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Messages - Buzzkill

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1
Off-Topic / Re: Cant Type in Chat
« on: September 26, 2017, 10:57:09 AM »
Assuming you hooked (and didn't override) PlayerSay, are you returning anything? Returning an empty string will suppress chat.

Would be helpful to post your command.

2
Community Servers / Re: The Hundred Acre Bloodbath
« on: November 27, 2016, 06:25:17 AM »

CS:S surf is better though

Yeah, bit of a pain to get the physics precisely the same. I do run a GMOD / CS:GO toggle for gravity, but I haven't stumbled across the right combination of other physics vars to get it just right.

3
Community Servers / Re: The Hundred Acre Bloodbath
« on: November 06, 2016, 03:25:39 PM »
Yep, I disappear for work and the servers decide to nose dive.  :)   Everything is back online.  Thanks.

4
Community Servers / Re: The Hundred Acre Bloodbath
« on: August 13, 2016, 06:21:48 PM »
Oops.  Fixed.  Thanks.

5
Off-Topic / Re: I need an example for my addon
« on: August 03, 2016, 04:11:54 PM »
Do you mean forcing the weapon to auto-fire if it becomes submerged, or do you mean adjusting a weapon that does not currently allow itself to be fired when under water so that it can be fired?

If it's the latter, I doubt you can resolve it without editing the swep code and setting:

SWEP.FiresUnderwater = true


If it's the former, I suppose you could build a polling engine that every few seconds would loop through, find the sweps, detect if any are under water and manage some sort of firing mechanism, but that would be brutally inefficient and really belongs in the swep code itself.

Why are you loathe to edit the swep code?


6
Community Servers / Re: The Hundred Acre Bloodbath
« on: August 03, 2016, 04:04:50 PM »
Weird.  I will say that Elevator does do some interesting things to achieve some of the effects, and they probably stress the client a bit.  Never had any noticeably consistent complaints of crashes though, so might have just been gremlins.

7
im also a prop hunt server so i should be fine


Not sure what that has to do with it.    If you're saying that you don't run that many addons (which might make use of IsSuperAdmin(), which will fail to work as expected under an Owner-Above-SA group scenario), then yes..  I suppose..    Still not the best approach though, IMHO.

8
Releases / Re: Gag4Me
« on: July 05, 2016, 10:31:59 PM »
That's a fine approach for permagagging someone universally.  However, tracking individual mutes/gags by players, against other players can generate some (potentially) large permutations.  It's a little easier to just track the gag on the issuer's session.

9
Suggestions / Re: Client Mute
« on: July 05, 2016, 10:29:21 PM »
Guess I'm not sure what the original request was, then.  You had asked for the ability to allow players to mic mute other players (presumably for gamemodes that don't already provide that functionality in the scoreboard).  That's precisely what that addon does.

10
i have a group called owner only because i have tags that show up in chat saying what ulx group staff are in


In that case I would edit the chat tagging system to expressly set 'Owner' for a particular Steam ID  (the number of such instances would be manageable, since it's unlikely you have more than a handful of owners).  Or, alternatively, simply map superadmin to a different tag, assuming that all superadmins are owners and no owners aren't superadmins.

Long story short, I would do whatever relatively light work it takes to eliminate the need for an "owner" group above superadmin, since that approach almost always leads to pain somewhere down the line.

11
Sounds like you're mounting CS:S content.  Check your /cfg/mount.cfg file...  you'll see something like this..

Code: [Select]
"mountcfg"
{
"cstrike" /home/steam/content/css/cstrike
}

You can rem out  (//) the cstrike entry if you want.  However, it's entirely possible that you in fact >want< to mount CSS content to support various CSS props/models, etc that you're running that rely on CSS content.  If that's the case, then yes...  you'll need to edit the mapvote system you're using to expressly blacklist the maps you don't want available for vote.

If you are using a fretta-based prophunt, then the map list is built/handled in sv_gmchanger.lua.  You'd edit the following to have it ignore maps you didn't care about (ie, not add them to AllMaps if they match a specific set of strings or pattern).


Code: [Select]
local AllMaps = file.Find( "maps/*.bsp", "GAME" )
for key, map in pairs( AllMaps ) do
AllMaps[ key ] = string.gsub( map, ".bsp", "" )
end

12
Releases / Re: Gag4Me
« on: July 03, 2016, 09:19:54 PM »
btw -- I do have a reasonable answer after kinda smacking into this.  The client-side, SetMuted version doesn't survive the disconnect/reconnect of the offender.  The current hook approach does.   Now, how valuable that is is debatable, but it is a nice feature that someone can't disconnect/reconnect and skirt the gag4me.

13
Suggestions / Re: Client Mute
« on: July 03, 2016, 09:13:31 PM »
Would this cover your requirement?

https://forums.ulyssesmod.net/index.php?topic=9462.0

14
Developers Corner / Re: Need a bit of help with a gamemode error
« on: June 02, 2016, 02:57:15 PM »
Code: [Select]
local name = db:Escape(ply:Name());

Assuming ply is defined as a player.  Using "player:" like you have is also problematic.  You're confusing libraries with instantiated objects.

We really need to see more of your code.

15
General Chat & Help and Support / Re: Rubberband like lag
« on: May 28, 2016, 08:16:07 AM »
To avoid the risk of making any other assumptions and inadvertently glossing right over the root issue, I ask/suggest the following:

1) Is this a hosted server.  If yes, who is it with and what is the OS and specs for your server/VM? If it's NOT a hosted server, well... lots of things could be going on.

2) I know you've disabled ULX and cleared the user/groups files.  This doesn't answer the question of whether or not it's a third party ULX plugin that you've installed that is misbehaving during connect/disconnect.  I would move your current ULX / ULib installation off to the side and do a complete, fresh install of ULib/ULX with no changes to stock plugins or configuration.  Does the problem remain after restarting?

3) Still not sure what addon hook plugin of mine you were referring to.  If it's LagDetector, then yes -- that's not going to be much help.  It detects lag, but doesn't pinpoint it.  DBugr is one option.  Addon Hooks Lag Finder (not mine) at https://facepunch.com/showthread.php?t=1518412 is another.  Still another is FProfiler at https://facepunch.com/showthread.php?t=1517058, though this itself is very, very laggy for me.


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