Ulysses
Ulysses Stuff => Suggestions => Topic started by: Bloodclaw on February 22, 2008, 11:08:13 AM
-
Hi!
Could it be possible to do a !stopsound command, so it does exactly the same thing as when we type "stopsound" in console, except that it does not need sv_cheats 1 ?
I often still have burning sounds after burning objects / igniting players, and I don't want to activate cheats.
Thanks :)
-
stopsounds doesn't need sv_cheats 1.
-
stopsounds doesn't need sv_cheats 1.
Listen to this person. :)
-
And just so there isn't confusion, let me make sure this is clear. (I've seen the debate so many times because the detail is in the S)
You must use plural 'stopsounds' in console.
No S does require sv_cheats.
That being said ... his suggestion might have some merit, but not for the reason he states.
I used ulx playsound to play a sound to a server the other night.
The sound, played in Source games, loops. I didn't know this (It's title didn't have 'loop' as so many of the sound titles do)
It continued looping until I and the clients used stopsounds in console.
Perhaps a ulx stopsounds wouldn't be a bad idea after all.
-
stopsounds doesn't need sv_cheats 1.
You must use plural 'stopsounds' in console.
stopsound (no S) need sv_cheats 1 :P
It's a dedicated server screen, ok but I type that in my console too :
(http://bloodclaw7.googlepages.com/stopsound.JPG)
-
stopsounds is a gmod client command, dedicated server doesn't have because it has no use for it.
-
We're both right :D
(http://bloodclaw7.googlepages.com/stopsoundingame.JPG)
stopsounds stop all sounds.
stopsound stop all sounds and tell you what sounds (filepath) it stopped.
stopsounds doesn't need sv_cheats 1.
You thought it didn't need that because you just played singleplayer / created a listenserver. It's not the case of dedicated servers.
-
stopsounds does not need sv_cheats 1.
Do you want a freaking video?
-
ulx cexec <all> stopsounds
Simple.
-
stopsounds does not need sv_cheats 1.
I thought it does, but you're right.
(Commands are confusing me :P )