Ulysses
Ulysses Stuff => Suggestions => Topic started by: Kingtendo on August 18, 2007, 11:41:28 AM
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To put it simply, is there any way you could prevent entities being spawned and moved into spawn by finding all info_player_start 's and creating a box around them of any size. so when entities and spawned inside this box, or moved into this box, the entity get's removed.
Thanks
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Good idea, i think it's possible, i'll see if i can do that as another ulx module :p
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Thanks for the quick response, it isn't actually my idea though.
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Could cause problems if a player drives his contraption into the spawn area.
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Maybe applying a force to make it go away )
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On top of a 'force field' or 'pusher field', also use a timer.
If someone drives into the area, it doesn't move them until 5 or 10 seconds has passed.
Give a warning to player in spawn area warning of such, etc.