Ulysses

Ulysses Stuff => Suggestions => Topic started by: Megiddo on February 10, 2006, 07:36:30 AM

Title: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on February 10, 2006, 07:36:30 AM
Give me your ideas for a recoded ULX here!


EDIT: Some incentive: If your suggestion(s) gets incorporated in ULX v2, you'll be given beta tester access to v2 while it's in development! To protect myself... I won't accept suggestions that are already in ULX v1.1.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on February 10, 2006, 03:46:05 PM
Id like to see more functionality. IE, most scripting systems add tons more commands that are new / easier to use than the long winded alternative. (Cvars)
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on February 10, 2006, 04:13:02 PM
Id like to see more functionality. IE, most scripting systems add tons more commands that are new / easier to use than the long winded alternative. (Cvars)

What are you suggesting? Please give me a clear idea!
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on February 11, 2006, 12:59:17 AM
Find useful script functions that could be used, but are hard to set up.
(EX [fictional]:

To find player health and add X to it:
-----------------
_LuaFindPlayer(target)
_GetHP(target)
_AddHP(amnt; target)
-----------------
^ Take that and condense it to a useful ULX function:

IE: ulx_addhealth(target, amount)
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on February 11, 2006, 12:59:52 AM
so instead of typing 3 lines, we use 1 simple function
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on February 11, 2006, 04:25:25 AM
ok i think u should add some more functions like this:
1.Client
2.Client limits
1.Balloons 0-------|-------999 (scroll bar)
2.Dynamite 0-------|-------999 (scroll bar)
3.Effects 0-------|-------999 (scroll bar)
4.Emitters 0-------|-------999 (scroll bar)
5.Npcs 0-------|-------999 (scroll bar)
6.Props 0-------|-------999 (scroll bar)
7.key 7 doesnt work. (in gmod+ key 7 doesnt work with many computer systems so leave it blank)
8.Ragdolls 0-------|-------999 (scroll bar)
1.Sprites 0-------|-------999 (scroll bar)
2.Thrusters 0-------|-------999 (scroll bar)
3.Vehicles 0-------|-------999 (scroll bar)
4.Wheels 0-------|-------999 (scroll bar)

3.Admin
4.Maps
5.Weapons
6.Other
1.Gravity 0-------|-------999 (scroll bar)
2.Gravityx 0-------|-------999 (scroll bar)
3.Gravityy 0-------|-------999 (scroll bar)
4.Footsteps Off/On


0.Exit
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on February 11, 2006, 09:10:13 AM
I can't add scroll bars to the menu, sorry. The only place scrollbars can be used is in the context menu.

EDIT: But you could use UGM's server context menu, and just prepend ulx_rcon to all of them
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: PersonalJihad on February 11, 2006, 11:31:56 AM
Add a setting that allows you to have the same map reload every hour or whatever. ulx_reloadmap 1
ulx_reloadmaptime 40
40 would mean it would reload the map every 40 minutes
ulx_reloadmap 1 would means it turns on the reload map feature
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on February 11, 2006, 03:07:48 PM
ADD:
- THE INVISIBLE PLUGIN !
- make it compitable with GMOD+ that means clear every key 7 in your menu or just say u can only use 6 buttons !
- Weapon restrictor !
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Jesusaurus-Rex on February 12, 2006, 08:31:54 PM
I say somehow implement a weapon restrictor, I am tired of rpgs and pulse guns, I think there should be ways to limit individual guns, not just gm_allweapons 0 or whatever that command is. But I only want it to affect what you spawn with, if that gun is in the map, like an RP map, I want them to be able to pick it up.  Also, I don't want to have to choose each play to make the restriction on. I want no rpg and no pulse for EVERYBODY, all the time, so the restriction would start with the server. I have been trying to get mani's weapon restrictor working for ages, but it seems to only work with CS:S.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on February 12, 2006, 09:48:35 PM
Dunno, perhaps by running a check on map initialization for weapon_ar2s and if found, setting ulx_allowar2 1, setting it to 0 otherwise - which would remove all ar2s spawned on the map every second. The con is that if it IS found on the map, players wpuld still get it on spawn.. unless the allweps cvar was off.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on February 12, 2006, 10:43:08 PM
I say somehow implement a weapon restrictor, I am tired of rpgs and pulse guns, I think there should be ways to limit individual guns, not just gm_allweapons 0 or whatever that command is. But I only want it to affect what you spawn with, if that gun is in the map, like an RP map, I want them to be able to pick it up.  Also, I don't want to have to choose each play to make the restriction on. I want no rpg and no pulse for EVERYBODY, all the time, so the restriction would start with the server. I have been trying to get mani's weapon restrictor working for ages, but it seems to only work with CS:S.

