Ulysses

Ulysses Stuff => Releases => Ulysses Release Archives => Topic started by: LuaTenshi on August 02, 2016, 01:41:18 AM

Title: OmniSpawn - A Semi-Powerful Spawn Protection
Post by: LuaTenshi on August 02, 2016, 01:41:18 AM
(http://images.akamai.steamusercontent.com/ugc/1622805206900512374/406688FBF7691D99CE140ADA2B413592849DB43E/)
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=737811322 (http://steamcommunity.com/sharedfiles/filedetails/?id=737811322)
Github: https://github.com/LuaTenshi/OmniSpawn (https://github.com/LuaTenshi/OmniSpawn)

I've seen quite a few servers that either need/want a good spawn protection system or have a spawn protection system that isn't very good or misconfigured.
So I decided to make a super simple spawn protection that is easy to settup and works right out of the box.

Yes I have some media too!
https://i.mirai.red/UZ2Nz.webm (https://i.mirai.red/UZ2Nz.webm) (Video on my site.)
(https://i.mirai.red/R3Kbk.png)
More Images (I didn't want to make people scroll for years...): https://i.mirai.red/pIKyo.jpg (https://i.mirai.red/pIKyo.jpg)  https://i.mirai.red/yqZi6.jpg (https://i.mirai.red/yqZi6.jpg)  https://i.mirai.red/YyVk4.png (https://i.mirai.red/YyVk4.png)

Note to self: Fix to work with the default DarkRP spawn protection thing.
P.S: I know my GMod graphics suck. :)
Title: Re: OptiSpawn - A Semi-Powerful Spawn Protection
Post by: Marz on August 07, 2016, 05:24:58 PM
I saw your post on Facepunch, +1 for this. Most basic yet powerful system that I have seen of so far.
Title: Re: OmniSpawn - A Semi-Powerful Spawn Protection
Post by: LuaTenshi on August 08, 2016, 11:31:47 AM
I saw your post on Facepunch, +1 for this. Most basic yet powerful system that I have seen of so far.

Thanks, I've updated the main post to reflect the Facepunch one and so that it has the updated code.
Also yes I did change names during development because originally I was trying to make this a sort of spawn optimizer that wouldn't render anything outside of spawn when you're in spawn.