Variable %curadmins% %curnumadmins% %curcon% %curmap% %curplayers% %defgame% %game% %hostname %pingtimes% %Umotd_ver% %uptime_secs% %uptime_short% %uptime_full% SERVER SETTINGS %cheats% %noclip% %allownpcs% %godmode% %plpldamage% SERVER SETTINGS %maxplayers% %maxballoons% %maxbuttons% %maxdynamite% %maxeffects% %maxemitters% %maxprops% %maxhoverballs% %maxlamps% %maxnpcs% %maxragdolls% %maxsents% %maxthrusters% %maxturrets% %maxwheels% %maxvehicles% | Description (convar, if available) List of Admin names(w/first level) connected Number of detected admins Number of players currently connected (custom) Current mapname (game.GetMap()) List of current players, seperated by a comma and a space. (custom) Default game mode (sv_defaultgamemode) Current game mode (sv_gamemode) Server name (hostname) low = #, high = #, average = # - Ping times. (custom) Umotd version Server uptime in seconds only. Server uptime in "##:##:##:##:## (wk:d:hr:min:sec)" format. (Custom) Server uptime in "# weeks, # days, # hours, # minutes, # seconds." format. (Custom) (Switches) On or Off On or Off On or Off On or Off On or Off (server Limits) (these should be obvious, REALLY!) Number of maximum players (sv_maxplayers) - If you use sv_visiblemaxplayers, this returns that. Number of maximum balloons Number of maximum buttons Number of maximum dynamite Number of maximum effects Number of maximum emitters Number of maximum props Number of maximum hoverballs Number of maximum lamps Number of maximum npcs Number of maximum ragdools Number of maximum sents Number of maximum thrusters Number of maximum turrets Number of maximum wheels Number of maximum vehicles |