YES !!! plz make a weapon restricter !
maby on/off then all off all on
OR
do what Jesusaurus-Rex said i like that to !
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: jesus on February 13, 2006, 08:09:39 AM
Reserved slots that work better, don't let them join, kick before they connect.
Make protected props work.
Add public votemap including extend timelimit and a votelist.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Jesusaurus-Rex on February 13, 2006, 10:16:03 AM
A few more ideas:

EDIT by Megiddo: Remember, v2 will be a recode, mentioning 1.1 is pointless, as well as mentioning your personal problems with 1.1
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on February 13, 2006, 03:26:19 PM

  • Go back to bug free. ULX 1.1 is crashing my server way too much.

'tis why its a beta  ;)
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on February 14, 2006, 05:25:14 AM
Ok ive got a very good idea for 2.0
make key 7 work in every menu!
Quote
bind 1 slot1
bind 2 slot2
bind 3 slot3
bind 4 slot4
bind 5 slot5
bind 6 slot6
bind 7 slot7
bind 8 slot8

maby u can set up every bind if u open the menu every time!
i don't know if its possible but it is an idea!
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on February 14, 2006, 09:59:46 AM
Ok ive got a very good idea for 2.0
make key 7 work in every menu!
maby u can set up every bind if u open the menu every time!
i don't know if its possible but it is an idea!

People hate things that mess with their binds, and lua can't execute client commands anyways
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Maniac on March 07, 2006, 07:17:58 PM
how about a votemaplist.ini?
so when any player types !votemap it comes up with a box with the maps specified in the list and then people vote for one  :)
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on March 10, 2006, 08:30:34 AM
Maby a rope cleaner ?
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on March 10, 2006, 05:17:43 PM
Maby a rope cleaner ?

Yah, server cleaners are on my todo list already, sorry  :P
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on March 10, 2006, 06:28:27 PM
Team naming function would be nice, seeing as I cant get it to work

[
ulx_teamred YAY
= red section of scoreboard named YAY
]
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: darkdeath on March 19, 2006, 07:02:14 AM
And maby blind people ! ;D
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: piggy on April 10, 2006, 12:41:05 PM
Maybe put in a funny script which can be some thing like ulx_tag "name" "The tag" so you can tag people and the tag get put above the players head that would be good you could have load of pre made tags in a drop down menu and u could make it so u could add your custom ones in as well using a config folder or just by entering new ones in via the console.

Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on April 10, 2006, 04:59:29 PM
Maybe put in a funny script which can be some thing like ulx_tag "name" "The tag" so you can tag people and the tag get put above the players head that would be good you could have load of pre made tags in a drop down menu and u could make it so u could add your custom ones in as well using a config folder or just by entering new ones in via the console.



Not sure if it still works, but I basically have made somehting like that...  Check the releases section for the overhead text plugin.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: piggy on April 12, 2006, 10:39:15 AM
Plus when do u think the first beta will be out
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: piggy on April 12, 2006, 10:44:16 AM
Plus what about a spam watcher say which sais in console every time some one does some thing so if u have a random noob who cam in the server and started spamming ropes on every ones props u could look in console and see who it was some thing like that
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: palehorse864 on April 17, 2006, 10:55:15 AM
Please do not rebind my keypad. I use that for all of my thrusters (And I usually use almost every key).  The ablitiy to rig up more than 10 thruster keys would be nice if possible.

What I really think this mod needs is improvement on the prop protection system.  I was impressed to find that chimneys are already restricted by default.  The prop protection system though sometimes seems to give rights to the wrong player. Sometimes, griefers will phys gun your unclaimed props as well to make sure you can't use them or delete them without deleting all your props of that type.

A voting system to unlock a players props temporarily would also be useful, though kicking them off the server with the current votekick system and then deleting everything after the grace period expires would also work.

What I really want though is a way to deal with players who want to chimney spam.  If they press the chimney button rapidly 3 times in succession for example, they freeze in place and catch fire or something and a big text message appears on my screen saying what they have done.

