Ulysses

General => News => Topic started by: Megiddo on January 26, 2008, 02:25:23 PM

Title: ULX 3.30 - Sursis
Post by: Megiddo on January 26, 2008, 02:25:23 PM
Here's the update for the new engine you've all been pining after! Also includes a lot of fixes for bugs from ULX 3.20. This release has been codenamed Sursis. You'll notice the menus don't look quite right, but they still work. We'll be updating them with more Derma controls soon enough, so fixing them as they are was not worth it. Without further ado, here's the changelogs...

Quote from: ULX changelog
v3.30 - *(01/26/08)*
   * [ADD] ulx strip - Strips player(s) weapons
   * [ADD] ulx armor - Sets player(s) armor
   * [ADD] We now log NPC spawns
   * [ADD] ulx unignite - Unignites individual player, <all> players, or <everything> Any entity/player on fire.
   * [FIX] ulx ban requiring a reason.
   * [FIX] Added some more sanity checks to ulx maul.
   * [FIX] The usual assortment of small fixes not worth mentioning.
   * [FIX] ulx usermanagementhelp erroring out.
   * [FIX] .ini's not loading for listen servers.
   * [FIX] Case sensitivity problem with addgroup and removegroup.
   * [FIX] ulx ent incorrectly requiring at least one flag.
   * [FIX] All command inputs involving numbers should now be sanitized.
   * [FIX] Autocomplete send in a multi-layer authentication environment (probably doesn't affect anyone)
   * [CHANGE] The 0-255 scale for "ulx cloak" has been reversed.
   * [CHANGE] Model paths in logging is now standardized (linux notation, single slashes)
   * [CHANGE] The user initiating a silent logged command still sees the echo, even if they don't have access to see it normally.
   * [CHANGE] Various misc things for new engine compatibility (IE, ulx clientmenu got a major change and other menu changes)
   * [CHANGE] Removed all timers dealing with initialization and now rely on flags from the client. This makes the ULX initialization much more dependable.
   * [CHANGE] Name change watching is now taken care of by ULib.
   * [CHANGE] Converted all calls from ULib.consoleCommand( "exec ..." ) to ULib.execFile() to avoid running into the block on "exec" without our module.

Quote from: ULib changelog
v2.20 - *(01/26/08)*
   * [ADD] ULib now has three shiny new hooks to let you know about client initialization and a new hook to signal a player name change.
   * [FIX] A possible bug in the physics helpers.
   * [CHANGE] Various things to bring ULib into new engine compatibility.
   * [CHANGE] Removed all timers dealing with initialization and now rely on flags from the client. This makes the ULib initialization much more dependable.
   * [CHANGE] Converted all calls from ULib.consoleCommand( "exec ..." ) to ULib.execFile() to avoid running into the block on "exec" without our module.
   * [REMOVE] Removing the module for now, might re-appear in the next version

As always, download these files on our homepage at ulyssesmod.net (http://ulyssesmod.net/)

Thanks to those who were patient enough to give SVN a whirl and provide feedback!
Title: Re: ULX 3.30 - Sursis
Post by: MrPresident on January 26, 2008, 02:32:48 PM
Looks great! Good job guys.
Title: Re: ULX 3.30 - Sursis
Post by: Avien on January 26, 2008, 10:30:39 PM
We can still use the svn editions?  Or should we get rid of them and go release?
Title: Re: ULX 3.30 - Sursis
Post by: Megiddo on January 26, 2008, 11:36:35 PM
Doesn't matter, they're the same right now.
Title: Re: ULX 3.30 - Sursis
Post by: Tiagos360 on February 06, 2008, 04:39:17 AM
what i do now ? i guard the svn or i pick the new ???
Title: Re: ULX 3.30 - Sursis
Post by: JamminR on February 06, 2008, 04:56:17 AM
what i do now ? i guard the svn or i pick the new ???

Doesn't matter, they're the same right now.

From Facepunch
http://forums.facepunchstudios.com/showpost.php?p=8963577&postcount=1597

Please stop asking the same question. Avien just asked the same.
Please stop dual posting in more than one forum. You asked the same in Facepunch
The answer hasn't changed in one week.
Title: Re: ULX 3.30 - Sursis
Post by: MulleDK13 on February 15, 2008, 09:55:50 AM
Okay, I don't get it... ULX 3.30 !??!??? I have 3.31 right now -.-

Code: [Select]
"AddonInfo"
{
"name" "ULX"
"version" "3.31"
"up_date" "00/00/00"
"author_name" "Team Ulysses"
"author_email" "megiddo@ulyssesmod.net"
"author_url" "http://www.ulyssesmod.net/"
"info" "Advanced Admin Mod"
"override" "0"
}
Title: Re: ULX 3.30 - Sursis
Post by: JamminR on February 15, 2008, 10:36:00 AM
SVN does NOT equal release.
You have svn
Title: Re: ULX 3.30 - Sursis
Post by: MulleDK13 on February 15, 2008, 11:02:35 AM
Wow, wait a second...

So what you're saying is that SVN is 3.31 and Release is 3.30, and the 3.30 is newer than the 3.31? o.O ???
Title: Re: ULX 3.30 - Sursis
Post by: JamminR on February 15, 2008, 11:34:27 AM
So what you're saying is that SVN is 3.31 and Release is 3.30,

Yes

and the 3.30 is newer than the 3.31? o.O ???

No

Please see our FAQs "What is SVN?" (http://forums.ulyssesmod.net/index.php/board,30.0.html)
SVN is beta prerelease.