Ulysses

Ulysses Stuff => Releases => Ulysses Release Archives => Topic started by: JamminR on February 01, 2009, 07:41:17 PM

Title: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 01, 2009, 07:41:17 PM
Team Ulysses is proud to present our latest and greatest software: Ulysses (admin+) No Limited

Not compatible with Gmod13.
UnoLimited v1.1 (Basic) ;
  • Does NOT require ULib
  • Allows Admins to have no limits to any sbox_max<item here> server limit.
  • Allows SuperAdmins to have no limits to any sbox_max<item here> server limit.
Download: ulyssesmod.net/JamminR/projects/UnoLimited_v1_1.zip
Unzip to your server's Gmod/addons folder.



GM13+ compatible, see news item below
UnoLimited v2 (ENHANCED) ;

11/26/2012 - GM13 Update by community member "nexbr"!
As I've pretty much lost interest, a community member has picked up the gauntlet!
See http://forums.ulyssesmod.net/index.php/topic,6720.0.html (http://forums.ulyssesmod.net/index.php/topic,6720.0.html)

7/16/2010 - UPDATE - Thanks to AtomicSpark, he corrected linux compatibility issues for version 2(now 2.2)
Download: ulyssesmod.net/JamminR/projects/unolimited_v2_2.zip
Unzip to your server's Gmod/addons folder.
Make sure to delete /addons/UnoLimited_v1* if you have it already.
Once unzipped, go into the addons/UnoLimited_v2/lua/ULib/modules folder, open the only file there, and edit the table at the top with any custom groups you wish to adjust. Save, restart server.



Please comment in this thread any ideas.
(No, I won't do a menu. This is meant to be a set and forget type addon.)
I'm already considering setting limits for admins within the file itself, at the most a variable set at the top of the file. Done in V2.

I must mention and give credit that this is 98% code from Garry's own functions.
Megiddo started a framework some time ago to go past those limits and functions (found in another thread)
I just edited some syntax issues, and packaged it nicely in addon format.
Team Ulysses - Striving for Simplicity.

v1.1 - Fixed Sent Check
v2 - ULib enhanced group limit control.
v2.1 - Fixed CheckLimit and null value for "ply" error (http://forums.ulyssesmod.net/index.php/topic,3864.msg16265.html#msg16265)
v2.2 - AtomicSpark corrected linux compatibility (case-sensitivity) (http://forums.ulyssesmod.net/index.php/topic,3864.msg20612.html#msg20612) - Thanks!
v2.3 - nexbr made Enhanced version compatible for GMod 13 (http://forums.ulyssesmod.net/index.php/topic,6720.0.html) - Great!!

Edit - Split from the Release Archives. Accidentally moved, forgetting that nexbr had updated.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Megiddo on February 01, 2009, 09:04:58 PM
Good job JamminR! :P
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Alex on February 02, 2009, 11:00:34 AM
 :D YAY! *Uploads to server.*
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Bountytech on February 02, 2009, 10:42:16 PM
Sweet!
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Dv2236 on February 08, 2009, 01:05:06 PM
Nice,
Will there be a SVN for this?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 08, 2009, 02:25:06 PM
I don't plan one. If/when I do make any changes, they won't be often.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Dv2236 on February 09, 2009, 11:26:12 PM
o noes,
I have have people on my server complaning about how they cant spawn enitiys, will i just got done adding and removing addons till i found what addon was doing it.

it seems to work fine for me (the admin haha) loved it even, but it seems my friends dont :(

thanks for the fun run.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 10, 2009, 04:06:30 PM
Please give more detail.
Which entity?
Errors other people are getting?

What prop protect do you use?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 10, 2009, 04:27:00 PM
*rolls eyes*
Never mind dv, no need to answer any of those. I know why its not working.
I know that early last year Garry released an update that removed the ability to set a sent limit using "sbox_maxsents"
I thought that by now, he would have put it back. Why?
He's still using a command that EXPECTS that limit to be there, even if it's 0.
This release still uses his old check. I'll fix it, quite easy.
I'll just remove the check. His returns always true anyway./me shakes fist at garry
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 10, 2009, 04:51:17 PM
UPDATED - v1.1 - Fix Sent Check
See original post.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Dv2236 on February 10, 2009, 08:21:39 PM
you are the man.
cant wait to give it a try again.
BTW just for the of it im using UPS again but now the menu wont showup anymore after i disabled it for a gamemod ^_^! GG ME, and the other would be all.

I was also wonding why that command stoped working myself... now i know
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: FrozenHaxor on February 15, 2009, 05:46:39 AM
w00t its amazing addon!!!  :D
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: FrohmanElite on February 20, 2009, 04:04:09 AM
This has awesome-bean potential. Been looking for something like this for a while ever since I saw the No limit for admin feature in *cough*assmod*cough*
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Cephalexin on March 22, 2009, 07:19:40 AM
Can you make it so you can set limits based on groups?

because my server has Newbie Casual Addicted Trusted and then the mods and admin groups,
I want to be able to set a limit based on the groups. would be nice if you considered it or it was put into ulx itself
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: ahref on March 29, 2009, 05:31:12 AM
I have two custom ranks for my server:

uberadmin(donators) and owner(me) they currently still have limits even with unolimited installed. is there anyway to get unolimited to recognise us as admins?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on March 29, 2009, 08:46:13 AM
is there anyway to get unolimited to recognise us as admins?

This uses the Gmod standard "IsUserGroup" to check for both a group named admin or superadmin.
If the player isn't found to be in one of those groups, limits get set.
If using ULib, you can set your custom groups to inherit either admin or superadmin, and they should work without limits from there.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: 123dan5 on April 06, 2009, 05:02:51 PM
Cool thanks for this, its very nice :)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: ahref on April 07, 2009, 06:33:40 AM
This uses the Gmod standard "IsUserGroup" to check for both a group named admin or superadmin.
If the player isn't found to be in one of those groups, limits get set.
If using ULib, you can set your custom groups to inherit either admin or superadmin, and they should work without limits from there.
inheritance worked fine thanks ! L:D
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: cheiftiger on June 22, 2009, 11:49:01 AM
Awesome Addon. I recently began coding an RP server and I didn't want this as a seperate addon so I incorporated it into the ULX files and added a ConVar to toggle it and also added a button to the admin menu and it works great! Thanks Jammin, You da man! (b^_^)b
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on June 22, 2009, 08:59:38 PM
Thanks. Again, team effort. 97% Garry - 2% Megiddo writing past limits, 1% me correcting some syntax, working past Garry's updates, and putting it in addon format.

