I cant think of any bugs that's for sure its a grate little addon <3
but what about some new stuff like No Player Collision when in/not nocliped
examples
you minding your own business working on something mingbag walks up in noclip just over your head you cant move...
mingbags that might want to try and jump on your head anytime they can well you trying to wire stuff

Just a little idea maybe, <3 the addon
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Loures on April 19, 2009, 05:43:55 AM
Can you please add the support to Ulysses Prop Share, since that prop protection and spp isn't working for me?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on April 25, 2009, 10:04:29 AM
It already works with UPS?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Loures on May 03, 2009, 01:28:54 PM
No...
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: tas on May 24, 2009, 07:42:43 AM
Hey, I have different groups ( respected, vip, moderator, super mod, admin, etc..)

How can I modify the code to allow my moderators to bypass uclip like admins do? I've tried a few things but couldn't get it to work.

Thanks.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on May 24, 2009, 09:05:18 PM
allow my moderators to bypass uclip like admins do?

No modification needed.

Quote from: ulx help menu
* groupallow <group> <acess> [<revoke>] - Allow group access to string access.
ulx groupallow moderators "ulx noclip"
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: tas on May 25, 2009, 06:56:40 PM
Thank you a lot!  ;D

Stupid problem on my behalf. Syntax error in the file.  :-[

-tas
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: ramenfueled on June 24, 2009, 02:44:02 PM
It seems the latest GMod update may have broken uClip on my servers.

Facepunch thread with the last update's changes:
http://www.facepunch.com/showthread.php?t=760097

It looks like there were some major changes to how noclip works.  All was working fine until I updated my server.

Anyone else having this issue?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on June 24, 2009, 05:30:07 PM
Broken how? If it doesn't work at all anymore it's likely garry broke any ability to override noclip.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: ramenfueled on June 25, 2009, 08:57:38 PM
My PC's currently dead, so I couldn't go in and verify anything myself, but players on my servers were having issues like getting stuck on walls (having to suicide to get out) when flying into them as well as managing to get under the ground.

So, it seems to still work to some extent, but with some weird bugs appearing now.  I wish I could give some first-hand information, but that's why I was asking if anyone else was having issues since updating.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: roxon101 on June 29, 2009, 01:33:22 AM
Broken how? If it doesn't work at all anymore it's likely garry broke any ability to override noclip.

I have noticed that it is broken since the update too. I just dusted off my server today and found that there is an amount of jittery movement when doing anything. Like while noclipping the movement of your player isn't 100% smooth. When you try to go through ground/walls while not being allowed to you will become stuck in the surface.

I'd definitely say it is time for an update ;)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: lavacano201014 on July 02, 2009, 10:05:16 PM
First guys, update your server, see if that fixes/helps it.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: ramenfueled on July 03, 2009, 10:04:45 AM
First guys, update your server, see if that fixes/helps it.
This has only been an issue since the update.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: lavacano201014 on July 03, 2009, 11:00:53 AM
This has only been an issue since the update.

Did you update the SERVER or just the CLIENT?

Or did you ONLY update the server?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on July 03, 2009, 02:08:20 PM
As even mentioned on Garry's blog; http://www.garry.tv/?p=993
The game clients auto update...usually when you restart Steam.
Dedicated servers however do not auto update... so who ever hosts the server must update it too.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: ramenfueled on July 04, 2009, 02:16:35 AM
Did you update the SERVER or just the CLIENT?

Or did you ONLY update the server?
Server was updated and clients update automatically.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: cobrasvt1999 on July 13, 2009, 12:21:51 PM
is there any information on any potential fixes of this addon? maybe even a beta release. i love the addon but cant seem to get it to function like it used to, now the players just stick to the ground and can sometimes even go through the wall using noclip and sprint >:(. any info on this would be appreciated!
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on July 13, 2009, 07:40:31 PM
It's going to take me time to reverse engineer the new movement system. I'm busy with work and other projects at the moment, and this is low on my priority list. I spent a couple hours on it, but it seems that garry really screwed over the entire movement system while in noclip so it's going to take even more time for me to think of ways around the garry blockage.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: cobrasvt1999 on July 14, 2009, 07:09:15 AM
It's going to take me time to reverse engineer the new movement system. I'm busy with work and other projects at the moment, and this is low on my priority list. I spent a couple hours on it, but it seems that garry really screwed over the entire movement system while in noclip so it's going to take even more time for me to think of ways around the garry blockage.


