Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: MrPresident on August 31, 2007, 02:10:44 PM
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hey guys.. it's my turn for a little help if you don't mind.. shouldn't be too hard..
ulx addForcedDownload...
can I use this command in my server.ini to allow users to download maps from my server if they dont have it already?
like... ulx addForcedDownload maps/whatever.mapextension
if this isn't possible with ulx, do you know how it is? Ive looked around on Google.. and I cant find any solutions. I know it is possible, because like with Counterstrike.. or whatever, you can get the maps from them..
Thanks a lot guys. =)
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Its -> sv_allowdownload
And you can set a limit (in mb) with -> net_maxfilesize
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Kyzer's got it on that.
Not mentioned is the fact that those aren't ULX controlled, they're part of Steam/Source engine.
They'd go in your server.cfg file (not ULX .ini files)
And if you have a faster public html server different than your game server, you can use sv_downloadurl
Find a tutorial and info on those and compressing maps using bzip also.
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For anyone setting up a dedicated server, I highly recommend you check out http://www.srcds.com (http://www.srcds.com). Look through the forums and they have information on anything you could need.
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Thanks a LOT guys.. One of my team members is making a custom map for us which shouldnt be too large a file size, but we didn't want to have to defer people to a website to get the map. Thanks again.
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Using sv_downloadurl with a map offsite will substantially increase the speed that your clients download at. It will also preserve you server upload for gaming instead of file hosting. Just my two cents :)
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yeah.. this is how I set it up... seeing as I have a seperate server for my website, I just threw the maps there. Also for some reason with sv_allowdownload and sv_allowupload set to 1.. my server still wont allow maps to be downloaded. it gets the files associated with the maps.. but not the maps themselves.. of course with the sv_downloadurl set.. it works fine.
Thanks again guys.