We love simplicity  :)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 24, 2009, 04:12:49 PM
All/anyone - I'm considering updating this to allow group configuration.
I intend to make (yet another one!) a configuration area where anyone can set the groups they want and what level.
I believe the best way would be to allow whole/or decimal multipliers over the actual server limit.
This, at least in my mind, allows 'autoadjust' during any live game.
So this way, no hard code within UNoLimited exists on any limit. Props, ragdolls, vehicles, etc.
Theoretical;
sbox_maxvehicles = 1
sbox_maxprops = 200
sbox_maxragdolls = 1

Superadmins - no limit - can go above server settings as per version 1.1
Admins - (2 x limit) + limit (600 props, 3 vehicles, 3 ragdolls)
<group a> - (1.5 x limit) + limit = ( 500, 2(rounded), 2(rounded)
<group b> - (1 x limit) + limit = ( 400, 1, 1)
<group c> - (.5 x limit) + limit = ( 300, 1, 1)
...
you get the idea I hope.

Some variable would need to be made if limit is actually less than 1...set limit to 0 or 1 decided by host

The above would allow changing server limits at any time. If you wanted to increase limits for props... this would still limit without a server restart to the percentage of props, still keeping all the other sbox_max limits

Anyone else have any other/better ideas?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Megiddo on July 24, 2009, 10:07:51 PM
Sounds great. Pretty much exactly what I would have done if I had carried out the project. :)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: vader0146 on July 27, 2009, 06:07:28 PM
Since today's update (27th July '09), UnoLimited has been broken.
I am superadmin on my server, in the gmod settings and in ULX, and it has always worked before. I have been hitting all the limits, and have even tried lua_openscript'ing the unolimited file, but it still won't work.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 27, 2009, 08:16:49 PM
Any errors in server console, before, during, or after attempting to go past limits?
Any errors in client console? (Same)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Euphytose on July 27, 2009, 08:20:26 PM
It works fine on my server.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 27, 2009, 08:28:14 PM
I see the blatant screaming change within his code. Go ahead and provide me any errors, as it may assist finding less blatant issues.
This all boils down because Garry changed a Metatable name. Abbreviated it from GAMEMODE: to GM:
It's more efficient, saves bytes later, but, just a little thing that can break so much.
Until I get a fix link, go ahead and change all your GAMEMODE: to GM: within addons\UNoLimited\lua\autorun\server\UNoLimited.lua

It works fine on my server.
Did you update your server?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Euphytose on July 28, 2009, 07:19:29 AM
I see the blatant screaming change within his code. Go ahead and provide me any errors, as it may assist finding less blatant issues.
This all boils down because Garry changed a Metatable name. Abbreviated it from GAMEMODE: to GM:
It's more efficient, saves bytes later, but, just a little thing that can break so much.
Until I get a fix link, go ahead and change all your GAMEMODE: to GM: within addons\UNoLimited\lua\autorun\server\UNoLimited.lua
Did you update your server?

Yes, my server is up to date.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: vader0146 on July 28, 2009, 04:51:54 PM
Hm.
After 5 reboots mine is working again  ;D
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 28, 2009, 06:55:46 PM
Glad it works. I posted on facepunch to get a reaction.
Seems as cold there as it ever has been. :)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: atomicspark on August 10, 2009, 07:13:14 PM
-snip-

I do like your feature ideas and would probably use them on my server. However, by "I intend to make (yet another one!) a configuration area..." do you mean have a separate UnoLimited.cfg file that defines how much each group can spawn and then pull the users from ulib? Or do you mean define a completely separate group and users list? One of these methods obviously requires ulib. My point is that we already have two user/group systems. Right now we have ulib's and Garry's Mod's users.txt files. I (and assume others) put players in both files for compatibility with other add-ons. If UnoLimited doesn't utilize ulib (to be a stand-alone add-on), it would just make this more of a hassle then it already is.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on August 10, 2009, 08:30:37 PM
atomicspark... My idea wouldn't be a separate file... and would hopefully only be a one time edit.
To continue to keep it non-reliant on ULib, I'd just add a table at the top for people to edit similiar to
Code: [Select]
UnoGroups = {
admin = <#some multiplier#>
operator = <#some multiplier#>
...
}

Any one who spawned something that wasn't a member of those groups would simply be limited to the actual limit set on the server. Those in the groups would be limited to <multipler times limit>

Thats my general idea anyway. Still haven't fully written it in stone yet
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: atomicspark on August 11, 2009, 08:01:55 PM
So if people didn't use ulib, it should get groups from Garry's Mod users.txt? Makes sense.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Dv2236 on August 18, 2009, 02:05:21 PM
Nice,
Will there be a SVN for this?
I hate to quote myself but this was dumb to ask! Something so small and don't rarely even need updates be a SVN is a joke...

I should have asked,
Will this be included into ULX/ULib later :)
 example: a way to set if users have the right to use it or not is by using the allows/deny system in the files users.txt, and or groups.txt or in-game/console commands

If you don't like my idea just ignore this than :)

Still love the addon :) very usfull
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on August 18, 2009, 03:39:11 PM
Dv2236, though it's up to the rest of the team, I'd say probably not.
With the big changes coming to ULib, I don't think it would be overly difficult to make into a ULib group compatible addon, but, that would for all it's current intents and purposes complicate it.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on September 06, 2009, 09:54:17 PM
UPDATED
Version 1.1 can still be downloaded. - No ULib required. For admins and superadmins, gives no limit.
Version 2 now allows per-ULib group control, range 0 to 2 multiplier (can used decimals .75 , 1.5, etc), or -1 for unlimited.
See first post (http://forums.ulyssesmod.net/index.php/topic,3864.msg13595.html)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Megiddo on September 06, 2009, 10:24:29 PM
Yay! :D
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: atomicspark on September 07, 2009, 01:42:23 PM
My players are apparently unable to spawn wiremod. I'm also getting this error spammed in my SRCDS console:

Code: [Select]
ULib/modules/UnoLimited.lua:32: attempt to index local 'ply' (a nil value)
My ULX/ULib are up-to-date as of today at 1PMish CST. My sv_downloadurl cache is also working properly. Since I'm not at home, I'm going to just remove the add-on for now. I'll try to debug later when I get off of work.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on September 07, 2009, 02:56:38 PM
I'll have to troubleshoot later. Current in middle of Labor day family duties.
Wire must not follow Garry's sbox information to include the player...which, in it's own right..is odd.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: atomicspark on September 07, 2009, 02:59:34 PM
Wire does use sbox_maxwire_*. Now if it's a custom script, I'm not sure. What is weird is I didn't get any errors last night. More troubleshooting is needed.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on September 07, 2009, 05:32:31 PM
I was aware of the sbox_maxwire stuff... I'm just not sure why it would be causing problems.
It's my understanding that any GAMEMODE limit check sends 'player' being checked, and the 'string' of whats being checked sbox_maxwire_<string>
I'm starting to troubleshoot on my end now.
Putting latest svn of wire on my dev server to see if I get same problem.

EDIT - Found the problem, and I've not even started up my server yet.
Working on a resolution. It deals with something I've not really used before, so be patient while I teach myself.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on September 07, 2009, 07:10:04 PM
Release v2.1
 - Fixed error mentioned by AtomicSpark (http://forums.ulyssesmod.net/index.php/topic,3864.msg16265.html#msg16265).


CheckLimit is a meta function for player... I was trying to call it as though it were literal.

Let me know if you see any more problems or have suggestions.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Joe_ on September 18, 2009, 01:37:52 PM
Hi,
I just did a fresh install of ULX and ULIB then put in UnoLimited v2.1. When I try to spawn a prop nothing happens, no matter whether im superadmin or regular player. Anyone else have this problem?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Megiddo on September 18, 2009, 02:19:42 PM
Hi,
I just did a fresh install of ULX and ULIB then put in UnoLimited v2.1. When I try to spawn a prop nothing happens, no matter whether im superadmin or regular player. Anyone else have this problem?

Is something supposed to happen when you spawn a prop? I think you're just supposed to be allowed more props.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on September 18, 2009, 03:21:58 PM
Hi,
I just did a fresh install of ULX and ULIB then put in UnoLimited v2.1. When I try to spawn a prop nothing happens, no matter whether im superadmin or regular player. Anyone else have this problem?

Do you mean no prop spawns?
Check your server console make sure there's no lua error there.
Did you edit the file for your own groups? Even if not edited correctly, an error should appear.

Also, one thing to make sure... UnoLimited v2.1 requires ULib 2.(4!), which currently is SVN only.
If you're using the version downloaded from ulyssesmod.net/downloads, there is no full release there of 2.4 yet.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: CTO_7 on November 19, 2009, 10:47:33 PM
I'm getting a conflict while useing darkrp it allows people to spawn props in bannedprops.lua whether be admin or just a normal user this overrides it
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on November 20, 2009, 03:10:44 PM
DarkRP must be over riding Garry's commands like UnoLimited does.
If you'd like to attach the offending bannedprops.lua file, I'll have a look to see if there is an easy method to co-exist.
However, DarkRP is in most cases a coding nightmare (imo, of course, but many other developers here will agree).
I will make no guarantee that an update will be forthcoming, as UNoLimited was designed with Sandbox gamemode in mind.
Other gamemode authors could/should write thier own limit system.


Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: CTO_7 on November 20, 2009, 05:56:54 PM
sv_gamemodefunctions.lua deal with the actual spawning
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on November 20, 2009, 08:46:20 PM
As expected, there is no simplistic way.
Ask the authors of the DarkRP gamemode to include function limit checks like UNoLimited has within DarkRP.
That would be the easiest way. They already have much of the required function override like I use.

Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: CTO_7 on November 21, 2009, 11:40:02 AM
ok then thanks for trying
Title: uNolimited. Fixed? or can it be fixed?
Post by: Jay on November 24, 2009, 01:09:46 PM
i was just wandering if someone knew if the uNolimited script was fixed. (the script allows admins and superadmins to have no sbox limits) or if any of you could fix it/make a new one that works.
Thanks.
Title: Re: uNolimited. Fixed? or can it be fixed?
Post by: JamminR on November 24, 2009, 03:00:20 PM
Jay, it's not broken. Sandbox works fine (as far as I know).
Other gamemodes may over ride the GMod Sandbox sbox_ functionality.
Ask those gamemode authors to write in limit checking/changing.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Jay on November 24, 2009, 08:46:55 PM
ugh  i know i put in wrong section btw.
why cant gmod just be SIMPLE!. anyway it works fine on a older version of ULX along with dark RP but if you upgrade ULX it no longer works. witch then led me to believe that it was ULX's problem
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on November 24, 2009, 09:19:45 PM
You know there are two versions, right?
(v1.x) for ULX release from our downloads page.
(v2.x) for SVN ULib and SVN ULX.
See first post.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Jay on December 04, 2009, 02:55:03 PM
yes. but kicking people crashes so ya
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on December 04, 2009, 03:31:26 PM
Jay, the code I use in UNoLimited has nothing to do with kicking people.
Do you get an error when kicking them that relates to actual UNoLimited files/code lines?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: koolaid on February 14, 2010, 09:31:18 AM
Doesn't work.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Megiddo on February 14, 2010, 09:38:15 AM
Doesn't work.