 >:( Darn! not what i wanted to hear, though i guess you have your reasons and have a life to, so i cant blame you. just know that some of us are dying to have the new version! (least i am)

Thanks again!
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: darkslayer322 on July 25, 2009, 03:37:12 AM
It's going to take me time to reverse engineer the new movement system. I'm busy with work and other projects at the moment, and this is low on my priority list. I spent a couple hours on it, but it seems that garry really screwed over the entire movement system while in noclip so it's going to take even more time for me to think of ways around the garry blockage.


come on, i know your upto it ^_^
just put a little work into it whenever ur free  ;)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Flinta on July 29, 2009, 09:16:37 AM
yes , its broke.  :-[  any other addon that serv similar to this one?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on July 29, 2009, 10:15:18 AM
No similar addons.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: falon on August 06, 2009, 12:52:08 PM
Hook 'UclipMove' Failed: ULib/shared/sh_ucl.lua:44: attempt to index field '?' (a nil value)

and im using UPS the newest version :/
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on August 08, 2009, 11:11:25 PM
From here on out...anyone who asks to have it fixed within the next 2 months if Megiddo hasn't made a new release gets banned for a month.
We know it's broken.
Megiddo knows many want it fixed.

I just deleted several posts all asking the same thing.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on August 09, 2009, 06:12:15 PM
UPDATE-
Megiddo has found a Gmod function or few used in UClip that no longer work properly since Garry's noclip update.
He's emailed Garry asking to correct the issues, or if there is known workarounds.
Now, that being said, don't get all excited... Garry is slow to respond, IF he does at all.

Continue refraining from asking 'when will this be fixed' to prevent you getting banned a month.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Mastermind1996 on August 28, 2009, 07:31:38 AM
I would Like to ask a qeustion....

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

When is it done?

(Note: I said when is it done, not when is it fixed.)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: bennie900 on August 28, 2009, 08:39:40 AM
People get stupider and stupider. If there was a release date, any news, anything about it they would of posted right? "When is it done?" is the same as asking "When will it be released?" "When will it be fixed" "Can i have it now" etc... IT WILL BE DONE WHEN ITS DONE DEAL WITH IT! Don't see why people cant accept the fact is broken.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: jay209015 on August 28, 2009, 09:42:23 AM
It is completely pointless to repeat your self in a post as if you were a child sitting in the back seat asking your parents are we there yet, when we all know that they usually tell you when you have arrived or the obvious stands out. The same can be said about a script being realsed, fixed, or upated. We will always post news about when we are working on something, updating or releasing a new script. Anothing point, a script is never "done" there is always improving that can be made.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on August 28, 2009, 10:22:12 AM
"Bant". We're serious people. The ball is in Garry's court, if you want action, go bug him.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: jay209015 on August 28, 2009, 01:06:28 PM
/me forms a riot in the streets and screams, "On To Garry's House!"
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on August 28, 2009, 03:45:21 PM
I'm tempted to ban mastermind, and anyone else that asks 'us' to fix Garry's mistake, and only expire/delete the ban once Garry has fixed it..making sure the ban reason is obvious when they try to visit the forum.

It would prevent the temporarily banned people from coming back and just doing it again, at least related to UClip.

Though, Garry seems to enjoy things like that, and would probably extend the fixing it, if he has any plans to at all.
"Garry, Team Ulysses forums banned me because I asked about UClip. They said you broke it...please fix it so I can be unbanned"
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Dv2236 on August 31, 2009, 10:37:55 AM
Will If someone makes the thread, and post the link I'll show my support. :)
I'm starting to miss Uclip! ][_, ([]) ][_,
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: atomicspark on August 31, 2009, 03:17:53 PM
It took me awhile to figure out that that spelled LOL.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on September 25, 2009, 03:31:08 AM
Could we get a progress report? My server has been seriously problematic ever since UClip was broken.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on September 25, 2009, 06:42:16 AM
We sent two email to Garry about this with no response, I assume he won't fix it.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on September 25, 2009, 07:01:03 AM
Is there anyway to bypass the problem? Or maybe override it?

