Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Stephen304 on July 01, 2009, 08:28:53 AM
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I just got ulx installed and it was pretty straightforward. I tested a bit and it all seemed good so i went and got simple prop protection by spacetech. For some reason now when someone presses z it will undo the last thing ANYONE in the ENTIRE SERVER did. Its very annoying and i'm not sure if its a problem from the combination between ulx and spp or just a spp problem.
Has anyone had this problem or know anything about fixing it?
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I have not seen this error, but if you want to use a script that is supported here in the forums. I'd suggest you use UPS (http://forums.ulyssesmod.net/index.php/topic,3363.0.html), I also believe that the features of UPS (http://forums.ulyssesmod.net/index.php/topic,3363.0.html) are much better as well.
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Ah so ups is like ulx prop protection? sweet. So does it allow an option to allow other people to use your vehicles? Sometimes i make cool vehicles and i want other people to b able to use it without being able to delete it.
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Yes, and it does allow alot of variables to be changed.
UPS includes features such as:
* Real fire damage protection. People can't light fire to your stuff using explosives.
* Friends system, saved by steamid so it carries across servers
* Don't like hording your stuff? Individual clients can completely disable UPS on their props.
* Conversely, if you have a player that's a complete nit-wit, you can forcefully disable UPS on his props. This is also saved so be careful!
* Catches the remover and hydraulic exploits.
* Powered by ULib. :)
* Uses CPPI! See http://forums.facepunchstudios.com/showthread.php?t=488410
* Well documented, modular code that is easy to add to or modify. See http://ulyssesmod.net/UPSDocs for docs (same that's in the source) and the map_protect.lua module for a prime module example.
* Map protection! Much more robust than current map protectors. Specifies actions allowed on each object based off whether it existed on map load or not. For example, players are allowed to do anything to a map physics entity except delete it, but they can delete it if it was spawned after map load.
* Client side HUD to tell you who owns what. This can be completely configured by the client.
* Configuration galore! You'll have to see it to believe it.
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Wow... Sounds (looks) great, now i just have to finish migrating my server to a box under my bed...
Done migrating and it works great! Thanks!
P.S. It does have like a billion options for config!
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Wow... Sounds (looks) great, now i just have to finish migrating my server to a box under my bed...
Done migrating and it works great! Thanks!
P.S. It does have like a billion options for config!
Yep! :D