That doesn't help us or you in the slightest. What errors do you get? When doesn't it work? Did you make any changes? What other addons are you running? What gamemode?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: koolaid on February 14, 2010, 09:44:29 AM
Its a SpaceBuild2 gamemode. My friend set the superadmins group to -1 for unlimited and then tried spawning a bunch of props but hit the prop limit. He has ULib 2.40, Ulx, Ship cores, SBEP, SBMP,  Wire SVN, Life Support 2, phx3, stargate, and a few others.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 14, 2010, 11:09:01 AM
Do you know if Spacebuild uses it's own limit system? It's possible it's overriding UnoLimited.
Does your server start up console show that UnoLimited is loading?
Besides seeing it as a module file in the ULib // blah.lua // loading area, you should also see " *** UnoLimited Loaded ***"
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: koolaid on February 14, 2010, 12:30:52 PM
I don't think spacebuild has its own limit system. Yes it does show *** UnoLimited Loaded ***
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 14, 2010, 09:12:29 PM
I've attempted to find Spacebuild2 download for testing, and haven't been able to.
Have a link for download or an SVN link for it?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: koolaid on February 14, 2010, 09:59:09 PM
no i dont know where my friend got the download for it. It's his server I was just posting it for him but he got it working.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 15, 2010, 04:42:05 AM
Ok, glad he got it working... was there something I can change for SB2 servers to work?
I can't guarantee compatibility for every gamemode made, but I like to know just in case I can.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: superkyol on February 16, 2010, 09:19:52 PM
Any way to add functionality for specific users as well as groups?

And will there be future support for simple addition instead of multiplication?
Example: sbox_maxvehicles is 0, but for a certain group I want to allow them +2 vehicles. And of course if I try to use the current multiplication factor, anything multiplied by 0 is 0, therefore kaput.

Thanks!
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 17, 2010, 03:33:35 PM
Any way to add functionality for specific users as well as groups?
Absolutely!
Will I be doing it; no.
It would complicate the simplicity of this addon to have to keep track of players settings too.

And will there be future support for simple addition instead of multiplication?

Most likely no; but, it is something to perhaps consider.
Though I could write in a comparison that if sbox_whatever = 0 and multiplier > .99 then sbox_ = 1 else if multiplier = 2 then sbox = 2, then I'd have people complaining that they didn't want people with 1 or higher to have sbox 0 items.
Multiplication just works for majority of the design I had behind the check system.
Attempt tp write in more controls per player, per sbox item, per check, just cancels out the easy way this works.

Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: superkyol on February 17, 2010, 05:19:05 PM
I'm not really a script writing kind of person, not anymore. How difficult would it be to code the suggestions I've made, for someone with Java and PERL background experience and knowledge of scripting protocol?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 17, 2010, 07:36:07 PM
My background before I learned Lua was, in chronological order, TRS80 BASIC, C64 BASIC, MS/PC DOS batch/command shell, PHP 4, tidbits of variants of *nix shells (tcsh, bash, ...), and just a good ability to read what some script is doing even if I don't know original construct.
So, since you have background, your 'addition' idea wouldn't be difficult. Shouldn't take more than a if/then comparison or two like I kind of outlined in my previous reply to your idea.
As for per player modification....well, that would not only take Lua experience, it would require a bit of experience with ULib and the UCL.
I don't mean to scare you away from it. It can just get complicated at times depending on what you're trying to do. Version 2 of this script uses so little ULib integration now.. it just looks up what group someone is in...then sets the limit multiplier if they belong to a predefined group or not.(1 if not)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: superkyol on February 17, 2010, 09:05:31 PM
C64 BASIC? You don't say! I started using a Commodore PET when I was only a few years old, moved up to C64 a year later, and QBASIC on an IBM not long after that.

I'll take a crack at making a per-user system, see if I can come up with my own little ULX/ULib addon within the next few weeks.

Thanks for all your help!
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on February 18, 2010, 03:38:59 PM
In order greatest to least recommended, the following should help you.
Lua 5.1 documentation - http://www.lua.org/manual/5.1/

ULib documentation - http://ulyssesmod.net/docs/index/General.html

Gmod Lua wiki - http://wiki.garrysmod.com/?title=Lua

If you have questions or want general help, use our Developers corner area. Most here would assist even in non-ULib related Lua.
Some would also help with SQL, and though fewer, maybe even some with other languages, scripting construct or not.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: mishappp on March 03, 2010, 09:39:31 PM
You probably wont consider this but this plugin disables bannedprops for every user in darkrp, I know ulx was not intended to be used in rp but it is being used by a lot of people and I would love to use this plugin.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: DiscoBiscuit on March 04, 2010, 12:54:35 PM
Not urgent IMO but just reporting that uRestrict breaks the svn version of this. It makes it so that you can't spawn anything.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on March 04, 2010, 03:41:14 PM
disables bannedprops
ULX as an admin mod was meant for any game mode.
Certain features of ULX, and many of it's plugins, were meant for Sandbox.
Whatever author of the bannedprops feature within darkrp should also be able to write in a prop limit adjustment depending on whatever system darkrp uses to control it's class/group/team/job/whatever system.

uRestrict breaks the svn version of this.
Thanks for the info.
 Jay asked me if he could include this feature in URestrict... guess he did.
I've not looked at URestict code much... perhaps he (should include/included) a way to use one over the other?
At the least if his works, guess you don't need UnoLimited.
URestrict is meant to be all inclusive... UnoLimited was simpler in scope.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: stanlee on March 06, 2010, 03:25:05 PM
Does this let you set prop limits to groups?

Great Mod!
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: jay209015 on March 06, 2010, 05:36:55 PM
Quote from: JamminR
UnoLimited v2 (ENHANCED) ;

    * Requires ULib 2.4+
    * Allows you to set a multiplier (0 to 2, can used decimals .75 , 1.5, etc) for each group you wish to control.
    * Defaults to 1 (standard limit) if you do not set up a custom group.
    * Allows setting a group 'unlimited' using "-1"
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: dpoolas on April 02, 2010, 02:09:57 AM
little problem i put this on my server and now nobody can spawn anything i need some serious help
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 02, 2010, 03:35:25 PM
Are you running Sandbox gamemode?
What other prop limiting mods?
What errors on server and or client when someone attempts to spawn something?
What version of ULX?
What version of UnoLimited (one is for SVN only, one isn't)

I/We/Anyone can't help you with the little detail you give.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: dpoolas on April 02, 2010, 06:35:08 PM
no im running a darkrp server
The other prop protection i have is falcos prop protection and i have an allowed list on the server
there is no error nothing happens
The latest version
unolimited version 2
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 02, 2010, 10:14:57 PM
Several users of DarkRP state this conflicts with it.
DarkRP apparently uses some of the same functionality UNoLimited uses for it's banned props list.
Since UNoLimited is meant for Sandbox, you may wish to ask the author(s) of DarkRP to write in more limit functionality.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: phoenixf129 on April 04, 2010, 07:34:09 AM
im running UNoLimited v2.1 and i cant get it to work.

