Ulysses

Ulysses Stuff => General Chat & Help and Support => Topic started by: Norwegian on February 25, 2014, 12:46:40 PM

Title: How to check my players stats in UTime?
Post by: Norwegian on February 25, 2014, 12:46:40 PM
Hi guys! I installed the UTime addon. I love it! But I was wondering how I can access the general stats of the server, so I can see which player is the player that plays the most on the server etc. So I can figure out who is to be put as regular etc. Can anyone please help?
Also in the readme it said: "All client config is done in game under "utilities". To disable the welcome message, set utime_welcome to 0.". I didn't find anything under "Utility" in "!menu".
Title: Re: How to check my players stats in UTime?
Post by: Bytewave on February 25, 2014, 02:34:20 PM
When they say the menu, they are talking about the Sandbox prop spawn menu, not the ULX menu (which I still find odd as many use it for TTT or other non-Sandbox derivative gamemodez).
To access the data that UTime stores, you would need to:

If you want to make things easier, you (or someone you know) could convert UTime's data storage to MySQL, then code a webpanel to view that data, sorted by highest time.



Ignore the -6 karma... Apparently the community either has a grudge on bronies or doesn't like it when I try to offer earnest help, even though I might be wrong (which, to my knowledge, is not currently the case)...
:l
Title: Re: How to check my players stats in UTime?
Post by: Norwegian on February 26, 2014, 11:32:10 AM
Ok thanks. I have opened it in the SQLite Browser, but how do I see my players? And who is the most active?
Title: Re: How to check my players stats in UTime?
Post by: Bytewave on February 26, 2014, 02:04:41 PM
Ok thanks. I have opened it in the SQLite Browser, but how do I see my players? And who is the most active?
If I remember correctly, the table utime_data stores both the time and the SteamID/64 of players- you could use something like SteamIDFinder to check who is who.
I know it's complicated. :P
Wish it wasn't this hard to do.