Ulysses

Ulysses Stuff => General Chat & Help and Support => Topic started by: Fallen_Tenshi on October 29, 2016, 05:28:11 AM

Title: Prop Spawning Flags
Post by: Fallen_Tenshi on October 29, 2016, 05:28:11 AM
I am attempting to create a red, exploding melon - experimenting with prop spawning for entertainment at the end of the night, but I have gotten stuck in trying to figure out flags for props.
In particular I can't figure out how to make the thing red.

So far I have this:
bind f9 "ulx ent prop_physics physdamagescale:0.05 model:models/props_junk/watermelon01.mdl explodedamage:10 exploderadius:100"

If relevant, TTT server. Could find specifics of particular ulx version if necessary.

Though I'm interested in finding other flags or modifications that are possible as well. I recall playing on a server that had props that could explode when someone got in a radius of them, beginning to blink in a sort of warning/countdown before exploding, or a prop that pulled people in as if they were magnetised.

Any help would be appreciated.
-Fallen
Title: Re: Prop Spawning Flags
Post by: JamminR on October 29, 2016, 08:27:19 AM
Tried
ulx ent prop_physics color 255 0 0 physdamagescale:0.05 model:models/props_junk/watermelon01.mdl explodedamage:10 exploderadius:100
Title: Re: Prop Spawning Flags
Post by: Fallen_Tenshi on October 31, 2016, 08:54:50 PM
That does not appear to want to work for me. Trying a few variations of putting it in brackets as well which isn't managing it either.
Title: Re: Prop Spawning Flags
Post by: JamminR on October 31, 2016, 09:03:14 PM
Sorry. Saw something like it on Source Dev Wiki for another game, thought it might work.