Ulysses

Ulysses Stuff => Suggestions => Topic started by: werewolfpoop on April 10, 2007, 10:39:09 PM

Title: Two suggestions about max props
Post by: werewolfpoop on April 10, 2007, 10:39:09 PM
hi,
I have to suggestions that would be really nice to add in my opinion.
First:
Life Support and The SpaceBuild game mode are the big things right now, would it be possible for add support for it since it is essentially the SandBox game mode, except with a few extra entities, it would also be nice to be able to control the max entities for each of those from the admin menu.
Second:
Would it be possible for Admins and/or Super Admins to have a different max prop count than non-admin users?
That way I wouldn't have to limit myself to limit how much some person can spam onto my server.
What do you think of these ideas?
Title: Re: Two suggestions about max props
Post by: werewolfpoop on April 24, 2007, 08:05:09 PM
Ok, another question. Since I'm trying to add support my self for the Space build gamemode I went looking around and found: c

Code: [Select]
function ulx.showAdminMenu()
if GetConVarString( "sv_gamemode" ) ~= "sandbox" then
ULib.csay( LocalPlayer(), "Sorry, this menu is only available in sandbox mode." )
return

in cl_menu.lua  in garrysmod\garrysmod\lua\ulx
Now my question is, how would I rewrite that to say if not space build or sandbox, then display "Sorry, this menu is only available in sandbox or space build mode."
Title: Re: Two suggestions about max props
Post by: JamminR on April 24, 2007, 08:20:16 PM
Code: [Select]
unction ulx.showAdminMenu()
        local cur_mode = GetConVarString( "sv_gamemode" )
if  cur_mode ~= "sandbox" or "exact_mode_name_case_sensitive" then
ULib.csay( LocalPlayer(), "Sorry, this menu is only available in sandbox mode." )
return

Untested. Fill in 'exact_blah' with the exact game mode name.

EDIT: Sorry. Left out a 'then'.
Also, ULX v3.1 now supports any game based on sandbox
Title: Re: Two suggestions about max props
Post by: werewolfpoop on April 27, 2007, 04:30:10 PM
Thank you very much!  ;D
EDIT: ARGH!!! It doesn't work!  :'(
With that code in, it won't even do anything whatsoever!