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Messages - Stickly Man!

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1
The latest development version of ULib is now storing bans in SQLite. I thought we had released it already, but apparently not. You'll have to install it manually, of course. Here's the link with more info:
https://forums.ulyssesmod.net/index.php/topic,10520.0.html

And here's where you should download (or grab SVN links for) the latest development versions. The 'fix-37' branch listed in the above thread is now a bit out of date.
https://github.com/TeamUlysses/ulx
https://github.com/TeamUlysses/ulib

2
Developers Corner / Re: Commands in _Uncategorized Cmds
« on: August 08, 2017, 10:27:53 AM »
Hmm.. my next guess might be to check how and when this file is being loaded. Ideally, you'll want to stick this code in a file in your addon's lua\ulx\modules\sh folder.

Additionally, try finding your command in the translatedCmds array and see what ULX reports the category as being. Could be a bug in XGUI. Something like this *should* work:
Code: Lua
  1. print(ULib.cmds.translatedCmds["ulx calladmin"].category)

3
Developers Corner / Re: Commands in _Uncategorized Cmds
« on: August 01, 2017, 07:22:04 AM »
Hmm, interesting. Have you tried clearing out or modifying the ulib\misc_registered.txt file? Do that and restart your server and see if that fixes anything.

4
General Chat & Help and Support / Re: ULX inheritance doesn't work...
« on: July 12, 2017, 07:34:56 AM »
ServerManager - Inherits: superadmin - Can Target: !%TrialMod

Shouldn't that be ServerManager can_target * for everyone? Secondly, try making all of your group names lowercase.. I can't remember if there are still issues regarding case sensitivity or not.

Secondly, sometimes physgun pickup settings can be affected by the gamemode (DarkRP especially) or other mods. Check other configurations or see if you have issues with any other combination of groups attempting to pick up each other, and let us know what you find.

5
General Chat & Help and Support / Re: ULX Banned On Join
« on: July 08, 2017, 11:18:31 AM »
In addition to modifying/removing your bans.txt file, you should also modify/remove your server's cfg/banned_users.cfg file, as that's where the source engine saves all bans (and we rely on that system).

You may want to do some digging to find out what caused you to be banned in the first place. If you're running a dedicated server with RCON, make sure you haven't stored your rcon_password in any server config files (always specify the password in command line arguments). Also double check your installed addons- it's very common to find various types of "backdoors" hidden in the code that can allow other users to gain access to your server, or do other things:
https://facepunch.com/showthread.php?t=1552592
https://facepunch.com/showthread.php?t=1569480

Hope this helps!

6
Developers Corner / Re: Help with Main Module
« on: July 07, 2017, 07:43:02 AM »
Yeah, sorry about that, I never got around to making documentation for XGUI. Using maps.lua (lines 6, 176) as an example:
Code: Lua
  1. local maps = xlib.makepanel{ parent=xgui.null }
  2. -- ...
  3. xgui.addModule( "Maps", maps, "icon16/map.png" )

These two lines should be the bare minimum you need to get a panel showing up. Note that the addModule function has a fourth parameter that describes what access level you need to be able to see the tab at all. Everyone should be able to see it if it's not specified. Here's an example from the groups tab:
Code: Lua
  1. xgui.addModule( "Groups", groups, "icon16/group_gear.png", "xgui_managegroups" )

If you've set this to your own custom access level, you'll have to register it with ULib in serverside code, like so sv_groups.lua (line 6):
Code: Lua
  1. ULib.ucl.registerAccess( "xgui_managegroups", "superadmin", "Allows managing of groups, users, and access strings via the groups tab in XGUI.", "XGUI" )

From there, make sure your group has access to this new setting. Let me know if you still can't get it to show up after all that!

7
Off-Topic / Re: Steam sale 2017
« on: June 26, 2017, 10:50:00 AM »
I concur... I no longer use Steam to search for games, and I'm sure I'm missing out on a lot of potentially good games. (I had passed by Ori and the Blind forest, but a friend recommended it and it is currently my favorite game of all time).

