Ulysses

General => Developers Corner => Topic started by: IizStormViper on July 08, 2012, 01:12:26 PM

Title: GM, Credit help.
Post by: IizStormViper on July 08, 2012, 01:12:26 PM
So I'm starting to make my own gamemode that has credits.So I was wondering if anyone could help me. I'm trying to make a custom credit system.This is what I have so far will this work if I add a loop and make it so the person that kills someone gets more credits everytime they get killed.

Code: [Select]
credit = 0
function GM:PlayerInitialSpawn(ply)
if credit = 0 then
credit = 1.5 else
if credit = getcredit then
credit + 1.5
end

end

concommand.Add("credit", credit)

edit: I know that it is on spawn, its only being tested at the moment.
Title: Re: GM, Credit help.
Post by: Assault_Trooper on July 08, 2012, 03:01:06 PM
So I'm starting to make my own gamemode that has credits.So I was wondering if anyone could help me. I'm trying to make a custom credit system.This is what I have so far will this work if I add a loop and make it so the person that kills someone gets more credits everytime they get killed.

Code: [Select]
credit = 0
function GM:PlayerInitialSpawn(ply)
if credit = 0 then
credit = 1.5 else
if credit = getcredit then
credit + 1.5
end

end

concommand.Add("credit", credit)

edit: I know that it is on spawn, its only being tested at the moment.

I don't even understand how that code is related to your description. I honestly don't think you should be making a gamemode since you don't really have the skills to make one.

You have to use the PlayerDeath( ply, weapon, killer ) hook. And you need to store the credits on the players, ply:SetNWInt( "credits", 1 ) or in a table.
Title: Re: GM, Credit help.
Post by: MrPresident on July 09, 2012, 03:16:33 AM
Not to sound rude, but everything about the code you posted is wrong. Nothing will work in that.


If you can tell me what you want it to do clearly, I will help you out.