Ulysses

General => News => Topic started by: Megiddo on August 30, 2013, 03:37:43 PM

Title: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Megiddo on August 30, 2013, 03:37:43 PM
This one brings the fix you have all been waiting patiently for -- the workaround Garry's file I/O breakages.

Our new releases have been codenamed "Muyaku". So what else has changed in ULib 2.51 and ULX 3.61? XGUI has gained a nice ability to search bans, thanks to our own forum member iSnipeu. Full details can be seen below.

Quote from: ULib changelog
   * [FIX] ULib.ucl.userAllow not working on disconnected players (Thanks, JackYack13).
   * [FIX] Issue with setting groups with capitals in the group name (Thanks, FPtje!).
   * [FIX] Calling SetUserGroup not passing on information to clients (Thanks, Bo98).
   * [FIX] Garry's File I/O bugs by wrapping all his I/O.
   * [FIX] A user group lower casing that no longer belonged in the code (Thanks, iamalexer).
   * [FIX] Some issues with casing in ULib commands (Thanks, TheSpy7).
   * [FIX] Invalid time restrictions throwing an error (Thanks, Scratch).
   * [FIX] A problem with targeting in single player (Effected XGUI. Thanks, bender180).
   * [FIX] A problem with self-target restrictions breaking commands under certain conditions (Thanks, iSnipeu).
   * [FIX] A bug with being able to update replicated variables after running a listen server and then joining another server.
   * [REMOVED] Temp garry-patch for reading from the data directory that appears to be fixed now.

Quote from: ULX changelog
   * [ADD] cl_pickupplayers (defaults to 1) to allow an admin to disable the ability to pickup players (so they don't do it on accident). Done in collaboration with FPtje.
   * [ADD] %curmap% and %steamid% variables in "ulx showMotd" URL for custom-served MOTDs (Thanks Mors-Quaedam).
   * [ADD] XGUI: Bans are now searchable. (Thanks to iSnipeu for the code contribution!)
   * [FIX] "#" (Pound signs) removing content in ulx asay (Thanks bener180).
   * [FIX] Reserved slot mode 3 not kicking the shortest connected player as it is supposed to (Thanks monkstick).
   * [FIX] No longer able to physgun frozen players (Thanks ms333).
   * [FIX] XGUI: Added checks to prevent admins from being able to edit ban information past their restrictions (Thanks Zaph).
   * [FIX] XGUI: Infobar text no longer displaying.
   * [FIX] XGUI: Error caused when closing the fban window after the targeted player has left the server (Thanks nathan736).
   * [FIX] XGUI: Issues with handling min / max number restrictions.
   * [FIX] XGUI: Map icons not loading.
   * [FIX] XGUI: Ban menu bugfixes.
   * [CHANGE] Jail models. The jail is slightly bigger and can't be shot through anymore (Thanks Mors-Quaedam).
   * [CHANGE] Updated PvP damage cvar to reflect Garry's changes (Thanks Mors-Quadam).
   * [CHANGE] "ulx gag" now uses a server-side hook (much more robust).

As always, you can download them at our homepage (http://ulyssesmod.net).
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Decicus on August 31, 2013, 03:28:14 AM
The jail thing is a great fix. It caused an exploit on our TTT server if someone was jailed before.

Thanks a lot!
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Vizzy on August 31, 2013, 02:41:38 PM
works good

Quote
15:44:09 Lua Error: [AddCSLuaFile] Couldn't find 'effects/ulx_firework/init.lua' (<nowhere>)
15:44:09 Lua Error: [AddCSLuaFile] Couldn't find 'effects/ulx_fireworkstem/init.lua' (<nowhere>)

sure this is new error though
referencing some missing files
not big deal but ya
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Megiddo on August 31, 2013, 05:02:18 PM
It actually is our fault, JamminR. It won't hurt anything, though.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Decicus on August 31, 2013, 05:03:28 PM
I was about to say something, until Megiddo said it.

Inside "ulx\lua", there is an effects folder. Basically the fix for it is to remove the effects folder since it doesn't really include anything.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: JamminR on August 31, 2013, 05:04:32 PM
Oops.
Sorry.
I WANT FIREWORKS!
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Decicus on August 31, 2013, 05:11:23 PM
Fireworks would be cool.
3.62 needs it!
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: aaron on September 01, 2013, 10:19:03 AM
Jail can still be shot through for me.