I check the news popups and the discovery queue (during sales, I skim through them very quickly) to look for potential new games, but honestly, I just use my wishlist to keep track of games I am potentially interested or get recommendations from friends, then check that to see if I ever want to buy anything.

But, for now, this is probably a good thing because I have a backlog of hundreds of games I should probably play first.  ;D

8
Releases / Re: UccTV -- Watch all your players at once
« on: June 10, 2017, 10:44:09 PM »
Nice to see this one revived! ;D This was very useful back in the day when we were running our own community servers.

9
Haha, I've always loved those animator vs animations clips. Been a while since I've seen that one, but it's pretty awesome ;D

10
Nah man, sl is where it's at!  ;D (Although may be a tall order to work with our purposes here)
Code: [Select]
https://man.cx/sl(6)

11
Developers Corner / Re: Automatic GitHub Comitting
« on: April 13, 2017, 09:53:07 AM »
I would advise against this- git commits should be as focused on a single thing (bug, feature, etc) as possible- as the history is valuable, especially when collaborating with other developers. Additionally, I find I rely on my current non-committed diff to see what exactly I have changed- Lots of times something will break randomly (or some solutions will require a lot of trial and error), and committing in the middle of a process like this can make your life difficult.

One solution is to utilize a cloud file-sharing system- we've used Dropbox to sync our Ulysses projects in the past for collaboration.  :)

12
Off-Topic / Re: Quick Question
« on: April 11, 2017, 11:27:40 AM »
Haha, I wasn't intending to solicit donations with my post, but thanks! ;D

I would argue that our drive is still very much the engineering/completion aspect of it- it's a cool feeling knowing that people are using what you've spent a lot of time working on. But, our days of copious amounts of free time are over- so we have to spend our time a lot more wisely (plus I do full-time software development for my job- usually my brain is too fried to spend my free time doing more software development :P ).

But, I can't argue that a little side income from donations would garner a little more approval from the missus on spending more time on such things. :)

13
Off-Topic / Re: Best Chair?
« on: April 11, 2017, 11:19:38 AM »
We have some of these chairs that have lasted for a couple years of heavy use- so that says something! ;D

I wonder if there's a thing about "office chairs" whose clientele consists of businesses that can generally afford paying lots for chairs, and then make them out of cheap crap lol.

14
Off-Topic / Re: Quick Question
« on: April 10, 2017, 09:59:19 AM »
Yeah, then you'll have to wait for Megiddo to chime in. None of us (that I know of) were around when he released his first version.

I was always around, even for the first AI mod, even though I wasn't involved or contributing. ;D

This brief history lesson can help answer your question. Garry's Mod v9 (the first that supported Lua scripting) was released on Oct 28, 2005- ULX beta was released 3 days later on Oct. 31 (very barebones), and an official v1.0 release was released just under 2 months later.

Now, we've completely rewritten ULX v3 from scratch for Gmod 10, and it's a lot more complex- but you can look at the timeline to see how long it took. Megiddo would definitely have more personal insight and more details.

As for motivation... well, back in the day, we had lots of free time (sans school), and it was a fun project with a good community. Nowadays, we have full time jobs, families, etc., and the community is a bit more toxic. Plus the whole advent of people making lumps of money over relatively small and simple addons, while we get little/no donations-- it's rather difficult to stay motivated. But, we still are passionate about the project- we just don't have a whole lot of available time to work on it. :)

15
Off-Topic / Re: Best Chair?
« on: April 09, 2017, 10:19:44 PM »
I am not a chair expert, but others in my office had recommended this chair from IKEA, so I got one for the office and it has been working out well for me! It's a bit more "firm", but still comfortable and helps me with my posture. The mesh back is nice to give your back some breathing room too. All in all, definitely cheaper than your other options, and I feel it gets a good bang for the buck!

http://www.ikea.com/us/en/catalog/products/00103102/#/90289172

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