Edit:
I was building in my server today and a guy couldn't get into my base with no clip, I still had the "broken" latest UClip in the server. I think garry actualy did fix the problem, can anyone confirm this?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on September 26, 2009, 08:13:36 AM
I can confirm that it's not fixed, sorry. :P
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on September 26, 2009, 08:14:58 AM
I can confirm that it's not fixed, sorry. :P

Ok then why couldn't he noclip through the wall of my base? I don't have any other noclip restricting mods.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: bennie900 on September 26, 2009, 12:08:04 PM
Who knows? Try asking the man up there ^ than asking us.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on September 26, 2009, 12:09:02 PM
Who knows? Try asking the man up there ^ than asking us.

What do you think I was doing??
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: bennie900 on September 26, 2009, 12:10:22 PM
I was refering to "god" (which i dont belive in)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: atomicspark on September 26, 2009, 12:47:54 PM
I don't think your religious views need to be stated on these forums.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: bennie900 on September 26, 2009, 01:06:32 PM
I dont think you need to state the fact that my religious views dont need to be stated
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on September 26, 2009, 03:39:39 PM
Bennie, AtomicSpark, there's no need for the bickering. Just because one starts it shouldn't mean you continue it.
Stop now. I grow tired of off topic posts here lately in the middle of releases.
You're more than welcome to start new posts in off topic, as long as they remain civil and contain conversation that any age group could participate in or read. What we at Team Ulysses like to consider family friendly.

Vakaris,
RE: Workaround - There is no (dev time worthy) simple way to fix Garry's broken code.
Megiddo, and I, have emphasized this in post after post of the past few pages of this release. We've gone so far as to ban certain members who kept asking when would it be fixed after telling them we can't, ask Garry.

As for your issue, yes, it is possible, though unlikely, that UClip remnants are causing your noclip.
You've stated in one or two other posts that you have many addons. I wouldn't be surprised if one conflicting with another may be causing your issue. For all we know, since Garry broke the way UClip worked, his 'fix' for everyone complaining about the Velocity functions no longer working was to change noclip to only allow through world.
I don't know if that's the case, that just seems to be along the lines Garry fixes many things - to change another totally non-related function.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Dv2236 on October 03, 2009, 06:23:34 PM
][_, ([]) ][_,
Do you think this is the answer Garry is saying to you guys?
http://www.garrysmod.com/news/?p=5698

Quote
A Garry’s Mod Update broke something!

This happens with nearly every update in Garry’s Mod. Something changed and as such a mod you may have installed could have broken like described above. It is not Garry’s responsibility to make sure that every addon works with Garry’s Mod, it is the responsibility of the scripter. These things naturally happen in software development. Updates in any software can make other software incompatible.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on October 03, 2009, 09:14:31 PM
It's not written by Garry and not based off our emails, just complaints from other scripters.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on October 03, 2009, 10:44:46 PM
Additionally, Garry often breaks his own functions. It's one thing to upgrade/change a function so that it requires a mod's update (such as ULib's recent code changes, though we've attempted to use backwards compatibility when possible).
It's totally another where a function is totally broken, as is the case in several functions UClip uses of the Gmod Lua library.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on October 04, 2009, 02:05:43 AM
Additionally, Garry often breaks his own functions. It's one thing to upgrade/change a function so that it requires a mod's update (such as ULib's recent code changes, though we've attempted to use backwards compatibility when possible).
It's totally another where a function is totally broken, as is the case in several functions UClip uses of the Gmod Lua library.

So basicly you'rew saying that garry fu*ked up and we won't get the new/fixed UClip anytime soon, right?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on October 04, 2009, 09:14:36 AM
So basicly you'rew saying that garry fu*ked up and we won't get the new/fixed UClip anytime soon, right?
What part of (http://forums.ulyssesmod.net/index.php/topic,1080.msg15640.html#msg15640)  our previous (http://forums.ulyssesmod.net/index.php/topic,1080.msg16078.html#msg16078)  posts have you (http://forums.ulyssesmod.net/index.php/topic,1080.msg16574.html#msg16574)  not understood (http://forums.ulyssesmod.net/index.php/topic,1080.msg16638.html#msg16638)?

