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General Chat & Help and Support / Re: ULX Inheritance/Targetting Being Randomized on Map Reset
« Last post by Stickly Man! on February 20, 2024, 02:28:20 AM »If you're looking at the order of groups in the ULX GUI, that is based on an inheritance tree, which is based on the can_target values configured on each group. To keep the groups in order, I'd recommend making sure each group's "can target" is set to not be able to target the groups above it (i.e. "!%headmod" for "seniormod"). If you're lua_run savvy, you can see the whole tree:
If you're talking about gamemode ranks, then that's a different thing entirely. If you could send me your data/garrysmod/groups.txt file, I can help see if anything is amiss.
Code: [Select]
PrintTable( ULib.ucl.getInheritanceTree() )
Share that here and I can provide some extra insight.If you're talking about gamemode ranks, then that's a different thing entirely. If you could send me your data/garrysmod/groups.txt file, I can help see if anything is amiss.