Ulysses

Ulysses Stuff => Suggestions => Topic started by: Kingtendo on August 18, 2007, 11:41:28 AM

Title: Prevent Entities Being Spawned and moved into spawn?
Post by: Kingtendo on August 18, 2007, 11:41:28 AM
To put it simply, is there any way you could prevent entities being spawned and moved into spawn by finding all info_player_start 's and creating a box around them of any size. so when entities and spawned inside this box, or moved into this box, the entity get's removed.

Thanks
Title: Re: Prevent Entities Being Spawned and moved into spawn?
Post by: Chironex on August 18, 2007, 11:59:28 AM
Good idea, i think it's possible, i'll see if i can do that as another ulx module :p
Title: Re: Prevent Entities Being Spawned and moved into spawn?
Post by: Kingtendo on August 18, 2007, 12:05:04 PM
Thanks for the quick response, it isn't actually my idea though.
Title: Re: Prevent Entities Being Spawned and moved into spawn?
Post by: Golden-Death on August 18, 2007, 05:20:47 PM
Could cause problems if a player drives his contraption into the spawn area.
Title: Re: Prevent Entities Being Spawned and moved into spawn?
Post by: Chironex on August 18, 2007, 11:11:29 PM
Maybe applying a force to make it go away )
Title: Re: Prevent Entities Being Spawned and moved into spawn?
Post by: JamminR on August 19, 2007, 12:30:59 AM
On top of a 'force field' or 'pusher field', also use a timer.
If someone drives into the area, it doesn't move them until 5 or 10 seconds has passed.
Give a warning to player in spawn area warning of such, etc.