Recent Posts

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1
Developers Corner / Re: Physgun Freeze Players
« Last post by JamminR on Yesterday at 07:51:08 PM »
Whatever gets made would in all likelihood break and or conflict with ULX.
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Developers Corner / Re: Noclip auto god and cloak
« Last post by JamminR on Yesterday at 07:49:19 PM »
Welcome to Ulysses Mod forums.
We're pretty friendly around here, however, most of us aren't likely to outright do code requests.
We're much more likely to assist if you try to learn how to code for Gmod yourself.
Lua is pretty easy, learning wise, and Gmod Lua adds a few tricks. Combine that with the fact that ULX contains most of the functions you are already wanting, and it would make a great stepping stone to learn from.
3
Developers Corner / Physgun Freeze Players
« Last post by sir snifflebutt on Yesterday at 11:52:52 AM »
could someone make me a code that freezes players when you rightclick while physguning them and doesnt allow them to change jobs for darkrp. but in chat it doesnt say (player) has frozen (player) or (player) has unfrozen (player)
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Developers Corner / Noclip auto god and cloak
« Last post by sir snifflebutt on Yesterday at 11:50:18 AM »
could someone make me code that would auto god and cloak you when you noclip and give you a notification(doesnt have to be) on the right of your screen saying you have been cloaked and godded.without it saying you have been godded and cloaked or uncloaked and godded
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Developers Corner / CW Ammo working with m9k guns
« Last post by sir snifflebutt on Yesterday at 11:47:16 AM »
i would like to ask if anyone could try get the cw ammo files and edit them to work with m9k guns.https://steamuserimages-a.akamaihd.net/ugc/27349077345990187/B18CDAF513B582F9AC11D5460FF329D2DE0F059A/ so it looks like this but works with m9k
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Developers Corner / Re: I need help with permissions per team
« Last post by MrPresident on August 12, 2018, 06:57:19 PM »
For this you need the function to check a player's team.

but in your code you could do something like this..


Code: [Select]
if ply:GetPlayerTeam() == "TEAM_GUARD" or ply:GetPlayerTeam() == "TEAM_CHAOS" then
   >>code to open gate here<<
end

Obviously you need to replace the ply:GetPlayerTeam() with the function provided by the gamemode for getting their team.
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Developers Corner / I need help with permissions per team
« Last post by KiddleyWiffers on August 12, 2018, 05:06:40 PM »
Hello. I opened a Breach server, and made a custom command that allows people to open Gate A as the newest version of the map broke the command. The only problem is the people. I recently found out that anyone can open Gate A using the command. Is there a way I could make my command only available to the following teams.

TEAM_GUARD
TEAM_CHAOS

Thanks in advance for whoever helps me figure this out.
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What other addons are you running? You might have a conflict.
9
Still doesn't work. Can't even add myself to any of the factory groups.
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Developers Corner / A quick question about BoolArgs
« Last post by iViscosity on August 11, 2018, 02:01:48 AM »
Just wondering, what is the default value for a BoolArg? True or false?

Also, what does the "invisible" tag do in a BoolArg? In commands (such as Ignite) I see this:
Code: Lua
  1. ignite:addParam{ type=ULib.cmds.BoolArg, invisible=true }
  2.  
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