There is NO error supplied since i cannot find one, or simply, there isnt one.

[ULIB] Loading SHARED module: UnoLimited.lua
[ULIB]*** UnoLimited v2.1 Ready! *******

Im running sandbox, and i test it by going to the proplimit, and not being able to go over it.

Can i get some help? :S
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 04, 2010, 10:59:18 AM
How are you testing? Listen or Dedicated server?
(Garry's mod doesn't limit any sbox_<item> in singleplayer)

The indication you post that it's loading is from a client side (which is where actual Gmod limit checks occur).
Though you won't get a "Ready" message after, does it load on the server according to the "[ULIB] Loading SHARED module: UnoLimited.lua" message?

Does ULib see you as one of the groups in UNoLimited?
Did you edit the file's group settings?
Are you running any other mod that monitors limits? (many anti-spam scripts use a similiar method used in this)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: phoenixf129 on April 05, 2010, 07:51:08 AM
Dedicated Server.

And i do get that messege.

ULib DOES see me AND others as the groups in Unolimited.
Yes i edited it, il post the code below.
No im not running any other mods that monitor limits. OTHER Than ULX ofc.

Code: [Select]
if not ULib then Msg( "\n ** UnoLimited v2+ REQUIRES ULib v2.4+ .. Aborting\n\n") return else
Msg( "[ULIB]*** UnoLimited v2.1 Ready! *******\n")
local UNL = { }
-- ---------------------------------------------------------
--   Name: UnoLimited
--   Author: Garry 98.50% - Megiddo .75% - JamminR .75% - A "Team Ulysses idea
--   Desc: Allows defined groups to spawn past the sbox_max limits.
--   v1 release to Ulysses - v1.1 - Fixed sents (evil garry)
-- v2 Added group control - ULib 2.4+ required
-- ---------------------------------------------------------
-- The numbers are a percentage and will be multiplied to the actual sbox limit.
-- Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing.
-- Example - Server has "sbox_maxprops 400" limit. .5 percent of that is 200 props.
-- Any group = .5 will have a 200 prop limit. However, 1.5 would give them 600
-- NOTE!!! - Any decimals will be rounded DOWN to nearest whole number.
-- If you allow sbox 1 of something...any multiplier below 1 will set that groups limit to 0. Any not 2 will be 1.
-- All groups not specified get 'standard' limit set in your server.cfg.
-- Any group set to -1 becomes unlimited
-- ==================
-- Edit the following table. Add groups as necessary. Add comma at end of previous line if additional added.

UNL.groups = {
superadmin = -1,
admin = 3,
vip = 2,
respected = 1.5
}


-- ------- Please ask for Team Ulysses assistance editing below this line ----------------

local function GetUnoLimit ( ply, str )
local gmulti = UNL.groups[ ply:GetUserGroup() ]
local a

if gmulti then
if gmulti == -1 then return gmulti end
if ( gmulti < 0 || gmulti > 2 ) then
ULib.error( string.format( "* UNoLimited - Group %q multiplier %q out of range(0 to 2)...setting to 1", ply:GetUserGroup(), gmulti ) )
gmulti = 1
end
a = math.floor( ( gmulti * server_settings.Int( "sbox_max"..str, 0 ) ) )
else
a = server_settings.Int( "sbox_max"..str, 0 )
end
return a
end


local function LimitReachedProcess( ply, str )

-- Always allow in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( ply, str )

-- Always allow if multiplier is -1
if c == -1 then return true end

if ( ply:GetCount( str ) < c || c < 0 ) then return true end

ply:LimitHit( str )
return false

end

local function init()
/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnRagdoll( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnRagdoll( ply, model )

return LimitReachedProcess( ply, "ragdolls" )

end


/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnProp( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnProp( ply, model )

return LimitReachedProcess( ply, "props" )

end


/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnEffect( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnEffect( ply, model )

return LimitReachedProcess( ply, "effects" )

end

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnVehicle( ply, model, vname, vtable )

return LimitReachedProcess( ply, "vehicles" )

end

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnNPC( ply, npc_type )
   Desc: Return true if player is allowed to spawn the NPC
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnNPC( ply, npc_type, equipment )

return LimitReachedProcess( ply, "npcs" )

end

local meta = FindMetaTable( "Player" )
// Return if there's nothing to add on to
if (!meta) then return end

function meta:CheckLimit( str )

// No limits in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( self, str )


if ( c < 0 ) then return true end
if ( self:GetCount( str ) > c-1 ) then self:LimitHit( str ) return false end

return true

end

end

hook.Add( "Initialize", "LimitInitilize", init )

end
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 05, 2010, 10:49:39 AM
Are you as a superadmin hitting a limit?

Your admin would definitely hit normal limit.
Quote from: My code comment
-- Range is 0 (0 percent) to 2 (200 percent).
Try changing your admin group to 2, not 3
You can't have more than 2 times the sbox_limit, if you do, it defaults to normal (1).
Your server console should have been saying an error every time an admin tried to spawn something.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: phoenixf129 on April 06, 2010, 04:36:52 AM
As a superadmin i was always hitting the limit, and so were my admins. It may be fixed now, i had a little tinker myself, il post back in this one if it doesnt work still ;)

Thanks for your help.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 06, 2010, 11:55:17 AM
Uh, clarify "little tinker"
Words like that when coding often alarm me.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: phoenixf129 on April 07, 2010, 05:29:50 AM
well its fixed now, heh, no need to get worried!

heres the code, i gave it to a friend after i looked and couldnt find anything wrong, not sure whats different but im sure you'll know.

