Ulysses
General => Developers Corner => Topic started by: suicide bomber on August 10, 2007, 12:43:48 PM
-
I'm trying to script something which would require specific server data (client total / client max, and servername) to be somehow transfered from one server to another. I don't care how its done(central DB or direct) but somehow the data needs to get from one machine to the other. I was wondering if there was already a method of doing this, and if not, what would be the best route to choose?
-
Hi SB.
Have you looked into the sockets (one UDP, one TCP/IP) located on the FacePunch Lua releases/binary modules sub board?
http://forums.facepunchstudios.com/forumdisplay.php?s=6fb5e9488c2b60897e9a45083f71a7e4&f=70
There's also an SQL query module there.
I think Megiddo used it for Uban.
I don't know the protocols, but the sockets modules could probably be used to grab players just like the master server does.
Hope that gets you started.
Love your work.
-
Hi SB.
Have you looked into the sockets (one UDP, one TCP/IP) located on the FacePunch Lua releases/binary modules sub board?
http://forums.facepunchstudios.com/forumdisplay.php?s=6fb5e9488c2b60897e9a45083f71a7e4&f=70
There's also an SQL query module there.
I think Megiddo used it for Uban.
I don't know the protocols, but the sockets modules could probably be used to grab players just like the master server does.
Hope that gets you started.
Love your work.
Thanks for the help, I have looked into this, and was just hoping there was a simpler way before spending some time on that.