Ulysses
General => Developers Corner => Topic started by: GeorgeHennen on July 13, 2018, 01:33:57 PM
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hook.Add("PlayerSpawn", "_ply_physgungrab", function(ply)
if ply._ulx_physgun then
if ply._ulx_physgun.b and ply._ulx_physgun.p then
timer.Simple(0.001, function()
ply:SetPos(ply._ulx_physgun.p);
ply:SetMoveType(MOVETYPE_NONE);
end);
end
end
end)
I've recently downloaded a ULX right click when holding down on a player with a physgun to freeze script and that code seems fishy.
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I don't know what the _ulx_physgun field on the player is, but if I had to guess, it makes it so when a player spawns if that field is not nil, it sets their location to _ulx_physgun.p and then freezes them (MOVETYPE_NONE means no moving)
So in the context of the add-on, I'd guess that it prevents people from killing themselves to get out of being frozen by resetting their position after spawning.