Code: [Select]
if not ULib then Msg( "\n ** UnoLimited v2+ REQUIRES ULib v2.4+ .. Aborting\n\n") return end
Msg( "[ULIB]*** UnoLimited v2.1 Ready! *******\n")
local UNL = { }
-- ---------------------------------------------------------
--   Name: UnoLimited
--   Author: Garry 98.50% - Megiddo .75% - JamminR .75% - A "Team Ulysses idea
--   Desc: Allows defined groups to spawn past the sbox_max limits.
--   v1 release to Ulysses - v1.1 - Fixed sents (evil garry)
-- v2 Added group control - ULib 2.4+ required
-- ---------------------------------------------------------
-- The numbers are a percentage and will be multiplied to the actual sbox limit.
-- Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing.
-- Example - Server has "sbox_maxprops 400" limit. .5 percent of that is 200 props.
-- Any group = .5 will have a 200 prop limit. However, 1.5 would give them 600
-- NOTE!!! - Any decimals will be rounded DOWN to nearest whole number.
-- If you allow sbox 1 of something...any multiplier below 1 will set that groups limit to 0. Any not 2 will be 1.
-- All groups not specified get 'standard' limit set in your server.cfg.
-- Any group set to -1 becomes unlimited
-- ==================
-- Edit the following table. Add groups as necessary. Add comma at end of previous line if additional added.

UNL.groups = {
superadmin = -1,
admin = -1,
vip = 2,
respected = 1.5
}


-- ------- Please ask for Team Ulysses assistance editing below this line ----------------

local function GetUnoLimit ( ply, str )
local gmulti = UNL.groups[ ply:GetUserGroup() ]
local a

if gmulti then
if gmulti == -1 then return gmulti end
if ( gmulti < 0 || gmulti > 2 ) then
ULib.error( string.format( "* UNoLimited - Group %q multiplier %q out of range(0 to 2)...setting to 1", ply:GetUserGroup(), gmulti ) )
gmulti = 1
end
a = math.floor( ( gmulti * server_settings.Int( "sbox_max"..str, 0 ) ) )
else
a = server_settings.Int( "sbox_max"..str, 0 )
end
return a
end


local function LimitReachedProcess( ply, str )

-- Always allow in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( ply, str )

-- Always allow if multiplier is -1
if c == -1 then return true end

if ( ply:GetCount( str ) < c || c < 0 ) then return true end

ply:LimitHit( str )
return false

end

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnRagdoll( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
local function PlayerSpawnRagdoll( ply, model )

return LimitReachedProcess( ply, "ragdolls" )

end
hook.Add("PlayerSpawnRagdoll", "UnoLimited", PlayerSpawnRagdoll)


/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnProp( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
local function PlayerSpawnProp( ply, model )

return LimitReachedProcess( ply, "props" )

end
hook.Add("PlayerSpawnProp", "UnoLimited", PlayerSpawnProp)

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnEffect( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
local function PlayerSpawnEffect( ply, model )

return LimitReachedProcess( ply, "effects" )

end
hook.Add("PlayerSpawnEffect", "UnoLimited", PlayerSpawnEffect)

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
local function PlayerSpawnVehicle( ply, model, vname, vtable )

return LimitReachedProcess( ply, "vehicles" )

end
hook.Add("PlayerSpawnVehicle", "UnoLimited", PlayerSpawnVehicle)

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnNPC( ply, npc_type )
   Desc: Return true if player is allowed to spawn the NPC
---------------------------------------------------------*/
local function PlayerSpawnNPC( ply, npc_type, equipment )

return LimitReachedProcess( ply, "npcs" )

end
hook.Add("PlayerSpawnNPC", "UnoLimited", PlayerSpawnNPC)

local meta = FindMetaTable( "Player" )
// Return if there's nothing to add on to
if (!meta) then return end

function meta:CheckLimit( str )

// No limits in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( self, str )


if ( c < 0 ) then return true end
if ( self:GetCount( str ) > c-1 ) then self:LimitHit( str ) return false end

return true

end
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 07, 2010, 03:54:29 PM
Hmm. I see big differences, but, I'm not sure how well it plays with others (other mods that would use gamemode call)
Also, I'm not sure how it's working at all, since he's using the same uniqueid name for every hook.
I'm not questioning too much if it works for you...and it gives me some ideas
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on April 07, 2010, 09:09:01 PM
Upon further review... the method your friend used will break many other functions anytime a limit is reached/false is returned.
(and actually, even true being returned will break others)
I understand the logic, but using hooks breaks other scripts, including but not limited ULX logging, prop protect, many others.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: blindbox on May 28, 2010, 03:57:55 PM
What would a fix be then? I have the same problem with phoenixf129, prop limits are not being obeyed. -1 to groups doesn't do a thing (not sure about other values). Oh, I'm on dedicated server as well.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on May 28, 2010, 04:50:15 PM
When did this start for you?
You post in other threads, all of which people have posted in problems that I feel are related to Garry's latest update.
If you are using any other mod which overrides the Garry's mod functions for prop count like we do, and they return something before this script does, it will break. This includes Urestrict, which uses very similar code. (Which, Jay asked if he could include in Urestrict..made sense...restrictions)
Garry made changes to the way lua files are downloaded that are either 1) broken or 2) none of us have learned to use yet.
Since datastream is also problematic, and ULib relies on datastream, and the SVN version of my code relies on ULib SVN, it may be some time before it's fixed...we have to wait on Garry.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: blindbox on May 29, 2010, 12:14:26 AM
I can't say exactly. I had exams and I haven't touched my garry's mod server for 2 months. So I simply started hosting again, update svns, servers and just start playing. I'll try disabling URestrict. However, UPS starts working again, which I am just about to update my post in that thread over there. Thanks for the input.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: giloh on June 08, 2010, 07:15:16 PM
Is this addon still working for people?

Also, is this supposed to be spelt wrong
hook.Add( "Initialize", "LimitInitilize", init )
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on June 08, 2010, 07:24:36 PM
Other than conflict with any other addon that also uses the same method to limit Gmod spawn limits (DarkRP prop ban, URestrict, few others), I honestly don't know.
As for spelling, probably but not sure. The misspelled word is supposed to be unique. I could see purposely not spelling it right so that it would be.
Are you having particular trouble with it, or just asking before you try?
There has been quite a bit of time since I last tried it, and several Gmod updates since... always possible something in it was broken over time.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: DiscoBiscuit on June 08, 2010, 09:16:01 PM
It's working fine for me!
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: lavacano201014 on July 09, 2010, 01:28:26 PM
Also, is this supposed to be spelt wrong
hook.Add( "Initialize", "LimitInitilize", init )

I'm assuming you mean the thing in bold. And to tell the truth, it doesn't really have to be something specific.