Whether a mess up or a planned change, we've found no workarounds, and he's not been forthcoming if replacement functions are available. Two emails over 2 months. No reply.

Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on October 04, 2009, 09:18:50 AM
What part of (http://forums.ulyssesmod.net/index.php/topic,1080.msg15640.html#msg15640)  our previous (http://forums.ulyssesmod.net/index.php/topic,1080.msg16078.html#msg16078)  posts have you (http://forums.ulyssesmod.net/index.php/topic,1080.msg16574.html#msg16574)  not understood (http://forums.ulyssesmod.net/index.php/topic,1080.msg16638.html#msg16638)?

Whether a mess up or a planned change, we've found no workarounds, and he's not been forthcoming if replacement functions are available. Two emails over 2 months. No reply.

Let's see... I understood everything you said, even the part that...
Quote
There is no (dev time worthy) simple way to fix Garry's broken code.
So this means there is a way, but you just don't want to do it.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on October 04, 2009, 09:35:36 AM
Let's see... I understood everything you said, even the part that...So this means there is a way, but you just don't want to do it.

I guess you answered your own question
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on October 04, 2009, 09:37:37 AM
I guess you answered your own question

And this is where that question "Why??" appears.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on October 04, 2009, 11:02:09 AM
When feasable in the past, we've written work-arounds for Garry's changed and or broken bits.
This time however, it's an actual broken change in his lua engine bindings.
We do not have time to rewrite the engine for him since it would require reverse engineering of his compiled source code.
Not only that, since Gmod uses and incorporates Valve source code, there are probably legality issues there.

Garry must fix this, or provide new working functions to do the same

Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on October 04, 2009, 11:32:42 AM
I see...
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Mastermind1996 on October 10, 2009, 03:35:58 AM
garry isnt going to fix it for you, as he mentiont earler on his blog:
"The makers of an addon are the people that are responsible by keeping it up to date to work with the latest version or update of Garry's Mod."
So i think the ball is in ur hands, go recode it and do a pleasure to many, many people.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Vakaris on October 10, 2009, 04:14:08 AM
<censor> garry isnt going to fix it for you, as he mentiont earler on his blog:
"The makers of an addon are the people that are responsible by keeping it up to date to work with the latest version or update of Garry's Mod."
So i think the ball is in ur hands, go recode it and do a pleasure to many, many people.

Garry, go to ...
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: JamminR on October 10, 2009, 08:16:39 AM
Mastermind1996, Garry didn't write that.

As we've stated already, but you like to ignore, we normally work around his lua changes/breakages.
We've had to do this many times with our other projects.
Though an annoyance, we did it, and done it, often.

Key engine bindings that UClip used no longer work.
Not just lua bits that we can rework, but actual engine commands that feed data to the lua.

Since it seems most of the postings over the past 2-3 pages here have been regarding when will it be fixed, I'm locking this thread.

If the engine gets fixed, we can reopen it.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on December 07, 2010, 09:58:53 PM
Thanks to a brilliant workaround by Ryno-SauruS, Uclip is now working again. The latest version on svn (http://ulyssesmod.net/Uclip) is available NOW for your noclip-alternative pleasure. Please send your thanks to Ryno-SauruS!

Quote from: changelog
   * [FIX] Added a workaround for garry's broken movement system. This was added by Ryno-SauruS. Give him many thanks!
   * [REMOVE] Hacks for hooking into (now way outdated) prop protectors. CPPI is adequate for our purposes.

This will probably be released in .zip form tomorrow.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: RynO-SauruS on December 08, 2010, 11:32:31 AM
Hi all! To anyone that's having issues/annoyances involving when you un-noclip (such as being flung hard toward the ground), I have fixed this issue and sent the new code to Megiddo.
He will probably update the SVN with it when he gets time.
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on December 08, 2010, 06:01:20 PM
Pushed the above. :)
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Aaron113 on December 09, 2010, 01:28:32 PM
Is this compatible with UPS?
Title: Re: Uclip v1.13 -- A noclip alternernative!
Post by: Megiddo on December 09, 2010, 07:40:57 PM
It's compatible with anything that uses CPPI, and UPS uses CPPI.
Title: Re: Uclip v1.20 -- A noclip alternernative!
Post by: Megiddo on December 12, 2010, 09:24:05 AM
Pushed the new version to release. Here's the changelog:

Quote from: changelog
v1.20 - *(12/12/10)*
   * [ADD] uclip_ignore_admins cvar.
   * [FIX] Added a workaround for garry's broken movement system. This was added by Ryno-SauruS. Give him many thanks!
   * [REMOVE] Hacks for hooking into (now way outdated) prop protectors. CPPI is adequate for our purposes.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: krooks on December 23, 2010, 05:21:17 PM
Great work guys, I've been missing this for a long time now! (but haven't we all??)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: superkyol on January 10, 2011, 12:12:36 PM
How exactly do you get this to work? I'm using DarkRP and FPP but regular players with noclip access can still go through props and such.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on January 10, 2011, 01:58:58 PM
Does it work for you under Sandbox?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: killforfun on July 12, 2011, 09:43:51 PM
Could this be made in to a tool I hate all the anti no-clip tools that re-spawn, kill, ignite ect..
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: JamminR on July 13, 2011, 01:56:30 PM
Could this be made in to a tool I hate all the anti no-clip tools that re-spawn, kill, ignite ect..
Not sure what you mean. Why would this need to be a tool?
If this is installed, it acts like normal noclip, or if enabled, allows players to only noclip through their own stuff.
If the prop protection  you have uses CPPI, I believe it would allow you to noclip through others shared items.

Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: ThatBum on July 13, 2011, 06:59:55 PM
Could we have a version of Uclip that only prevents people from noclipping into world? Not being able to noclip into others' props without PP is undesirable in my server, it's a bit of a hassle when we have things like the Anti-Noclip tool. But, not being able to world is quite neat.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: killforfun on July 13, 2011, 09:14:48 PM
Not sure what you mean. Why would this need to be a tool?
If this is installed, it acts like normal noclip, or if enabled, allows players to only noclip through their own stuff.
If the prop protection  you have uses CPPI, I believe it would allow you to noclip through others shared items.
I mean like it only stops you from nocliping throw the prop you select like if you make a fort and shoot all the prop people cant no-clip throw it.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: JamminR on July 14, 2011, 02:28:37 PM
Could we have a version of Uclip that only prevents people from noclipping into world?

Seems like a good idea... not sure how easy it would be to change the code to add a cvar enabling world only. (I've not looked at it in a long time)

I mean like it only stops you from nocliping throw the prop you select like if you make a fort and shoot all the prop people cant no-clip throw it.
Why?
Too many tools already exist to deny noclipping on a per prop basis.
That, and too often I see people using those tools to deny people 200+ props where this just does it all for you.
This tries to be different, not the same as those other tools.
I see no reason to make a tool that has already been (over) done by so many others.
This just works... either you enable it, or use regular noclip, or none at all. :)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: sweetone on December 06, 2011, 06:01:22 PM
When I noclip inside other ppl props as a owner server starts lagging a lot!
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: krooks on December 07, 2011, 07:49:15 PM
Wow I'm glad you brought that up sweetone, I've been meaning to for months now, but keep forgetting!
People noclipping through their own props, especially if it's something larger with a lot of welds will actually crash my server, or drop people after major lag. We're talking everything stops lag. It's not as apparent with small creations/ less welds.

I'm really terrible at bug reporting apparently! I've literally been meaning to say something for months.  :P
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: JamminR on December 07, 2011, 08:39:02 PM
Ryno-saurus work around must not be working efficiently as it once was.
When Garry's movement system originally broke, preventing UClip from working, Megiddo tried MANY ways to get it to work again.
The only one he ever found that was worth a darn and didn't require Garry to fix the original broken code bits caused major lag.
Therefore, Megiddo never re-released.
Ryno found a reasonable fix, told Meg, we re-released.