I have also noticed that sometimes people are able to weld to my protected props. However, I can't unweld these items from it as they are protected.

In my opinion, the anti spam and prop limiter systems along with prop protection are the key reasons for having this mod.


May I also suggest a no-spawn physical bubble of some sort?  I usually build fragile things and players are still able to grief by dropping containers and other such things.  A medium sized bubble where other players couldn't spawn props inside would be useful.  This bubble would also act as a physical object to the outside, allowing work to continue inside it while anything dropped just hits the bubble.  OF course, you would have to freeze it in place. I would limit it to one per player and make it unweldable so it couldn't become a griefing tool.  Some method of protection is definitely in order though to prevent people from dropping stuff on your creations.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on April 17, 2006, 11:04:50 AM
Please do not rebind my keypad. I use that for all of my thrusters (And I usually use almost every key).  The ablitiy to rig up more than 10 thruster keys would be nice if possible.

What I really think this mod needs is improvement on the prop protection system.  I was impressed to find that chimneys are already restricted by default.  The prop protection system though sometimes seems to give rights to the wrong player. Sometimes, griefers will phys gun your unclaimed props as well to make sure you can't use them or delete them without deleting all your props of that type.

A voting system to unlock a players props temporarily would also be useful, though kicking them off the server with the current votekick system and then deleting everything after the grace period expires would also work.

What I really want though is a way to deal with players who want to chimney spam.  If they press the chimney button rapidly 3 times in succession for example, they freeze in place and catch fire or something and a big text message appears on my screen saying what they have done.

I have also noticed that sometimes people are able to weld to my protected props. However, I can't unweld these items from it as they are protected.

In my opinion, the anti spam and prop limiter systems along with prop protection are the key reasons for having this mod.


May I also suggest a no-spawn physical bubble of some sort?  I usually build fragile things and players are still able to grief by dropping containers and other such things.  A medium sized bubble where other players couldn't spawn props inside would be useful.  This bubble would also act as a physical object to the outside, allowing work to continue inside it while anything dropped just hits the bubble.  OF course, you would have to freeze it in place. I would limit it to one per player and make it unweldable so it couldn't become a griefing tool.  Some method of protection is definitely in order though to prevent people from dropping stuff on your creations.

ULX doesn't bind any buttons at all, you must be thinking of another mod.

Prop protection is as good as it can get in the current gmod version. It's very difficult to block welding and such because there aren't any events triggered for them.

Great ideas for future versions though!
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on April 17, 2006, 12:32:55 PM
There is a mod I made a while back in the releases section that blocks chimneys, but its all chimneys, not just 3.

It plays a noise / resets player to spawn / prints a message to everyone / and blocks the spawning of it
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: piggy on April 27, 2006, 02:50:51 PM
What about a sound clip player that would be good
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Toast on May 12, 2006, 04:35:25 PM
Renaming teams is easy.

My ideas:
1. Make it where a person can type a message with a password, granting them ulx admin access (with predefined default access flags). Make sure it doesnt say the message/password to all players. This would also need a admin command for setting this password and (or not) with access flags.
2. Make it VERY plain and simple where steam id's and flags go for admin access (maybe a file in the root directory of mod named "admins.ini"?
3. Make a command for changing yourself to a team (without typing YOUR name)... maybe "ulx_myteam <red,yellow,blue, etc.".

Can't think of anything else...maybe i should register.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Toast on May 12, 2006, 04:50:14 PM
Yay, registered. I wrote that above post.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on May 12, 2006, 05:27:43 PM
Renaming teams is easy.

My ideas:
1. Make it where a person can type a message with a password, granting them ulx admin access (with predefined default access flags). Make sure it doesnt say the message/password to all players. This would also need a admin command for setting this password and (or not) with access flags.
2. Make it VERY plain and simple where steam id's and flags go for admin access (maybe a file in the root directory of mod named "admins.ini"?
3. Make a command for changing yourself to a team (without typing YOUR name)... maybe "ulx_myteam <red,yellow,blue, etc.".

Can't think of anything else...maybe i should register.

