Recent Posts

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Developers Corner / Deathrun w/Pointshop Problem
« Last post by Merlin on September 20, 2018, 07:01:27 PM »
 I just installed deathrun and pointshop 1 together and found out that it automatically added every weapon addon to the pointshop, is there a way to disable this through the gamemode files or perhaps some other way? I want to add the weapons to the pointshop myself.

I'm using Arizards Deathrun gamemode and the free Pointshop 1 script on a hosted server.
And no i'm not getting errors of any kind.
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Community Server Archive / Re: MythaneRP|FASTDL|NEED STAFF|ORGS|PURGE|UNBOX
« Last post by Merlin on September 20, 2018, 02:22:09 PM »
Server will be in development and locked since i'm changing the servers gamemode.
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General Chat & Help and Support / MOVED: ULX Rank by Redeeming Code
« Last post by JamminR on September 20, 2018, 01:24:07 PM »
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Off-Topic / ULX Rank by Redeeming Code
« Last post by xPaco1337 on September 20, 2018, 12:16:09 PM »
Well I don't know is there an addon or anyone is skilled to make that,so I was thinking about how to make donating system for my server and I don't know is it possible to make after someone buys for example from paypal a donating pack to get an email with manual or automatic code which he could write on the server in some box or smth to get ulx rank VIP...Does addon like that exists ?
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Community Server Archive / MythaneRP|FASTDL|NEED STAFF|ORGS|PURGE|UNBOX
« Last post by Merlin on September 19, 2018, 05:40:08 PM »
  • How often is the server up?: 24/7
  • Server homepage: https://mythanerp.mistforums.com/news
  • IP Address & Port (of course!): 147.135.73.101:27015
  • Max/Reserved slots: Currently 75, can set it as high as 125 at no extra cost! (Because Crident Networks is awesome!)
  • Are you accepting new admins/moderators?: Always! Applications can be made through the forums!
  • A list of addons on the server: It would be a very long list so i'm gonna give a brief and short list of the important ones:
    - A unique Portal Room for quick access to other parts of the map!
    - Wandering Civilian, Cop & Thug NPC's along with pickpocketters!
    - M9K, CS:GO Guns & CS:GO Knives!
    - Zeros Arcade, Mining, Fruitslicing, Oil Mining, Methlab & Pizza Making scripts!
    - Money Clicker Printers & an Enhanced Sawmill System!
    - Itemstore Inventory System & Icarus Crafting System!
    - Wiremod, Blue's ATM's & Atmos Weather Mod without the weather for less lag!
    - Classic Hitman System for Hitman Jobs!
    - A Refund System & Server Crash Screen!
    - Customized Prometheus Donation System!
    - A Server Tasks System with a free $100K every day!
    - Heists powered by dHeists just like in the Payday video games!
    - Blue's Unboxing packed with a plethora of CS:GO Guns & Knives!
    - NLR Zones, 2 great Anti-Cheat systems, A Purge system, Realistic Kidnapping system & NotifEYE's Advert system!
My Game Tracker banner is as follows -
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General Chat & Help and Support / Re: Menu bug
« Last post by JamminR on September 18, 2018, 07:41:26 PM »
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General Chat & Help and Support / Menu bug
« Last post by Zeo on September 18, 2018, 03:31:25 PM »
There is my bug : http://prntscr.com/kvzn8l i dont know how fix it please help me .
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Developers Corner / Re: Custom Job Help
« Last post by Merlin on September 14, 2018, 04:35:31 PM »
Nope, that didn't resolve my issue.

And I just noticed another Custom Job doesn't have the PlayerLoadout function and the Ply:SetRunSpeed, Ply:SetWalkSpeed & Ply:SetJumpPower arguments don't work.

Is there a way to force a ULX command on a job when they spawn? If I can do that then I can force the ULX runspeed, walkspeed and jumppower commands on a job when they spawn.
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Developers Corner / Re: Custom Job Help
« Last post by MrPresident on September 14, 2018, 03:04:51 PM »
Put this inside of playerspawn

hook.Call( "PlayerLoadout", GAMEMODE, ply )

that calls the gamemode's PlayerLoadout hook on the ply player object.
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Developers Corner / Re: Custom Job Help
« Last post by Merlin on September 14, 2018, 02:39:42 PM »
Wait, can it be that PlayerLoadout is being called before PlayerSpawn and overriding the function?

Is there a way to add the PlayerLoadout function as an argument to the PlayerSpawn function?
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