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Ulysses Stuff => General Chat & Help and Support => Topic started by: The Pro on November 27, 2006, 11:33:35 PM

Title: Gmod10 ULX
Post by: The Pro on November 27, 2006, 11:33:35 PM
Seeing as gmod10 is coming out in a few days when can we expect a ULX/Ulib after that?
Title: Re: Gmod10 ULX
Post by: Golden-Death on November 28, 2006, 03:26:40 PM
It's coming tomorrow.  8)
Title: Re: Gmod10 ULX
Post by: piggy on November 29, 2006, 02:46:43 PM
So when is the new ulx for gm10 coming out  ;D
Title: Re: Gmod10 ULX
Post by: Lapsus on November 29, 2006, 07:34:48 PM
It's coming tomorrow.  8)

Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?
Title: Re: Gmod10 ULX
Post by: JamminR on November 29, 2006, 08:51:40 PM
Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?

Uh, "yes" :P

Megiddo is working hard on porting it now.
He's found several challenges that have presented themselves that could require code rewrite, not just port.

For instance, the way he used to grab SteamLogin's, a con. variable "stmlgn" ... doesn't seem to exist anymore in GM10.

Perhaps it won't be today/tomorrow, but we're doing asap.
Title: Re: Gmod10 ULX
Post by: JamminR on November 30, 2006, 06:54:55 PM
Small bit of update, not big enough for News yet.
We're working hard on ULib/ULX.
Porting of the bits and pieces of ULib that are required by ULX were finished yesterday.
Most of ULX should be finished within 24-48 hours.

Megiddo is pretty stoked about the progress of porting at least the ULX functions.
The next ULib release probably won't be fully functional (all documented functions won't work), and therefore will most likely be 'ULib 1.9' and 'ULX v2.9'

Again, we're focusing on getting ULX up and running for now.



Title: Re: Gmod10 ULX
Post by: Golden-Death on November 30, 2006, 09:44:33 PM
Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?

Sorry, that was reffering to gmod 10, not ulx.