Ulysses

General => News => Topic started by: Megiddo on February 18, 2006, 10:52:39 AM

Title: v1.1
Post by: Megiddo on February 18, 2006, 10:52:39 AM
REMEMBER, ALWAYS READ THE README

ULX v1.1 has just been released! As always, you can grab it from the download section (http://ulyssesmod.net/?UL=download)

For ULX v2, I'm going to completely recode ULX from scratch. PLEASE, if you have any suggestions, post them here (http://forums.ulyssesmod.net/index.php/board,2.0.html). This is your best shot at having your ideas implemented! I will give all ideas serious consideration, do not be afraid to post your ideas even if you think they sound dumb.

Here's the changelog:
Quote from: changelog
v1.1
[FIX] Save/Load tables works with any extension now ( Don't need .lua )
[FIX] Force download is now much more stable, and is able to figure out if your .res has errors
[FIX] ULX Commands can have plusses or minusses in them now
[FIX] Listen server admin detection is _much_ more reliable now.
[ADD] Config system ( will handle lua commands, even on dedicated server ) - server.ini will execute every map change, and if ulx/configs/maps/<curmap_name>.ini exists, that will be executed as well
[ADD] ULX now handles modules itself
[CHANGE] User system is now read from a different file with a different format, please update your users in this file.
[CHANGE] Weapons menu is cached now, it will not refresh itself every time it's called
[CHANGE] getFilesFromDir now skips readme.txt, somehow it crashes if it's used in _file.Exists() on linux.
Title: Re: v1.1
Post by: PersonalJihad on February 18, 2006, 12:44:37 PM
Anything changed from the beta version?
Title: Re: v1.1
Post by: Jesusaurus-Rex on February 18, 2006, 05:29:38 PM
I think Megiddo just said he uncommented the weapon menu to show up now.