Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: jay209015 on July 23, 2009, 10:25:58 AM
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GMod Update Coming
Fixed SQLite exploit (Thanks to AzuiSleet)
Prevented server running restricted commands on clients (Thanks to AzuiSleet)
Fixed server crash exploit related to gm_special
Fixed rope render cache error on some maps
Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
Fixed weapons flying away if given when player is noclipped inside a prop
Fixed gravity gun dropping items when noclip sprinting
Fixed noclip 'up' getting stomped by forward/sidewards
Added HTMLPANEL:StartAnimate( int ms )
Added HTMLPANEL:StopAnimate()
Added Entity:AddEffects( int )
Added Entity:RemoveEffects( int )
Added Entity:IsEffectActive( int )
Added CTakeDamageInfo:GetDamageType( int )
Added CTakeDamageInfo:SetDamageType( int )
Added CTakeDamageInfo:SetMaxDamage( float )
Added CTakeDamageInfo:SetDamagePosition( vector )
Added Entity:TakeDamageInfo( CTakeDamageInfo )
Added util.ParticleTracer( strName, vecStart, vecEnd, boolWhizz )
Added util.ParticleTracerEx( strName, vecStart, vecEnd, boolWhizz, int iEntity, int iAttachment )
A coder for Garrysmods worst nightmare, updates lol.
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Let's hope he fixed the horribly broken (from code) noclip. We'll probably end up getting no fix and a half dozen ULX breakages though.
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http://www.facepunch.com/showpost.php?p=16242377&postcount=12 (http://www.facepunch.com/showpost.php?p=16242377&postcount=12)
Bug Found:
FCVAR_SERVER_CAN_EXECUTE prevented server running command: gmod_toolmode
Garry's Response:
Wait yeah, I f***ed it up.. hang on, gonna make a patch
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Wow saw that update as it happened. Interrupted me while i was making my human hampsterball rollercoaster.
I just knew i was going to see some commotion about the update breaking things. I just trust that ur 1337 5k1lz can help us now.
So far havent seen any problems :P hopefully it will stay that way for long enough.