If you're getting what you think are hook conflicts, you can change that to anything. For best effect, let your fingers have a spasm over your keyboard, like this: ktyhjrdhykrfgjhnrekjyhejdhgkure

(alphanumeric only, so only letters and numbers are OK. I think)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: atomicspark on July 16, 2010, 07:27:40 PM
Did some debugging on the Linux version of the Garry's Mod dedicated server. Turns out that the ulib folder in UnoLimited_v2/lua/ULib/modules/ needs to be lowercase. I went ahead and lowercased everything for good practice. Just a heads up!

[EDIT-JamminR] -Post attachment removed - First (release) post updated. (http://forums.ulyssesmod.net/index.php/topic,3864.0.html) New version #. Thanks AtomicSpark.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: $ausage on July 23, 2010, 04:27:18 PM
I stuck this on our server, but upon trying to spawn something, a lua error appears and the prop does not spawn. I forgot what the exact error said...something about spawning, for sure.

Fixes?
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: DiscoBiscuit on July 23, 2010, 10:11:54 PM
Do you have ULX/ULib SVN version? As in you downloaded it with TortoiseSVN or something similar? If so, make sure you're using the UnoLimited V2 stated in the OP. If not, try the UnoLimited V1.1.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 24, 2010, 10:05:01 AM
Indeed, make sure you have the proper version as DiscoBiscuit said. v1.x does not require ULib.
v2.x is for (currently) SVN versions of ULib only.

An exact error would really be helpful.

Also, as several other posts in this thread discuss, DarkRP (or any edit of it) overrides the same command this uses for it's prop banning system.
Not only that, the DarkRP version (at one time? no idea if now) of Prop banning doesn't allow other scripts to continue if the prop is allowed.
URestrict will also conflict, as it's prop limiting system uses same idea from this release (but also requires SVN ULib)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: yutzybrian on December 24, 2010, 05:04:13 PM
Anyone determine a fix? It does absolutely nothing when I install. No error messages and it restricts everyone to the same settings
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on December 24, 2010, 07:29:06 PM
So far, no proven error with the program has been shown by anyone.
However, it has been many Gmod and even ULib updates since any posted in this thread.
Some things to remember I've learned over the past few pages;

Can't test it in Single player.
Gmod doesn't run the limit check function in SP. (This uses modified functions of those, but, they don't run either)

UNoLimited version - v1 requires no ULib. If using ULib, doesn't matter what version
v2+ requires latest ULib SVN for group checking.

Configuration;
Limits - I've seen several try to set 'limits' for v2 to more than 2x. Can't do it. UNolimited falls back to normal limit if number is higher than 2.
Groups - If you're using custom groups (owner for example, for some reason, seems to be popular), you'd need to add it to your v2 configuration.
If not using v2, well, I forget how I coded it, but I'm pretty sure you need to actually be superadmin or admin in Gmod's 'isusergroup' function.

DarkRP - Doesn't work with this 95+% of the time. Last I saw, DarkRP uses the same Gmod functions for it's prop ban system that this does. As I've suggested before, if using DarkRP, ask the authors of it to extend it's prop banning system to include limit checking system for diff group levels. (It's really not hard to do)

URestrict - Latest versions of Urestrict include same/tweaked code from UNoLimited. They'll fight each other. (Though at this time, many reports of URestrict being broken exist, and we've not seen much, if any, of Jay lately. We hope he's ok)

Now, with all the above checked... try to give some more detail. Using which version of UNoLimited? v1 is the simplest.
If your not using a conflicting gamemode or mod (that use the same functions this does), v1 should work for you as long as Gmod sees you as an admin or superadmin.
If using v2, does your server console at start up show it loading when ULib is showing shared module startup?
No errors? I'd find that odd. Even an error at startup should occur if a problem is occurring. Conflicting mods would show one or the other mod hooks failing on the server then being removed, usually the first time a prop is spawned.

Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: yutzybrian on December 26, 2010, 08:27:00 AM
Full dump file attached and my config for unolimited. Its v2.2 and no I don't get any errors. I have also experienced issues with URestrict (no I didn't have both installed at the same time). All ULX addons I have in folder: XGUI, Unolimited, and UClip (doesn't work as well)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on December 26, 2010, 09:52:59 AM
Didn't look at other stuff yet, but, let's clarify this first;
Do you want your superadmins to be able to spawn nothing?
From my config notes
Quote from: JamminR
-- Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing.

So is your complaint that it's not limiting at all?
All groups hit the limit at your server setting no matter what group?

Also, though it's possible I just don't see it, I find no message of ULib or UNoLimited loading in your condump.
(Though, ULX does indeed load, presume it's there somewhere)
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: yutzybrian on December 26, 2010, 10:27:01 AM
I don't use superadmin. Admin has about the same rights as a normal superadmin just not certain allow and deny settings. I did that so Owner (me) would have the most permissions.

And correct all players are hitting the limits
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Cyberuben on July 23, 2011, 05:03:31 PM
Sorry that I'm bumping this EXTREMELY old topic, but how can I add SENTs to the list? I can't spawn SENTs as superadmin / custom ranks, also... people can still spawn guns with LEFT mouse while 'sbox_maxsents' = '0'
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 23, 2011, 09:19:08 PM
Ugh. <censor> Garry. He can't make up his mind.
I didn't know Garry had added back sbox_maxsents ( http://www.facepunch.com/threads/1095234-gmod_game-Added-sbox_maxsents )
He removed it in 2008. (Can't find changelog, but I actually posted about it http://forums.ulyssesmod.net/index.php/topic,3327.msg10015.html#msg10015 )

So, I may or may not update this. Odd thing is, I didn't think it would allow you to proceed if set to 0.
Might research, might not.
Look within the code, it may still be commented out (has -- in front of lines regarding maxsents)
See also - newer active release here called URS. Might have same ability.