1. With the current GMod, you'd have to type in the password every map change. I talked garry into implementing a new system that will work better in GMod 10 though ;)

2. I support laziness, but not to that degree

3. See #2

Anyways, thanks for the suggestions!
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on May 12, 2006, 07:52:37 PM
PLEASE make it easier to find access within sweps and other functions!
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Diablodoc on June 13, 2006, 07:48:49 AM
I've edited my post, please take a look, i think i explained wrong on a couple things last time, sorry


Could you make ulx_adduser and other user-selecting commands able to use names or IDs? Like:

ulx_adduser 'Frank' j


could you make the ULX remember previous give accesses, so i can add a person with J access, and later on give them K, without overwriting old access? ulx_removeuser could remove the specified accesses.

also a command to add ALL the commands, and remove some, in an easier way, like:

ulx_adduser <userID> all - Access to all commands

ulx_removeuser <userID> all - removes all accesses


And the most important, a command to give a user FULL ACCESS to everything! The ulx_adduser abcdefghijklmnopqrstuvwxyz does NOT give me access to the sv_commands, exec commands, sk_ commands, etc. That's very annoying, cause my friend is not that experienced with hosting servers and i need to be able to help him. Examples of how the admin-add could look like:

ulx_admin <userID>

ulx_addadmin <userID>

ulx_adminadd <userID>


And to remove an admin (ONLY accessable by the original admin that made the server) could be like:

ulx_adminremove <userID>

ulx_removeadmin <userID>

ulx_unadmin <userID>


This command will only work on thoose you made admin yourself. Like, if James added Frank as admin, only James or the original admin of the server can remove Frank as the admin, no other admins can do it. The original admin of the server can, of course, remove all others as admin, since he is the original admin and should always have full control. Maybe he could handpick commands that he don't want the other admins to use, like sv_gravity, sk_manhack_health, or whatever...

Disabling certain SWEPs and weapons would also be nice. Disabling certain props too, to avoid spamming with laggy things such as Chimneys, or simply make them available ONLY for admins.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on June 13, 2006, 02:59:50 PM
That would be nice... but the user system is going to be completely different. Sorry :P .

I've thought about making gui access to the user system though, I'll have to see how that turns out.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: JamminR on June 22, 2006, 04:01:54 PM
I don't have enough experience to know if any of these are possible. Currently, or, as Megiddo seems to be quite close to Gmod10 development, in the future.
 I'd love to see them included in future versions of ULX.
(all without middleman application if possible)

--- Chat between servers
-To include @admin chat, /p private chat, and normal chat.
-A screen menu showing what players are on the other server, and if possible in new versions of Gmod, click the name (or word all) to send a message to that person (or all) on the other server.
-Each would be configurable on each side(what server (hostname/ip?) to communicate with, on/off, admin only, designation for other server JamminR@HisHangout says: or JamminR@HisFriendsServer says: , etc)

--- Shared ban lists between two (or more?) servers.

--- Shared admin commands between servers
- Kind of includes both of the previous two suggestions, if no admin (or admin with high enough access) is on Server 1, and asks through 'server chat' with admin on Server 2, if the admin on Server 2 is listed as having high enough access on Server 1, be able to kick/ban any user from Server 1.
(easiest way I know to explain it, basically, rcon ban/kick through ULX while on another server)

--- Default 'admin' user configurations
- I understand the user admin/configuration is going to be different, but if access levels of any kind are going to be included, it would be nice to have some 'default' (set by me) that would be added when I add a user through console.
I don't know how many time's I've had to go back and edit what I call a 'basic' level admin manually after I've added them through ulx_adduser because I forgot to add (or leave out) one letter I meant/didn't mean to give.
 (I know I could edit script manually to do this on my own, but as a whole, would be nice feature. Like when you don't provide a ban time, its permanent, 0 is assumed)

--- Easy command access configuration.
-Each time a version of 1.xx comes out, I have to go in and change several internal commands from, for  instance, access_slay to access_kick, because I don't want certain commands used/abused.
-In other words, I want to make it easier for admins to decide what levels do what commands, not just what access is given to an admin.
 Again, I understand that the admin/user configuration is totally changing, but this would be a nice ability.
I have a very basic idea for how to implement this (probably easier than any other I've suggested), but that is a discussion for another topic.

