Ulysses

General => Off-Topic => Topic started by: Deathtitan77 on April 28, 2013, 07:40:45 PM

Title: How can I get my models to download?
Post by: Deathtitan77 on April 28, 2013, 07:40:45 PM
All the help I got so far is make a resources.lua file located in lua/autorun/server but what do I place in this .lua file?
Title: Re: How can I get my models to download?
Post by: JamminR on April 28, 2013, 08:01:16 PM
You should really check out Gmod Wiki, and the mauritus archive of the old one.
It contains several 'gmod server 101' articles, including, a direct mention of the file you're asking about.
http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index411f.html#Forced_Downloads

ULX also has a downloads.txt, but, it's questioned in another thread whether it's working or not.
Our readme files give a path to check out for many options.

No truly good server admin should rely on XGUI alone.
Learn and know the behind the scenes capability of any mod you use.
Title: Re: How can I get my models to download?
Post by: MrPresident on April 28, 2013, 08:57:18 PM
Here is an example of my resources.lua file:

Code: [Select]
/*
People are too cheap to buy CS:S and EP2
*/
resource.AddFile("models/props_foliage/bush2.mdl")
resource.AddFile("models/props_foliage/rock_forest01b.mdl")
resource.AddFile("models/props_foliage/rock_forest01c.mdl")
resource.AddFile("models/props_foliage/rock_forest01d.mdl")
resource.AddFile("models/props_foliage/tree_pine04.mdl")
resource.AddFile("models/props_foliage/tree_slice_chunk01.mdl")
resource.AddFile("models/props_foliage/tree_slice_chunk02.mdl")
resource.AddFile("models/props_foliage/tree_slice_chunk03.mdl")
resource.AddFile("models/props_mining/caverocks_cluster01.mdl")
resource.AddFile("models/props_mining/caverocks_cluster02.mdl")

resource.AddFile("models/props_junk/gnome.mdl")
resource.AddFile("materials/models/props_junk/gnome.vmt")
resource.AddFile("materials/models/props_junk/gnome.vtf")
resource.AddFile("materials/models/props_junk/gnome_normal.vtf")


/*
Cooking Icons
*/
resource.AddFile("materials/vgui/pie/arctus_pie.png")
resource.AddFile("materials/vgui/cooking/bread.png")
resource.AddFile("materials/vgui/pie/guacca_pie.png")
resource.AddFile("materials/vgui/pie/liechi_pie.png")
resource.AddFile("materials/vgui/pie/lum_pie.png")
resource.AddFile("materials/vgui/pie/pypa_pie.png")

resource.AddFile("materials/vgui/fish/bass.png")
resource.AddFile("materials/vgui/fish/cod.png")
resource.AddFile("materials/vgui/fish/herring.png")
resource.AddFile("materials/vgui/fish/lobster.png")
resource.AddFile("materials/vgui/fish/salmon.png")
resource.AddFile("materials/vgui/fish/swordfish.png")
resource.AddFile("materials/vgui/fish/trout.png")
resource.AddFile("materials/vgui/fish/tuna.png")

/*
Shop Icons
*/
resource.AddFile("materials/vgui/relic.png")
resource.AddFile("materials/vgui/seed.png")
resource.AddFile("materials/vgui/gems/diamond.png")
resource.AddFile("materials/vgui/gems/sapphire.png")
resource.AddFile("materials/vgui/gems/ruby.png")
resource.AddFile("materials/vgui/gems/emerald.png")

/*
Alchemy Icons
*/
resource.AddFile("materials/vgui/potions/farming1.png")
resource.AddFile("materials/vgui/potions/farming2.png")
resource.AddFile("materials/vgui/potions/hp1.png")
resource.AddFile("materials/vgui/potions/hp2.png")
resource.AddFile("materials/vgui/potions/hp3.png")
resource.AddFile("materials/vgui/potions/hp4.png")
resource.AddFile("materials/vgui/potions/mining1.png")
resource.AddFile("materials/vgui/potions/mining2.png")
resource.AddFile("materials/vgui/potions/smithing1.png")
resource.AddFile("materials/vgui/potions/smithing2.png")
resource.AddFile("materials/vgui/potions/xp1.png")


/*
Furnace Icons
*/
resource.AddFile("materials/vgui/furnace/iron1.png")
resource.AddFile("materials/vgui/furnace/iron5.png")
resource.AddFile("materials/vgui/furnace/iron10.png")
resource.AddFile("materials/vgui/furnace/silver1.png")
resource.AddFile("materials/vgui/furnace/silver5.png")
resource.AddFile("materials/vgui/furnace/silver10.png")
resource.AddFile("materials/vgui/furnace/steel1.png")
resource.AddFile("materials/vgui/furnace/steel5.png")
resource.AddFile("materials/vgui/furnace/steel10.png")
resource.AddFile("materials/vgui/furnace/trin1.png")
resource.AddFile("materials/vgui/furnace/trin5.png")
resource.AddFile("materials/vgui/furnace/trin10.png")
resource.AddFile("materials/vgui/furnace/metal5.png")
resource.AddFile("materials/vgui/furnace/metal25.png")
resource.AddFile("materials/vgui/furnace/vial.png")
resource.AddFile("materials/vgui/furnace/flask.png")
resource.AddFile("materials/vgui/furnace/hflask.png")
resource.AddFile("materials/vgui/furnace/imbflask.png")
resource.AddFile("materials/vgui/furnace/glass1.png")
resource.AddFile("materials/vgui/furnace/glass5.png")

