Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: bhinson346 on July 05, 2010, 11:14:20 AM
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can anyone give me the command for a regular headcrab ragdoll useing ulx ent
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Way back in the day, there used to be a command to spawn things directly from console, which would be a better choice than 'ulx ent', but since I can't seem to find the console command (perhaps it was removed?), here's the ulx ent command to do the same:
ulx ent prop_ragdoll model:models/headcrabclassic.mdl
Don't abuse this, now. :P
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ty :D
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Here is the one always used...
give
http://developer.valvesoftware.com/wiki/Give
To use the "Give" command, you must have sv_cheats set to 1.
"Give" gives you an entity (or, rather, spawns that entity beneath your feet.)
"Give" commands are used in this way: give [entity name here.]
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Here is the one always used...
give
http://developer.valvesoftware.com/wiki/Give
That would give you a ragdoll with no model, Mr. P. :P
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A ragdoll with no model?!? That's like a PB&J with no Peanut Butter... but no for real.. is there not a way to pass flags to it? I know there is a way to spawn entities with spawn parameters I used to do it in Gmod all the time. I'll keep looking.
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gm_spawn "models/headcrabclassic.mdl"
That should do it without "ulx ent" or "sv_cheats 1", in case you'd like that. I believe this is what's used when you actually click it in the spawn menu. ;)
I think this command doesn't show up in auto-complete for some reason, that may be why you couldn't find it.
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That's exactly what I was looking for ryno, thanks.
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OH! I thought you were looking for the NON ULX form of ulx ent. gm_spawn is a Garry's Mod only function.