GM.Name = "Jailbreak" GM.Author = "" GM.Email = "" GM.Website = "" warden = "" function GM:Initialize() self.BaseClass.Initialize( self ) end function GM:CreateTeams() team.SetUp( 1, "Guards" , Color(0 ,0,255), false) team.SetSpawnPoint( 1, "info_player_counterterrorist" ) team.SetUp( 2, "Prisoners" , Color(255,0,0 ), false) team.SetSpawnPoint( 2, "info_player_terrorist" ) end |
give us full code this is not the spawn system this is just the back bone team system
PS: MOVE THIS TO DEV AREA
PSS: use the code brackets or use ideone for reading >: )
Well, this is my code. This is my whole spawn code.this is not spawn code by the way, this is how you set up the teams theres your problem click the link at the bottom \/ for info about teams
You need to set the team up on both the client and the server. This would ideally be achieved by defining your team-setup's in your gamemode's shared file.