Ulysses

Ulysses Stuff => Releases => Ulysses Release Archives => Topic started by: atomicspark on September 04, 2009, 01:36:03 AM

Title: Spawnpoint ULX Module
Post by: atomicspark on September 04, 2009, 01:36:03 AM
So I was messing around with ULX Jail the other day, accidentally destroyed the walls, and someone said, "Hey, you could use this as a spawn point."

I present to you my first ULX module, A.A.S.M. (AtomicSpark's Awesome Spawnpoint Module (name is obviously a WIP too)).

This allows you to set a spawnpoint for yourself (or others). This is perfect for any fort war or role-playing servers. Credit goes to Ulysses Team, since I basically just hacked ULX Jail.

Requirements

Features

Commands

These are admin-only by default. If you want allow a group to only be able to set their own spawnpoint (read: Selfcommands (http://forums.ulyssesmod.net/index.php/topic,2995.0.html)-like), type "ulx groupallow <group> setspawn ^" in console. Don't forget to also "ulx groupallow <group> setspawn ^"!

Known Bugs

DOWNLOAD (http://dl.getdropbox.com/u/1270919/garrysmod/spawnpoint.zip)
Add-on format, extract to "garrysmod/addons".
Title: Re: USpawnpoint - WIP
Post by: Megiddo on September 04, 2009, 06:42:43 AM
Sweet, good work spark. Would you mind changing the name, though? We like to keep U* for official Ulysses stuff. :)
Title: Re: USpawnpoint - WIP
Post by: atomicspark on September 04, 2009, 11:03:11 AM
What, I can't join your club? :P I'll think of something. Maybe...

Edit: I guess I could of put this thread in Developers Corner. Megiddo (or others), feel free to move it where you think it belongs. Since it's not a full release yet, I wanted to keep it out of the Releases (http://forums.ulyssesmod.net/index.php/board,15.0.html) section. Poor Jay gets harassed enough over URestrict. :(
Title: Re: Spawnpoint - WIP
Post by: JamminR on September 04, 2009, 03:27:21 PM
Ha. No problem atomicspark.
It's not our fault Jay decided to rewrite URestrict mid-stride.
Megiddo's done it to his releases (ULib is on recode #what..4?#
My UMotd script was rewritten twice... and quite honestly probably needs to be rewritten again!
If you want this in dev corner, let us know.
Releases is absolutely fine too.
XGUI's been there a while WIP.
Title: Re: Spawn Point ULX Module - WIP
Post by: jay209015 on September 04, 2009, 03:33:57 PM
Quote
Poor Jay gets harassed enough over URestrict.
     - Lol, it keeps me busy and on task :D
Title: Re: Spawnpoint ULX Module - WIP
Post by: atomicspark on September 04, 2009, 04:07:39 PM
Well it was more of not wanting to push out an unfinished product and then players get pissy when something doesn't work or x feature isn't available.

If someone who actually knows Lua or how ULX modules work could check over my code, that would be great. I'm not familiar with Lua, but have written enough that it shouldn't be too hard to figure out from pre-written code. The hard part will be finding/checking Garry's Mod functions.
Title: Re: Spawnpoint - WIP
Post by: Stickly Man! on September 04, 2009, 09:04:18 PM
XGUI's been there a while WIP.

Yeah-- it's taking me a whole lot longer than I anticipated :P
Title: Re: Spawnpoint ULX Module - WIP
Post by: atomicspark on September 07, 2009, 02:36:40 AM
Mentionable updates! Sorry for the lack of versioning. There is no method to my madness. :-\

Changelog

Also if one of you fine gentlemen could move this thread to the Releases (http://forums.ulyssesmod.net/index.php/board,15.0.html) section, that would be great. It's in a usable state now and I'll probably just be making minor changes from now on. That is until the new UCL stuff is pushed out. :D
Title: Re: Spawnpoint ULX Module
Post by: atomicspark on September 21, 2009, 12:45:22 AM
Major updates to go along with the new command system (http://forums.ulyssesmod.net/index.php/topic,4265.0.html)! Yay! :D

Changelog
Title: Re: Spawnpoint ULX Module
Post by: lavacano201014 on February 28, 2011, 03:04:58 PM
Does someone have this lying around so I can download it? The OP link 404'd
Title: Re: Spawnpoint ULX Module
Post by: JamminR on February 28, 2011, 07:08:27 PM
Last Active:
    February 17, 2011, 04:47:54 AM

Maybe atomic still has it somewhere and will attach it to the original post.
Title: Re: Spawnpoint ULX Module
Post by: Wearing8 on August 17, 2011, 01:28:01 AM
Please give me a download link, I really want this
Title: Re: Spawnpoint ULX Module
Post by: airidas338 on November 04, 2011, 09:32:39 AM
Please somone sent me link!
Title: Re: Spawnpoint ULX Module
Post by: MrPresident on November 04, 2011, 01:58:23 PM
This addon is outdated and most likely doesn't work anymore unless Atomic has updated it. Though, if he had, I would imagine he would have posted the updated link on this site.