The reasonable fix must be broken (surprise surprise).
I'd be curious if Garry fixed the code bits that he broke in the first place (probably not).
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: sweetone on December 08, 2011, 08:41:23 AM
So we can't wait a fix anytime soon?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: brafas on December 12, 2011, 06:04:40 PM
Not sure why but UClip won't even show up on my server. I know it's in the right spot in addons though.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: krooks on December 12, 2011, 07:31:42 PM
I don't think there is a menu
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: brafas on December 12, 2011, 08:02:51 PM
Well I looked through my console when I restarted the server and there was no sign of UClip loading at all
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: krooks on December 13, 2011, 09:12:11 AM
Not sure if it's dependent on this or not, but doesn't hurt to ask, do you have svn or the latest official release of ULX/ULIB?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: brafas on December 14, 2011, 12:05:31 PM
Not sure if it's dependent on this or not, but doesn't hurt to ask, do you have svn or the latest official release of ULX/ULIB?
Yes I have the updated SVN of both.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: krooks on December 14, 2011, 07:20:13 PM
All I can really think of then is one or more of these things is installed incorrectly, or perhaps an addon conflict? Do you get any lua errors in console? If you do I'd suggest you post them for people more knowledgable than me to look over.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: brafas on December 16, 2011, 05:48:21 PM
Seems to be working now. Thanks for trying to help me :)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on April 10, 2012, 04:55:41 PM
Does this mod still work and is it stable?

Installed it right but it doesn't seem to be showing up when ulx loads everything.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Mors Quaedam on October 07, 2012, 08:42:44 AM
GOOD NEWS.


This works in both GMod 12 using the normal ulib, and GMod 13 using the beta ulib! Good job on not breaking compatability, Garry!
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on October 07, 2012, 04:08:43 PM
GOOD NEWS.


This works in both GMod 12 using the normal ulib, and GMod 13 using the beta ulib! Good job on not breaking compatability, Garry!

Haha, I actually checked Uclip to make sure it would work, too. Garry changed some of the vector math API though, so it's somewhat surprising that it still works...
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: nexbr on October 15, 2012, 04:59:43 AM
Using Uclip on GMod 12, when player pass though he's own prop the server almost crash and show the disconnect message, then after 5-15 seconds get's normal how fix that?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on October 15, 2012, 06:11:26 AM
Using Uclip on GMod 12, when player pass though he's own prop the server almost crash and show the disconnect message, then after 5-15 seconds get's normal how fix that?

Sorry, but we've never observed this behavior on any other server. Try running a server with only Uclip and see if the issue persists. If it doesn't, you know it's a conflict between addons.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: JamminR on October 29, 2012, 07:44:34 PM
Please give all 'popular' releases some time.
It's been less than a week since Gmod13 release, and there are still kinks to be worked out in ULib and ULX (including XGUI) itself..let alone converting other addons.
You're more than welcome to release some fixes of your own...I've seen at least two other mods here that community members have 'repaired'.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on October 30, 2012, 07:08:18 AM
What do you mean by "doesn't work"?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: nexbr on November 04, 2012, 04:38:16 AM
It's working ok with the git release
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: nexbr on November 15, 2012, 08:40:13 AM
I love this addon, really good, but have its fails, like players put no-collide all no a car then go thought the building without any permission.

If the author can edit the mod to protect against no collide all will be awesome.


If anyone know any tool or anyway to disable no-collide-all like a tool, or protection of some kind just tell us.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Mors Quaedam on November 15, 2012, 09:42:32 AM
I love this addon, really good, but have its fails, like players put no-collide all no a car then go thought the building without any permission.

If the author can edit the mod to protect against no collide all will be awesome.


If anyone know any tool or anyway to disable no-collide-all like a tool, or protection of some kind just tell us.

This was always the workaround for this addon, even since GMod 9/whenever it was made. I support the idea of a "Kill on noclip" option for this, so people can't abuse the no-collide car/seat glitch.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: emilhem on November 16, 2012, 03:08:10 AM
This was always the workaround for this addon, even since GMod 9/whenever it was made. I support the idea of a "Kill on noclip" option for this, so people can't abuse the no-collide car/seat glitch.

There is/was a tool to make it so that if you noclip through an object even in cars/seats you die/burn/teleport.

http://www.garrysmod.org/downloads/?a=view&id=6669

Could this be implemented in Uclip?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on November 26, 2012, 09:38:35 PM
Where can I download the updated version for GM13?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on November 27, 2012, 06:19:06 AM
From github: https://github.com/Nayruden/Ulysses
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on December 01, 2012, 06:45:34 PM
How do I give people access to uclip? I tried giving users access to noclip but they just go threw everything.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 01, 2012, 06:47:48 PM
What do you mean access to uclip? It's all or nothing.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on December 02, 2012, 05:44:18 PM
I thought uclip is suppose to stop people from going threw the world and props they don't own?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 03, 2012, 07:32:41 AM
I thought uclip is suppose to stop people from going threw the world and props they don't own?

