Ulysses

Ulysses Stuff => General Chat & Help and Support => Topic started by: ambro on April 08, 2013, 09:27:11 PM

Title: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: ambro on April 08, 2013, 09:27:11 PM
After the Garrysmod update, using !maul, after you die, will leave your character in "limbo" you will appear to be alive according to the score board, the round won't end until you forcibly spawn and kill the player.

This wasn't occurring yesterday prior to the update.
Title: Re: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: JamminR on April 08, 2013, 10:35:55 PM
Ambro, please remember to give any server/client errors when reporting stuff.

Team, just tried maul in singleplayer. Default sandbox.
Code: [Select]
[ERROR] gamemodes/base/gamemode/player_shd.lua:19: bad argument #1 to 'SetWalkSpeed' (number expected, got nil)
  1. SetWalkSpeed - [C]:-1
   2. SetPlayerSpeed - gamemodes/base/gamemode/player_shd.lua:19
    3. fn - addons/ulx/lua/ulx/modules/sh/fun.lua:933
     4. unknown - addons/ulib/lua/ulib/shared/hook.lua:183
Title: Re: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: ambro on April 08, 2013, 11:23:11 PM
My apologizes, this occurred in MP, on a server, I didn't see any errors returned.
Title: Re: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: Megiddo on April 09, 2013, 05:47:48 AM
Well, looks like the function's still there, but Garry's code is broken.
Title: Re: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: ambro on April 09, 2013, 08:57:17 AM
Well, looks like the function's still there, but Garry's code is broken.

Garry broke a lot of stuff with this recent update  :'(
Title: Re: Garrysmod update, broke !maul -- Players are stuck in limbo
Post by: nathan736 on April 09, 2013, 02:54:08 PM
oh gawd here we go again!  >:(