Ulysses

Ulysses Stuff => General Chat & Help and Support => Topic started by: Stevenup7002 on April 30, 2010, 12:52:58 PM

Title: GMod update seems to have broken ULX
Post by: Stevenup7002 on April 30, 2010, 12:52:58 PM
Hey guys, GMod was updated today, and it seems to have broken ULX completely to the point where it won't even start. ULib appears to be working fine. Any ideas?

-Steve
Title: Re: GMod update seems to have broken ULX
Post by: Chippiewill on April 30, 2010, 01:19:08 PM
I appear to have a similar problem but ULIB has broken also, It may be because I am running SVN though.
Title: Re: GMod update seems to have broken ULX
Post by: JamminR on April 30, 2010, 01:21:45 PM
*sigh*
Give us time to hack or unhack what ever Garry decided to fix or update.
Title: Re: GMod update seems to have broken ULX
Post by: Stevenup7002 on April 30, 2010, 01:24:44 PM
Well all the other admin mods out there seem to be broken too =P. Good luck JamminR
Title: Re: GMod update seems to have broken ULX
Post by: Chippiewill on April 30, 2010, 01:28:49 PM
Thanks Garry for another bug free update  :)
Title: Re: GMod update seems to have broken ULX
Post by: JamminR on April 30, 2010, 01:33:35 PM
Megiddo will be better able to comment, but I believe it to be due to the LuaJIT and the "..." vararg.
We use it extensively.
See http://www.facepunch.com/showthread.php?t=929591
Title: Re: GMod update seems to have broken ULX
Post by: Chippiewill on April 30, 2010, 01:40:46 PM
Megiddo will be better able to comment, but I believe it to be due to the LuaJIT and the "..." vararg.
We use it extensively.
See http://www.facepunch.com/showthread.php?t=929591

LuaJIT is enabled by default?
Title: Re: GMod update seems to have broken ULX
Post by: DiscoBiscuit on April 30, 2010, 01:44:17 PM
Yeah he put that LuaJIT and changed arg() to {...} or something like that.
THANKS GARRY
Title: Re: GMod update seems to have broken ULX
Post by: Megiddo on April 30, 2010, 02:11:44 PM
Wow, thought I got rid of all the Lua 5.0 styled code a while back, apparently not. The old style was being used in three places, code that I've carried over from project to project and haven't changed in ages... Another problem also popped up though. Garry changed the way he handles comments so I had to change some comments so they wouldn't make the parser bug out.

EDIT: Forgot to mention that we got all this squared away in ULib SVN
Title: Re: GMod update seems to have broken ULX
Post by: jay209015 on April 30, 2010, 02:23:17 PM
Did you happen to notice the new movement hooks? Perhaps you can bring Uclip back to life :D
Title: Re: GMod update seems to have broken ULX
Post by: Solzay on April 30, 2010, 02:59:21 PM
Updated the my SVN but I'm still seeing one error in my server console.

Code: [Select]
ERROR: Hook 'ULibQueueThink' Failed: Ulib/shared/util.lua:162: bad argument #1 to 'unpack' (table expected, got nil)
Removing Hook 'ULibQueueThink'

This seems to be the only error left. Thought I'd bring it to your attention.

BTW

While I'm here posting, i thought I'd make a request. Could we get a "console spam" toggle variable that can be set to remove all the load spam from various ULib addons. I usually just comment out all the "Msg" lines, but an option to show them or not would be helpful.
Title: Re: GMod update seems to have broken ULX
Post by: Stickly Man! on April 30, 2010, 03:07:44 PM
Code: [Select]
ERROR: Hook 'ULibQueueThink' Failed: Ulib/shared/util.lua:162: bad argument #1 to 'unpack' (table expected, got nil)
Removing Hook 'ULibQueueThink'

I just informed Megiddo of this, there seems to be a bug with the ULib.QueueFunctionCall (which XGUI uses extensively), so, we'll hopefully be seeing a fix shortly.
Title: Re: GMod update seems to have broken ULX
Post by: Chippiewill on April 30, 2010, 03:13:31 PM
I just informed Megiddo of this, there seems to be a bug with the ULib.QueueFunctionCall (which XGUI uses extensively), so, we'll hopefully be seeing a fix shortly.

Please post when it's fixed, not having the ability to rocket people is depressing D:
Title: Re: GMod update seems to have broken ULX
Post by: Banana on April 30, 2010, 04:00:31 PM
Hopefully 1 admin mod will remain standing!  ASSMod has been dead for a while, so no fixes there.  gManage won't apply admin, update broke it.  ULX is the worlds last hope :o
Title: Re: GMod update seems to have broken ULX
Post by: Megiddo on April 30, 2010, 04:09:37 PM
Should be good now Banana.

@Jay, can't find anything about movement hooks changing, where did you see that?
Title: Re: GMod update seems to have broken ULX
Post by: killar456 on April 30, 2010, 04:34:01 PM
Everything is working it looks like, but the adduser doesn't add a admin it looks like, i can use rcon to execute ulx commands, but wont let me set the admin, other then that, awesome job, and thanks allot
Title: Re: GMod update seems to have broken ULX
Post by: DiscoBiscuit on April 30, 2010, 04:58:33 PM
Fastest fix ever
Title: Re: GMod update seems to have broken ULX
Post by: TweaK on April 30, 2010, 05:06:41 PM
he just rolled back the update
Title: Re: GMod update seems to have broken ULX
Post by: Banana on April 30, 2010, 05:31:20 PM
lawl.

http://www.garrysmod.com/news/?p=10126
Title: Re: GMod update seems to have broken ULX
Post by: killar456 on April 30, 2010, 05:38:29 PM
You gotta be kidding..Wow, lol..
Title: Re: GMod update seems to have broken ULX
Post by: JamminR on April 30, 2010, 07:31:57 PM
Typical.
Though I just got home after an evening out so didn't get to test anything...I'm betting some of his own code got broken.
I mean really, arg[<x>] is a very easy habit to use when dealing with functions.
At least this kind of gives us warning. I have several releases to check myself now.

SVN should still work. Let us know if it doesn't
Title: Re: GMod update seems to have broken ULX
Post by: Megiddo on May 01, 2010, 10:33:32 AM
Split a new topic to http://forums.ulyssesmod.net/index.php/topic,4669.0.html