That's right, when you install it, regular users won't be able to go through the world or props they don't own.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on December 04, 2012, 06:43:05 PM
That's right, when you install it, regular users won't be able to go through the world or props they don't own.

How do I give regular users / donors access to that. Right now no one can noclip unless you have access to noclip.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 04, 2012, 07:29:06 PM
How do I give regular users / donors access to that. Right now no one can noclip unless you have access to noclip.

You'll have to enable noclip for noclip to work. :)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: thegtz on December 06, 2012, 04:25:49 PM
You'll have to enable noclip for noclip to work. :)

Wouldn't everyone have noclip then? I would like it to be for only certain players like donors. Giving everyone noclip would be kind of bad as the gamemode is DarkRP not Sandbox.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 06, 2012, 07:13:37 PM
Wouldn't everyone have noclip then? I would like it to be for only certain players like donors. Giving everyone noclip would be kind of bad as the gamemode is DarkRP not Sandbox.

I understand what you're asking for now; give the donators access to "ulx noclip", but change "uclip_ignore_admins" to 0 (defaults to 1). You'll need to stick this in your server.cfg or in the ulx config file to keep it at this value.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: nexbr on December 09, 2012, 02:58:58 AM
Seems uclip are not working anymore with new updates. (Apparently)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: JamminR on December 09, 2012, 11:55:00 AM
Nexbr, using latest greatest from our repo?
http://forums.ulyssesmod.net/index.php/topic,1080.msg27125.html#msg27125

Also, as you are somewhat of a developer yourself, you should know better than to post a 'it doesn't work' post.
What errors at startup for server or client? Any errors during prop spawn? Any errors when a user attempts to noclip through another user's props (not admins)?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: nexbr on December 12, 2012, 12:26:06 PM
Nexbr, using latest greatest from our repo?
http://forums.ulyssesmod.net/index.php/topic,1080.msg27125.html#msg27125

Also, as you are somewhat of a developer yourself, you should know better than to post a 'it doesn't work' post.
What errors at startup for server or client? Any errors during prop spawn? Any errors when a user attempts to noclip through another user's props (not admins)?

Never mind, its working now, must be the latests updates
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 12, 2012, 08:35:30 PM
There were no updates whatsoever... not even when GM13 came out... X|
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on January 27, 2013, 07:36:14 PM
Updated with info.txt renamed to addon.txt. :)
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: eagle9er9er on August 01, 2013, 12:32:58 PM
I didn't want to start a new topic so I'll just reply here, how do I control it so certain groups can noclip through the world? By default Admins and one or 2 other groups can noclip through but Moderators can't. Is it even possible?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Organik on August 01, 2013, 01:00:34 PM
I didn't want to start a new topic so I'll just reply here, how do I control it so certain groups can noclip through the world? By default Admins and one or 2 other groups can noclip through but Moderators can't. Is it even possible?

You should be able to edit line 31 of the sh_uclip.lua file to include the usergroups you want to be able to noclip through the world.

Here's mine:

Code: [Select]
elseif ply:IsAdmin() or ply:IsSuperAdmin() or ply:IsUserGroup( "trusted" ) or ply:IsUserGroup( "vip" ) or ply:IsUserGroup( "elite" ) then
Hope that helps.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: eagle9er9er on August 02, 2013, 10:05:26 AM
You should be able to edit line 31 of the sh_uclip.lua file to include the usergroups you want to be able to noclip through the world.

Here's mine:

Code: [Select]
elseif ply:IsAdmin() or ply:IsSuperAdmin() or ply:IsUserGroup( "trusted" ) or ply:IsUserGroup( "vip" ) or ply:IsUserGroup( "elite" ) then
Hope that helps.

