ULX Observation Mode - 1.2
This adds a command into the utility tab called ulx observe. It places the target into Observation Mode, making them noclipped, godded, and invisible. This also stores the target's location and restores it upon reuse. If no target is defined with the chat command, it will target the person calling the command.
I made this for a guy on coderhire, but since it was easy to do, I did it for free.
Link to the job (http://coderhire.com/jobs/view/4917)
- 1.2 - Fixed an oversight on the cloaking amount.
- 1.1 - Fixed critical bug relating to EyePos and EyeAngles. Also made noclip simpler. (Thanks Cobalt!)
- 1.0 - Inital Release
ULX Observation Mode - 1.0
This adds a command into the utility tab called ulx observe. It places the target into Observation Mode, making them noclipped, godded, and invisible. This also stores the target's location and restores it upon reuse.
I made this for a guy on coderhire, but since it was easy to do, I did it for free.
Link to the job (http://coderhire.com/jobs/view/4917)
Instead of running a console command just do this:
target_ply:SetMoveType( MOVETYPE_NOCLIP )
and
target_ply:SetMoveType( MOVETYPE_WALK )