--- Last but not least, FRIENDS CHAT THROUGH 'SAY' main window.
- I hate IM programs. I don't use them. I dislike having to change screens to chat with a friend while I'm in the middle of something else. While surfing pr0, er, playing Gmod, I have to hit my 'escape' key to main menu, then click on whatever chat box. If I could simply see what someone said using my HUD chat type text, then reply by using <Chat key> /F Friend_who_SourceFriend'ed_me message reply , I would love that.

Dang, I had one or two more earlier, but can't think of them right now. More at a later time I guess. (too much now, eh?)

Summarized in case you forgot my first idea :P
--- Chat between servers
--- Shared ban lists between two (or more?) servers.
--- Shared admin commands between servers
--- Default 'admin' user configurations
--- Easy command 'admin access' configuration.
--- Last but not least, Source FRIENDS CHAT THROUGH 'SAY'/main HUD
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on July 07, 2006, 07:28:53 AM
I don't have enough experience to know if any of these are possible. Currently, or, as Megiddo seems to be quite close to Gmod10 development, in the future.
 I'd love to see them included in future versions of ULX.
(all without middleman application if possible)

--- Chat between servers
-To include @admin chat, /p private chat, and normal chat.
-A screen menu showing what players are on the other server, and if possible in new versions of Gmod, click the name (or word all) to send a message to that person (or all) on the other server.
-Each would be configurable on each side(what server (hostname/ip?) to communicate with, on/off, admin only, designation for other server JamminR@HisHangout says: or JamminR@HisFriendsServer says: , etc)

--- Shared ban lists between two (or more?) servers.

--- Shared admin commands between servers
- Kind of includes both of the previous two suggestions, if no admin (or admin with high enough access) is on Server 1, and asks through 'server chat' with admin on Server 2, if the admin on Server 2 is listed as having high enough access on Server 1, be able to kick/ban any user from Server 1.
(easiest way I know to explain it, basically, rcon ban/kick through ULX while on another server)

These are all excellent ideas I'd like to see myself as well, but unfortunately, there aren't enough people running two full servers at a time to justify this. It'd make a great addon though!


--- Default 'admin' user configurations
- I understand the user admin/configuration is going to be different, but if access levels of any kind are going to be included, it would be nice to have some 'default' (set by me) that would be added when I add a user through console.
I don't know how many time's I've had to go back and edit what I call a 'basic' level admin manually after I've added them through ulx_adduser because I forgot to add (or leave out) one letter I meant/didn't mean to give.
 (I know I could edit script manually to do this on my own, but as a whole, would be nice feature. Like when you don't provide a ban time, its permanent, 0 is assumed)

--- Easy command access configuration.
-Each time a version of 1.xx comes out, I have to go in and change several internal commands from, for  instance, access_slay to access_kick, because I don't want certain commands used/abused.
-In other words, I want to make it easier for admins to decide what levels do what commands, not just what access is given to an admin.
 Again, I understand that the admin/user configuration is totally changing, but this would be a nice ability.
I have a very basic idea for how to implement this (probably easier than any other I've suggested), but that is a discussion for another topic.

These were going to be possible with the original ULib UCL idea, but I reverted back to ULXv1 type admin list at the last minute because I think the original would be way too complicated for the average user. I could give you the original if you'd like; it was completely documented and polished up, I just felt it should be dropped.

--- Last but not least, FRIENDS CHAT THROUGH 'SAY' main window.
- I hate IM programs. I don't use them. I dislike having to change screens to chat with a friend while I'm in the middle of something else. While surfing pr0, er, playing Gmod, I have to hit my 'escape' key to main menu, then click on whatever chat box. If I could simply see what someone said using my HUD chat type text, then reply by using <Chat key> /F Friend_who_SourceFriend'ed_me message reply , I would love that.

Great idea, but there is no lua interface to the steam friends.  I don't think you could do this even with the SDK. :(
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: JamminR on July 07, 2006, 12:20:47 PM
Quote
These were going to be possible with the original ULib UCL idea, but I reverted back to ULXv1 type admin list at the last minute because I think the original would be way too complicated for the average user. I could give you the original if you'd like; it was completely documented and polished up, I just felt it should be dropped.

What a shame! ULib 3!! (yes, 3, I know, you haven't fully hit 1 yet)
No thanks, keep the code on the back burner. If you sent it to me and I started using it, it would be like maintaining a different branch of source, and I don't have _that_ much dedication.