EDIT
Open your unolimited.lua. Find all the commands that look similar to below. Add code below after an 'end' but before a next 'function' of those similar looking code bits. Not tested, may not work, but, is basically same i used to have before 'fixing' it in 2008 after Garry removed sbox_maxsents.
Code: [Select]
/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnSENT( ply, name )
   Desc: Return true if player is allowed to spawn the SENT
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnSENT( ply, name )
       
    return LimitReachedProcess( ply, "sents" )   
   
end
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Cyberuben on July 24, 2011, 03:27:07 AM
This is what the code contains now, before I made this post
Code: [Select]
if not ULib then Msg( "\n ** UnoLimited v2+ REQUIRES ULib v2.4+ .. Aborting\n\n") return else
Msg( "[ULIB]*** UnoLimited v2.1 Ready! *******\n")
local UNL = { }
-- ---------------------------------------------------------
--   Name: UnoLimited
--   Author: Garry 98.50% - Megiddo .75% - JamminR .75% - A "Team Ulysses idea
--   Desc: Allows defined groups to spawn past the sbox_max limits.
--   v1 release to Ulysses - v1.1 - Fixed sents (evil garry)
-- v2 Added group control - ULib 2.4+ required
-- ---------------------------------------------------------
-- The numbers are a percentage and will be multiplied to the actual sbox limit.
-- Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing.
-- Example - Server has "sbox_maxprops 400" limit. .5 percent of that is 200 props.
-- Any group = .5 will have a 200 prop limit. However, 1.5 would give them 600
-- NOTE!!! - Any decimals will be rounded DOWN to nearest whole number.
-- If you allow sbox 1 of something...any multiplier below 1 will set that groups limit to 0. Any not 2 will be 1.
-- All groups not specified get 'standard' limit set in your server.cfg.
-- Any group set to -1 becomes unlimited
-- ==================
-- Edit the following table. Add groups as necessary. Add comma at end of previous line if additional added.

UNL.groups = {
owner = -1,
superadmin = -1,
admin = 2,
operator = 1.5
}


-- ------- Please ask for Team Ulysses assistance editing below this line ----------------

local function GetUnoLimit ( ply, str )
local gmulti = UNL.groups[ ply:GetUserGroup() ]
local a

if gmulti then
if gmulti == -1 then return gmulti end
if ( gmulti < 0 || gmulti > 2 ) then
ULib.error( string.format( "* UNoLimited - Group %q multiplier %q out of range(0 to 2)...setting to 1", ply:GetUserGroup(), gmulti ) )
gmulti = 1
end
a = math.floor( ( gmulti * server_settings.Int( "sbox_max"..str, 0 ) ) )
else
a = server_settings.Int( "sbox_max"..str, 0 )
end
return a
end


local function LimitReachedProcess( ply, str )

-- Always allow in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( ply, str )

-- Always allow if multiplier is -1
if c == -1 then return true end

if ( ply:GetCount( str ) < c || c < 0 ) then return true end

ply:LimitHit( str )
return false

end

local function init()
/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnRagdoll( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnRagdoll( ply, model )

return LimitReachedProcess( ply, "ragdolls" )

end


/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnProp( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnProp( ply, model )

return LimitReachedProcess( ply, "props" )

end


/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnEffect( ply, model )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnEffect( ply, model )

return LimitReachedProcess( ply, "effects" )

end

/*---------------------------------------------------------
   Name: sents
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnEffect( ply, name )

return LimitReachedProcess( ply, "sents" )

end

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable )
   Desc: Return true if it's allowed
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnVehicle( ply, model, vname, vtable )

return LimitReachedProcess( ply, "vehicles" )

end

/*---------------------------------------------------------
   Name: gamemode:PlayerSpawnNPC( ply, npc_type )
   Desc: Return true if player is allowed to spawn the NPC
---------------------------------------------------------*/
function GAMEMODE:PlayerSpawnNPC( ply, npc_type, equipment )

return LimitReachedProcess( ply, "npcs" )

end

local meta = FindMetaTable( "Player" )
// Return if there's nothing to add on to
if (!meta) then return end

function meta:CheckLimit( str )

// No limits in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( self, str )


if ( c < 0 ) then return true end
if ( self:GetCount( str ) > c-1 ) then self:LimitHit( str ) return false end

return true

end

end

hook.Add( "Initialize", "LimitInitilize", init )

end

But this doesn't seem to work.
If you might want to try what happens, add me to Steam, steam://friends/add/cyberuben (copy link and paste in browser), and then you can see what happens yourself.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 24, 2011, 08:35:25 AM
In my previous post I gave specific code for you to add.
You've apparently edited on your own and now have function gamemode:PlayerSpawnEffect twice.
Don't add your own, add what example I gave.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on July 24, 2011, 03:34:37 PM
All, please don't PM me. So far, my inbox is full of questions that will help everyone. I dare say the only reason I've ever gotten a private that should have been private was to research what the author believed to be a possible ULX exploit (it wasn't, turned out to be the game mode they were using)

A concerned citizen writes;
hi im currently working on making a server am using Exsto for admin control and so on , i was wondering if UnoLimited 1.1 would work with the current admin mod so i can set limits for superadmins and myself the owner. please pm me or send me an email with your answer. thanks in advance!

First; Our condolences that you are using another admin mod. Your choice, but still, our condolences :)

Second; UnoLimited v1 uses Garry's IsSuperadmin and IsAdmin for its group checks.
These are standard functions written for every developer to use for any mod/code.
If Exsto's owner isn't detected by either one of those functions, then no, it won't detect the owner group. As for Exsto's admin group, as long as it is a actual group name and not a team name, then yes, it will detect admin.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: Glider on November 13, 2012, 07:35:30 AM
This comes up when I try to use it on my server:

[ERROR] addons/unolimited_v2/lua/ulib/modules/unolimited.lua:52: attempt to call global 'SinglePlayer' (a nil value)
  1. Call - addons/unolimited_v2/lua/ulib/modules/unolimited.lua:52
   2. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:406
    3. unknown - gamemodes/sandbox/gamemode/commands.lua:454
     4. unknown - lua/includes/modules/concommand.lua:69
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on November 13, 2012, 01:57:04 PM
Someone else is more than welcome to convert this to Gmod13.
I won't be in the foreseeable future.
Title: Re: UnoLimited - No spawn limits for Admins or SuperAdmins
Post by: JamminR on October 13, 2013, 09:09:22 AM
NOTE - NexBR converted to GM13 and (at the time) modern ULib format.
Please see update in our releases section. I split the topic from his post here to a new thread.
http://forums.ulyssesmod.net/index.php/topic,6720.0.html (http://forums.ulyssesmod.net/index.php/topic,6720.0.html)

Thanks Nexbr!