Ulysses
General => Off-Topic => Topic started by: jay209015 on January 23, 2012, 10:51:40 AM
-
I'm currently operating a Minecraft server that I will be developing as many of ULX's capabilities into as possible.
I'm looking for testers and the good thing about it is, you don't have to do anything but play normally.
The IP is: 74.193.49.147:1212
20 player limit.
I cannot guaranty up-time at this moment. (As I mentioned earlier this is for development).
World saves are in place so you won't lose hard work. I save before every shutdown/restart.
-
I'll add it to my list, my name is gwizz on there.
How do you manage auto world saves? Some mod for that? Power keeps going out at my house so my world's been corrupted countless times. :-[
-
I have a cron job that takes care of it.
-
I use Minecraft Sheller (https://github.com/endofzero/Minecraft-Sheller) and cron jobs to auto-save my server.
@jay, are you going to develop the ULX capabilities into Bukkit or are you making your own API?
EDIT - JamminR - Fixed url code
-
Spbogie and I met in a chat on steam once...he described his (plan/intention) to convert ULib (and therefore allow ULX-like conversion) to Java/Minecraft.
I've no idea where he went with it, if ever started, etc.
I'm pretty sure he was wanting to see where MC Mod API went (which, unfortunately, really went nowhere over the past ~8 months it's been since I spoke with him).
Considering he was an integral team part to the original ULib UCL, I'd recommend asking him to throw in what he's got, whether it be actual code, idea framework, whatever.
-
@Megiddo: I'm going to start on my own Bukkit is overweight.
@JamminR: Maybe he'll jump on here and throw in his ideas.
-
Looks like it'll be a while before the Mod API comes to life, I guess I'll code in the base features of ULX into it for now, but using the Bukkit api.
=====EDIT=====
Looks like I'm most likely going to use MineCraft Forge and ModLoader.