Re: Shared server communications, experienced LUA scripters, go to work!! :P
Re: My Friends chat idea, ah well, would be nice.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: piggy on July 15, 2006, 02:57:50 PM
Quote from: JamminR on June 22, 2006, 09:01:54 pm
I don't have enough experience to know if any of these are possible. Currently, or, as Megiddo seems to be quite close to Gmod10 development, in the future.
 I'd love to see them included in future versions of ULX.
(all without middleman application if possible)

--- Chat between servers
-To include @admin chat, /p private chat, and normal chat.
-A screen menu showing what players are on the other server, and if possible in new versions of Gmod, click the name (or word all) to send a message to that person (or all) on the other server.
-Each would be configurable on each side(what server (hostname/ip?) to communicate with, on/off, admin only, designation for other  server JamminR@HisHangout says: or JamminR@HisFriendsServer says: , etc)

--- Shared ban lists between two (or more?) servers.

--- Shared admin commands between servers
- Kind of includes both of the previous two suggestions, if no admin (or admin with high enough access) is on Server 1, and asks through 'server chat' with admin on Server 2, if the admin on Server 2 is listed as having high enough access on Server 1, be able to kick/ban any user from Server 1.
(easiest way I know to explain it, basically, rcon ban/kick through ULX while on another server)
Er I do...
These are all excellent ideas I'd like to see myself as well, but unfortunately, there aren't enough people running two full servers at a time to justify this. It'd make a great addon though!
My Three 10 man build server are full and the third server is half full
server1 83.142.54.108:28015
server2 83.142.54.108:28016
server3 83.142.54.108:28017
So ye that mod would be very useful
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: omega322 on July 22, 2006, 01:26:54 AM
Can someone make me a plug-in for ulx thatll force the client joining to download certain files?i want to use this in unison with hunts advanced music player for ingame but i need other clients to dl the files
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Megiddo on July 22, 2006, 09:02:24 AM
Force download has been in ulx for a while now.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Brett900 on August 07, 2006, 02:33:52 PM
I think you should the menu should look like this.

-------Menu-------
1.Clients(add blind and unblind,and any other ideas)
2.Admin Menu(add pause server,unpause server,unlagserver,maby more)
3.Maps(isnt on v2)
4.Server type(inculdes type of building on server eather,singleplayer,deathmatch,normal,anti spam,More)
5.Other(could include advertizement,remove watermark,textfix,fadefix,and maby more))
6.Prop Menu(a section that removes props and other stuff kinda like in gmod+)
7.Gamemodes(all gamemodes and maby others to.)

***Please Make Print Bigger In Menu***
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Diablodoc on October 16, 2006, 08:51:25 AM
I think that if the adminmenu has access to influence the clients (Say Blind, slap, slam, freeze, kick, etc etc) then it should not have the name "Client", because i often get confused if it is either the menu for the clients or the menu for the admins to influence the clients... And a good admin-menu and client system is always important, as it gets to be a habbit.

Let's say, if i put it up like catalogues, it would be like this:

Admin Menu\Administer Clients
Admin Menu\Administer Admins
Admin Menu\Game Settings
Admin Menu\ULX Options

etc.


and for the clients on the server:


Client Menu\Personal Settings\Player Models
Client Menu\  (Bla bla bla..)  \  (Bla bla bla..)


It's better to have it organized from the start, so people don't get confused seeing 3 menus of the same name or get in doubt where the heck to look.

Also, it would be very nice to be able to customize the Gimp sayings in-game! Either by having a command, lets say " Ulx_gimp_alternative_add 'I like waffles' ", and then the "I like waffles" gets added to the sayings.

or

You could have a custom-sayings which choses to give him the alternatives you specify.  e.g   "ulx_gimp_custom <PlayerID> 'I like waffles' 'I LIKE TO DRESS NAKED AND RUN AROUND TOWN' ". Then the person would be in a custom gimp, where he can only say those things specified, which is 'I like waffles' and 'I LIKE TO DRESS..'
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Golden-Death on October 16, 2006, 04:58:34 PM
Quite possible, I could adapt my gamemode's saving system to be able to save gimp sayings, when I get free time.
Title: Re: Ideas for ULX v2 ( complete recode )
Post by: Brett900 on December 01, 2006, 04:34:00 PM
Well, you could make scroll bars if you make it a mod like in the menu! but eaither way is good for me  ;D