Running this version on TTT
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Megiddo on September 01, 2013, 12:45:38 PM
Shot through with what weapon?
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: aaron on September 01, 2013, 02:11:19 PM
Sorry my mistake. It is not your fault that this wasn't correct :)
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: jay209015 on September 16, 2013, 09:20:20 AM
Ulysses is still kicking. I love it. Good work guys!
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Megiddo on September 16, 2013, 04:49:19 PM
Ulysses is still kicking. I love it. Good work guys!

Yep! Glad to see you're still alive, too! :)
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: jay209015 on September 20, 2013, 06:06:24 AM
Ha, I poke around from time to time.
Trying to figure out if I have the time to contribute again.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: The_Bryce on September 28, 2013, 12:10:08 PM
When I tried to install the update, it said that there was a Virus in the download.  
Quote
Threatname: Suspicious.Cloud.9

 
:-\  Why is it saying this? I have installed this before no problem.

Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Decicus on September 28, 2013, 12:32:07 PM
It's called a "false positive". Where the antivirus software thinks it's harmful, but it's not at all.

I can assure you, that it's clean. As I've used Avast!, AVG and Avira, and never gotten anything about ULX/ULib installer being harmful.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: JamminR on September 28, 2013, 02:52:45 PM
Bryce, did you get both ULib and ULX FROM HERE... www.ulyssesmod.net?
We do not post on www.garrysmod.com, steam workshop, or any other site.
Verify you get the files from a ulyssesmod.net domain or github.com/Nayruden
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Rainoa on January 08, 2014, 11:24:02 PM
Bryce, did you get both ULib and ULX FROM HERE... www.ulyssesmod.net? (http://www.ulyssesmod.net?)
We do not post on www.garrysmod.com (http://www.garrysmod.com), steam workshop, or any other site.
Verify you get the files from a ulyssesmod.net domain or github.com/Nayruden
hi, im kinda new here but not new to ULX my brother use to worship u guys :3
so many years i was kinda forced to watch & play some gmod with ULX & stargate, wire, nukes, life support & some others ima bit disappointed with how the stargate turned out sadly... so huge & bulky & u have to use it all or it wont work...!? SO LAME they should remove some of the extras throw them in their own workshop thing & give u the option to dl them, i tried leaving out the NPC's part & the whole stargate pack would not load anymore WTF >.<

anyways i really love this workshop stuff, it seems u can even use workshop plugins on servers idk how it works yet looking into it but if its as easy to keep stuff updated as client <3

but than again i could kinda understand if u did not wanna go workshop if its annoying to keep updated & not as easy as SVN

anyways i should go for now <3
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Neku on January 09, 2014, 12:28:12 AM
hi, im kinda new here but not new to ULX my brother use to worship u guys :3
so many years i was kinda forced to watch & play some gmod with ULX & stargate, wire, nukes, life support & some others ima bit disappointed with how the stargate turned out sadly... so huge & bulky & u have to use it all or it wont work...!? SO LAME they should remove some of the extras throw them in their own workshop thing & give u the option to dl them, i tried leaving out the NPC's part & the whole stargate pack would not load anymore WTF >.<

anyways i really love this workshop stuff, it seems u can even use workshop plugins on servers idk how it works yet looking into it but if its as easy to keep stuff updated as client <3

but than again i could kinda understand if u did not wanna go workshop if its annoying to keep updated & not as easy as SVN

anyways i should go for now <3

...What?
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Rainoa on January 09, 2014, 02:09:19 AM
tested some stuff with workshop on a server, its really nice :3

I so think u guys try a official workshop launch :3
unless its to much work to keep updated that is >.<
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Neku on January 09, 2014, 09:26:05 AM
tested some stuff with workshop on a server, its really nice :3

I so think u guys try a official workshop launch :3
unless its to much work to keep updated that is >.<

I understand how convenient that would be, but it would make it easier to spread warez.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: JamminR on January 09, 2014, 01:59:47 PM
We don't avoid workshop because it could spread warez.
We don't use workshop because of the Terms of Service.
The 'quick and dirty' TOS of Steam workshop summarized; is that anything uploaded is/can be owned/controlled/removed/changed/whatever by Valve.
Uploading that content, though doesn't mean they will, could allow them to take it and call it their own.
(I tried finding the Workshop specific TOS, but, couldn't, and the Steam Subscriber TOS is as bad)

Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Neku on January 09, 2014, 03:03:49 PM
Wow, I did not know that.

I was considering dumping my stuff onto the workshop for archiving, but now...yeesh.

And when I said spreading warez, I meant that fake versions could pop up, possibly infected with ware, considering how  popular ULX is.
Title: Re: ULX v3.61 and ULib v2.51 -- Muyaku
Post by: Rainoa on January 09, 2014, 07:13:50 PM
wow, but im not shocked i thought it was goign to be some reason like that T.T