Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Decicus on January 17, 2014, 02:48:55 PM
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It's sort of a complicated situation, but I will try to explain to the best of my ability.
Basically. Let's say we have so-called "hidden superadmins", these superadmins will not be shown as superadmins in any way and should just be there to watch over mods (undercover) and such while acting as a normal player. This part is easy.
The annoying part is if one of the mods use ULX menu. They seem to be able to see the usergroup of a player if they're gonna target someone. Is there any way to hide this from them?
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No way that I know of, but you can just make a command that sets you to whatever rank you were.
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No way that I know of, but you can just make a command that sets you to whatever rank you were.
I don't really understand if you know what I mean, or if you're referring to a solution. Would you mind explaining, please?
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Make a group. Name it something not obvious.
Add whom you want to have the special powers.
They can't inherit any standard group, so, won't appear as admin/superadmin to other players OR other addons.
Make your own code functions that use server console to run commands instead of client side.
Functions will seem as though running from console.
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Make a group. Name it something not obvious.
Add whom you want to have the special powers.
They can't inherit any standard group, so, won't appear as admin/superadmin to other players OR other addons.
Make your own code functions that use server console to run commands instead of client side.
Functions will seem as though running from console.
I thought about that, but I wasn't sure if it was worth doing. Mostly since we don't have that many groups at all, and it would be hard to pull off with the naming.
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I thought about that, but I wasn't sure if it was worth doing. Mostly since we don't have that many groups at all, and it would be hard to pull off with the naming.
Have you tried user with a space?
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Have you tried user with a space?
I didn't think about that. Thanks!
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Though I didn't make it clear, your commands can't be registered using ULX I don't think.
Admins would be able to see 'oh, whats these commands for user group' in the group menu if they have that access.
use plain old fashioned Glua to add the concommands, then have those commands run ulx (or any) commands from console.
Just include the group access checks in them. if ply:IsUserGroup( "user " ), etc.
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Though I didn't make it clear, your commands can't be registered using ULX I don't think.
Admins would be able to see 'oh, whats these commands for user group' in the group menu if they have that access.
use plain old fashioned Glua to add the concommands, then have those commands run ulx (or any) commands from console.
Just include the group access checks in them. if ply:IsUserGroup( "user " ), etc.
Yeah, that's probably a better idea, just add in checks for Steam ID's, I guess.
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They can still use IsUserGroup or ULib.query within them.
:)