/*
Tool Materials
*/
resource.AddFile("materials/models/hatchet/hatchet.vtf")
resource.AddFile("materials/models/hatchet/hatchet.vmt")
resource.AddFile("materials/models/hatchet/hatchet_bmp.vtf")


/*
Tool Models
*/
resource.AddFile("models/weapons/v_rc_hatchet.mdl")

/*
Egg Icons
*/
resource.AddFile("materials/vgui/eggs/brown_egg.png")
resource.AddFile("materials/vgui/eggs/blue_egg.png")
resource.AddFile("materials/vgui/eggs/black_egg.png")
resource.AddFile("materials/vgui/eggs/red_egg.png")
resource.AddFile("materials/vgui/eggs/green_egg.png")
resource.AddFile("materials/vgui/eggs/orange_egg.png")
resource.AddFile("materials/vgui/eggs/yellow_egg.png")
resource.AddFile("materials/vgui/eggs/white_egg.png")
resource.AddFile("materials/vgui/eggs/gray_egg.png")


/*
Farming Seed Icons
*/
resource.AddFile("materials/vgui/farming/pypa_seed.png")
resource.AddFile("materials/vgui/farming/guacca_seed.png")
resource.AddFile("materials/vgui/farming/arctus_seed.png")
resource.AddFile("materials/vgui/farming/liechi_seed.png")
resource.AddFile("materials/vgui/farming/lum_seed.png")
resource.AddFile("materials/vgui/farming/maple_seed.png")
resource.AddFile("materials/vgui/farming/oak_seed.png")
resource.AddFile("materials/vgui/farming/pallie_seed.png")
resource.AddFile("materials/vgui/farming/perriot_seed.png")
resource.AddFile("materials/vgui/farming/pine_seed.png")
resource.AddFile("materials/vgui/farming/tree_seed.png")
resource.AddFile("materials/vgui/farming/wheat_seed.png")
resource.AddFile("materials/vgui/farming/yew_seed.png")
resource.AddFile("materials/vgui/farming/liferoot_seed.png")

/*
Weather Sounds
*/
resource.AddFile("sound/whm/crucial_waterrain_light_loop.wav")
resource.AddFile("sound/whm/lightning_strike_1.wav")
resource.AddFile("sound/whm/lightning_strike_2.wav")
resource.AddFile("sound/whm/lightning_strike_3.wav")
resource.AddFile("sound/whm/lightning_strike_4.wav")
resource.AddFile("sound/whm/thunder_1.wav")
resource.AddFile("sound/whm/thunder_2.wav")
resource.AddFile("sound/whm/thunder_3.wav")
resource.AddFile("sound/whm/thunder_close01.wav")
resource.AddFile("sound/whm/thunder_close02.wav")
resource.AddFile("sound/whm/thunder_close03.wav")
resource.AddFile("sound/whm/thunder_close04.wav")
resource.AddFile("sound/whm/thunder_distant01.wav")
resource.AddFile("sound/whm/thunder_distant02.wav")
resource.AddFile("sound/whm/thunder_distant03.wav")
resource.AddFile("sound/whm/thunder_far_away_1.wav")
resource.AddFile("sound/whm/thunder_far_away_2.wav")
Title: Re: How can I get my models to download?
Post by: Deathtitan77 on April 29, 2013, 03:54:30 AM
Thank you for all the kind replies, will be responding after testing.
Title: Re: How can I get my models to download?
Post by: Deathtitan77 on April 29, 2013, 04:40:46 AM
MrPresident's code seems to work perfectly fine, but any idea why the models are in a T pose?


Used the model over here:
http://www.garrysmod.org/downloads/?a=view&id=127679

Note: I only took out the material and the model files.
Title: Re: How can I get my models to download?
Post by: MrPresident on April 29, 2013, 10:35:02 AM
Are you sure that is a player model?

You can't just use any ragdoll as a player model. If it's not set up to be a player model it'll be a T pose.
Title: Re: How can I get my models to download?
Post by: JamminR on April 29, 2013, 01:59:24 PM
Additionally, if it's a Gmod12 model, GMod13 are different if I remember reading somewhere correctly.
(ie, most likely won't work)
The Source update Garry used increased some skeleton stuff in gm13.
Title: Re: How can I get my models to download?
Post by: Deathtitan77 on April 29, 2013, 07:56:06 PM
It was a NPC, that's why it didn't work.