Oh my gosh thank you so much.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on August 02, 2013, 10:37:00 AM
The better solution would be to grant "ulx noclip" access to the groups you want to noclip through the world.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: tdlab on October 19, 2013, 11:31:40 AM
Can someone make a gmod 13 version of this? Nothing compares to what this used to be!
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on October 19, 2013, 06:44:31 PM
It still works for GM13. Have a blast.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Lava_Bot on November 21, 2013, 06:32:02 PM
When a player attempts to go through their own props, my server crashes. I would like a way to give everyone the ability to noclip through props but not the world. any suggestions?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on November 21, 2013, 06:55:18 PM
What prop protector are you using?

The simplest way to get players to noclip through everything is to not run any form of prop protection. Otherwise, you'll need to make modifications to the code.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Lava_Bot on November 30, 2013, 12:46:28 PM
I am using nadmod prop protection. any way you can support nadmod with uclip?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on November 30, 2013, 12:54:31 PM
Tell the creator of nadmod to support CPPI like every other prop protection author, then there won't be any issue.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Stickly Man! on December 01, 2013, 05:33:05 PM
According to the Facepunch thread (http://facepunch.com/showthread.php?t=1221183) for nadmod prop protection, it does support CPPI, so it should be working just fine.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on December 02, 2013, 05:06:52 PM
Perhaps he didn't implement it correctly though, and that's what's causing the crash. It works fine with other protectors.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Rainoa on January 09, 2014, 07:31:30 PM
T.T i pray this works with FPP >.< this is 1 of the key addons i wanted for my server for 2 or 3 friends to play around on

side note, i know first post says support FPP but i mean i hop it still does, seeing how its like 2007 or something posted >.<
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on January 10, 2014, 01:37:36 PM
CPPI has not changed in FPP, thus Uclip still works.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Rainoa on January 10, 2014, 06:59:11 PM
YA IT DOES :3
it works good <3
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Lava_Bot on January 13, 2014, 07:17:34 PM
So when a guest tries to noclip into their own props, My server slows down alot. Any hints or tips to get around this?
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on January 13, 2014, 08:19:23 PM
I'm surprised you'd see a slow down, but you could try reducing maxloop and maxrecurse in the config in sh_uclip.lua. Try 2 for maxrecurse and 5 for maxloop.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Suspect2161 on February 11, 2014, 07:56:31 PM
Is there a way to make it so you can no clip through people? Currently it just pushes them away which is kinda annoying.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Megiddo on February 11, 2014, 08:35:22 PM
You can noclip through people normally, it sounds like you may be running another addon or gamemode causing the push away effect.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Suspect2161 on February 12, 2014, 05:14:26 AM
Yeah looks like it too, i had to put ply:SetAvoidPlayers(false).
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: techzmast on June 01, 2014, 01:37:31 PM
How do we make it for VIP only? The VIP group on my server is called "vip"
thanks! great addon!
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Navarone on September 16, 2014, 11:34:59 PM
Seems to be broken, it's installed but it's not working, none of the efffects of it are. Is there some console command option that needs to be enabled or something?

And yes, FPP is installed.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Shalmendo on November 22, 2014, 10:47:41 AM
I need a bit of clarification please,

sbox_noclip 1 must be enabled?
ulx noclip bypasses the world noclip restrictions?

I'm confused how to get this to work properly.

Currently I have sbox_noclip on 0, and have people using ulx noclip. Does this mean they can bypass the restrictions that prevent people from noclipping through the world?
If I set sbox_noclip to 1, normal noclipping will be blocked from going through other users props, and the world?
I'm guessing that ulx noclip bypasses all those controls and qualifies as an admin's noclip, and users have to use the standard noclip command?

I'm using UPS from the github, as well as the uclip gitbhub version.
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: xXshadowXx on June 22, 2015, 07:46:26 PM
Hi there. sorry to open an old topic. I'm finding that the server is suffering crippling lag when a regular user uclips through their own props if wiremod components are attached to the build somewhere. Any chance of a fix?

I tested with the following stack of props all constrained/nocollided together and a few wire numpad inputs on top - http://i.imgur.com/KEra3Pl.jpg (http://i.imgur.com/KEra3Pl.jpg) Could consistently reproduce the issue
Title: Re: Uclip v1.20 -- A noclip alternative!
Post by: Professor_Smiley on September 28, 2015, 01:51:08 AM
Or you can right click your props and make them no collide. ::)