Ulysses

Ulysses Stuff => Suggestions => Topic started by: Jesusaurus-Rex on December 17, 2005, 08:48:09 AM

Title: More ideas
Post by: Jesusaurus-Rex on December 17, 2005, 08:48:09 AM
I was wondering if a few of my ideas could be put into ulx or plugins for it:
Title: Re: More ideas
Post by: Golden-Death on December 17, 2005, 09:17:51 AM
I could make it in a plugin so that when an admin joins sv_cheats will be on, but I dontt know about turning it off quite yet...
Also, I could give guns to admins when they join, but as for the 'make sure only admins can hold them', you would have to modify the script using something like this...

   function onPickup( thepickerup )
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") then

_Msg("Authorized")
else

           _PlayerKill( thepickerup )
       end
   end
Title: Re: More ideas
Post by: Megiddo on December 17, 2005, 01:55:11 PM
I was wondering if a few of my ideas could be put into ulx or plugins for it:
  • Specific guns given to admins on join, but nobodyelse is allowed to hold them, ie: kick/ban gun, or copy gun

Maybe in Ulysses, not in ULX though.

  • A script to make sv_cheats 0 (or other settings) when no admins are around, and sv_cheats 1 (or other setting changes) when admins are present

Pretty risky.... Don't think enough people would want that to qualify it being in ULX

  • A sort of ma_rcon cmd

What's wrong with ulx_rcon?

  • *cough*Reserve slots fix*cough*
  • I'll add more as I think of them

I need people to test on in order to fix it.
Title: Re: More ideas
Post by: Jesusaurus-Rex on December 17, 2005, 02:00:46 PM
Quote
Pretty risky.... Don't think enough people would want that to qualify it being in ULX
Ok, maybe sv_cheats is a bit to far, how about any command, like allow dynomite, only when admins are present, I just need a system, so the server can manage it self without admins, and then give special privleges, as long as admins are there
Quote
What's wrong with ulx_rcon?
:-\ OOPS! I Forgot!  (or rather, I don't think I ever knew about it) :-[
Title: Re: More ideas
Post by: Golden-Death on December 17, 2005, 02:50:53 PM
Heres the first part, the auto-give to admins will come later

http://forums.ulyssesmod.net/index.php/topic,66.0.html
Title: Re: More ideas
Post by: Megiddo on December 17, 2005, 07:16:53 PM
I could make it in a plugin so that when an admin joins sv_cheats will be on, but I dontt know about turning it off quite yet...
Also, I could give guns to admins when they join, but as for the 'make sure only admins can hold them', you would have to modify the script using something like this...

   function onPickup( thepickerup )
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") or
       if (_PlayerInfo( thepickerup, "networkid" ) == "Your Steam id here") then

_Msg("Authorized")
else

           _PlayerKill( thepickerup )
       end
   end

Use the ULX user system for goodness sakes! http://wiki.ulyssesmod.net/index.php/HasAccess
Title: Re: More ideas
Post by: Golden-Death on December 17, 2005, 08:42:27 PM
there, I redid it, but still untested
Title: Re: More ideas
Post by: Jesusaurus-Rex on December 20, 2005, 02:49:43 PM

  • A script to make sv_cheats 0 (or other settings) when no admins are around, and sv_cheats 1 (or other setting changes) when admins are present


*waits for GD to make the script already*
Title: Re: More ideas
Post by: Mank on December 20, 2005, 03:18:14 PM
*Knows Jesus just made this post to test his new account details.*
Title: Re: More ideas
Post by: jesus on December 20, 2005, 03:23:12 PM
*Knows Jesus just made this post to test his new account details.*

 ???
Title: Re: More ideas
Post by: Mank on December 20, 2005, 04:13:09 PM
???
Check his posts.
Title: Re: More ideas
Post by: Jesusaurus-Rex on December 21, 2005, 05:38:34 AM
*Knows Jesus just made this post to test his new account details.*
???
He thinks you are talking about him, I bet.
Title: Re: More ideas
Post by: Mank on December 21, 2005, 06:55:31 AM
Probrably.