Ulysses
General => Off-Topic => Topic started by: krooks on April 17, 2011, 07:18:53 PM
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Where exactly do I find the debug info when I fly the -debug or -allowdebug flags?
I have found crash related files in /srcds/orangebox/dumps but these are .dmp files and have strange characters in them, not very readable, although some of it is readable.
I can't seem to find the debug.log file that it's supposed to create anywhere.
Thankyuh!
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Try uploading your dump to http://dumps.garrysmod.com/
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I didn't know that existed, thanks so much Megiddo!
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http://dumps.garrysmod.com/?view=2425372400&refresh=6
Don't know if that link will work for anyone, it says
You crashed in engine.dll with the failure INVALID_POINTER_READ_c0000005_engine.dll!Unknown
I have removed/re-downloaded engine.dll with no success.
I had it running somehow for a while after my first report, then I was forced to update the server again and not I'm back to this.
Does anyone have any idea why I might be getting this error?
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From a forum link I found after searching engine.dll and comctl32.dll (last file loaded according to dump)
"Got it working. MS Visual C++ 2010 redist needed to run the server"
See http://forums.steamgames.com/forums/showthread.php?p=21498905
Just a guestimated stab in the dark.
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Why is srcds loading the tightvnc dll? I doubt that's a problem, but it does seem odd.
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srcds isn't loading them (necessarily).
Those are what is in memory when the dump occurred.
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Thanks Jammin R for the information/ stab in the dark lol, unfortunately it didn't work for me.
Also thanks to Megiddo for clearing up the tightvnc thing, that would have confused me too (obviously I didn't notice it before).
I did howerver find the issue. I noticed 42(2.083498): Unknown command "sv_allow_wait_command"
and realized that was probably part of a work around that I use to get my loading screens to work. For some reason they only show after a map reload, but not on a complete server restart, so I run this:
hook.Add("InitPostEntity" , "CheckForStartup" , function()
if RealTime() < 10 then
game.ConsoleCommand("changelevel "..game.GetMap().."\n")
end
end )
The 10 wait time I was using became too quick after the update, changed it to 30 and now it works.
Thanks everyone for taking the time to help out