Ulysses

Ulysses Stuff => Suggestions => Topic started by: mblunk on November 16, 2006, 12:24:19 PM

Title: mblunk's list of suggestions
Post by: mblunk on November 16, 2006, 12:24:19 PM
One night, when I had nothing to do, I came up with a list of things I'd like to see in ULX.
The commands I'd like to see are:


Settings that go in the config INI that should be:


And everything else:


That's it for now, thank you for reading.

I have too much free time.
Title: Re: mblunk's list of suggestions
Post by: Megiddo on November 16, 2006, 01:02:57 PM
Hey, those are some great ideas! I especially like your ragdoll idea, very creative. :)
Title: Re: mblunk's list of suggestions
Post by: Golden-Death on November 16, 2006, 10:04:36 PM
# giveswep <player> <SWEP filename>  -- Give the specified player a certain SWEP
# stripweps <player>  -- Removes ALL weapons from a player, including the toolgun

You can give SWEPS with my Script Manager plugin and you can strip all weapons with my "GD Pack" plugin. The other ideas are great though.  ;)
Title: Re: mblunk's list of suggestions
Post by: JamminR on November 24, 2006, 03:57:14 PM
mblunk, saw you join my server earlier today. You mentioned suggestions, stood in front of me while I was trying to weld something. I told you to 'move'.
You left before I got a chance to ask what you had said.

Some of your ideas are being implimented.
I can't say that they are being implimented due to your suggestion, but, I can't say they aren't either.

    * cloak <player>
    * uncloak <player> --  Megiddo is working on a !invisible # and !uninvisible. # will be an alpha level.

    * playermodel <player> <model>  -- I THINK I saw him working on this.

    * giveswep <player> <SWEP filename> -- SPBogie has written USwep in releases,
    * stripweps <player>  -- SPBogie has written USwep in releases, and Megiddo is working on a way to enable/disable toolguns. Perhaps he'll incorporate this too.

    * mute <player> <time>  -- Status unknown

    * jail <player> <time>  -- Status Unknown - I've seen a Swep that does this though. Doubtful it would be added to ULX or ULib

    * ragdoll <player> <time>  -- I've seen Megiddo working with this.

    * propcount <player>  -- I've seen Megiddo working on this. Megiddo was running into a Gmod lua challenge, that is, a lua binding that appeared incomplete.

    * notify "<message>" <time>  -- Status unknown. Personaly, I doubt it. advert and Cadvert can be used, even if not held for a variable amount of time. most recent release of ULib did include consecutive timer capability though. I'm not sure its used yet.

Settings that go in the config INI that should be:

    * Curse word blocker, -- Status Unknown. I've seen Megiddo speak of such code, though, I believe it would be a module release more so than an addition to ULX directly.

    * Spawn time, that sets how quickly a person can spawn props
    * Prop protector, where player's physguns and tools only affect their own props -- Status unknown - Though, we are working with a scaled down propprotector. Would have a new access level, and would only protect those you added, much like the old prop protector in ULX v1 (but this one would WORK 99% of the time) :P

    * Deathmatch counter -- Status unknown

    * Ping kicker setting,  -- Status Unknown

And everything else:

    * Rule presets: it should come with a set of CFG files that will automatically set the rules to accomodate the type of server you are going to run then can be executed through the ULX menu -- Already included in ULX 2.21 - build.cfg and deathmatch.cfg .. can be executed in game, or, set in the <mapname.ini> to execute on certain maps. ACTUALLY, ulx exec has been in ULX for quite a while, we've just never included .cfg files before.

    * Some extra menu themes and skins, so you can make ULX's menu look nicer according to your personal taste -- We are Borg of ULX. You will be assimilated. All joking aside, the menu system is modular. Just have to know where to edit the code.
*(I could be wrong on this, it was _meant_ to be modular, but Megiddo/Spbogie have been discussing menu redesign)


    * SWEP access list -- See SPBogie's USwep. Won't slay, but has different access levels, and more can be added.

    * Color arguments to csay-- Status unknown
Title: Re: mblunk's list of suggestions
Post by: Megiddo on November 24, 2006, 08:16:43 PM
Wow JamminR, that must've taken some time. :)

You're pretty much right on all, but I thought I'd clarify some:
cloak/uncloak - Finished, working 100%
playermodel - Wasn't really planning on it, and if I did, you'd choose from a menu of available models... to much risk of a crash.
mute - Finished, working 100%
jail - 50%, will be in next ULX most likely
ragdoll - 90%, still wants to crash the server sometimes
propcount - I saw a lua interface that looks like it was supposed to do this, but alas, it doesn't function properly. Not likely to be in next ULX.
curse blocker - Every time I start working on it, I realize what an immense project it would be without the full regex library and drop it.
Title: Re: mblunk's list of suggestions
Post by: BODYPRINT on December 04, 2006, 06:49:48 AM
Could you add more options to the clean command to remove Dynamite?
Also if you could add a cleanup on the client menu would be great as well. That way you can cleanup 1 persons crap without destroying everybody elses stuff.

I also have a sort of related question, is there a console command to remove your stuff, so I can do a cexec command to cleanup peoples rubbish?

Cheers, and keep up the great work !!
Title: Re: mblunk's list of suggestions
Post by: Terminal58 on December 13, 2006, 07:58:11 PM
curse blocker - Every time I start working on it, I realize what an immense project it would be without the full regex library and drop it.
String.replace tires me out too. *giggle*


Go look up your 500 swear words NUB!@!

Ham is offensive to the Muslim religion.